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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#ifdef USE_FLUIDSYNTH
// Fluidsynth v2.1+ uses printf in one of it's headers,
// include/fluidsynth/log.h around line 82 so need to include this
// prior scummsys.h inclusion and thus forbidden.h
#ifdef USE_FLUIDLITE
#include <fluidlite.h>
#define FLUID_OK (0)
#define FLUID_FAILED (-1)
#else
#include <fluidsynth.h>
#endif
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/stream.h"
#include "common/system.h"
#include "common/archive.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "audio/musicplugin.h"
#include "audio/mpu401.h"
#include "audio/softsynth/emumidi.h"
#include "gui/message.h"
#include "backends/fs/fs-factory.h"
#ifdef ANDROID_BACKEND
#include "backends/fs/android/android-fs-factory.h"
#endif
// We assume here Fluidsynth minor will never be above 255 and
// that micro versions won't break API compatibility
// Older versions of FluidLite used FLUIDSYNTH_VERSION and now use FLUIDLITE_VERSION
#if defined(FLUIDSYNTH_VERSION_MAJOR) && defined(FLUIDSYNTH_VERSION_MINOR)
#define FS_API_VERSION ((FLUIDSYNTH_VERSION_MAJOR << 8) | FLUIDSYNTH_VERSION_MINOR)
#elif defined(FLUIDLITE_VERSION_MAJOR) && defined(FLUIDLITE_VERSION_MINOR)
#define FS_API_VERSION ((FLUIDLITE_VERSION_MAJOR << 8) | FLUIDLITE_VERSION_MINOR)
#else
#define FS_API_VERSION 0
#endif
#if FS_API_VERSION >= 0x0200
static void logHandler(int level, const char *message, void *data)
#else
static void logHandler(int level, char *message, void *data)
#endif
{
switch (level) {
case FLUID_PANIC:
error("FluidSynth: %s", message);
break;
case FLUID_ERR:
warning("FluidSynth: %s", message);
break;
case FLUID_WARN:
debug(1, "FluidSynth: %s", message);
break;
case FLUID_INFO:
debug(2, "FluidSynth: %s", message);
break;
case FLUID_DBG:
debug(3, "FluidSynth: %s", message);
break;
default:
fluid_default_log_function(level, message, data);
break;
}
}
class MidiDriver_FluidSynth : public MidiDriver_Emulated {
private:
MidiChannel_MPU401 _midiChannels[16];
fluid_settings_t *_settings;
fluid_synth_t *_synth;
int _soundFont;
int _outputRate;
Common::SeekableReadStream *_engineSoundFontData;
protected:
// Because GCC complains about casting from const to non-const...
void setInt(const char *name, int val);
void setNum(const char *name, double num);
void setStr(const char *name, const char *str);
void generateSamples(int16 *buf, int len) override;
public:
MidiDriver_FluidSynth(Audio::Mixer *mixer);
static Common::Path getSoundFontPath(bool *exists = nullptr);
int open() override;
void close() override;
void send(uint32 b) override;
MidiChannel *allocateChannel() override;
MidiChannel *getPercussionChannel() override;
void setEngineSoundFont(Common::SeekableReadStream *soundFontData) override;
bool acceptsSoundFontData() override;
// AudioStream API
bool isStereo() const override { return true; }
int getRate() const override { return _outputRate; }
};
// MidiDriver method implementations
MidiDriver_FluidSynth::MidiDriver_FluidSynth(Audio::Mixer *mixer)
: MidiDriver_Emulated(mixer), _engineSoundFontData(nullptr) {
for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
_midiChannels[i].init(this, i);
}
// It ought to be possible to get FluidSynth to generate samples at
// lower
_outputRate = _mixer->getOutputRate();
if (_outputRate < 22050)
_outputRate = 22050;
else if (_outputRate > 96000)
_outputRate = 96000;
}
// The string duplication below is there only because older versions (1.1.6
// and earlier?) of FluidSynth expected the string parameters to be non-const.
void MidiDriver_FluidSynth::setInt(const char *name, int val) {
char *name2 = scumm_strdup(name);
fluid_settings_setint(_settings, name2, val);
free(name2);
}
void MidiDriver_FluidSynth::setNum(const char *name, double val) {
char *name2 = scumm_strdup(name);
fluid_settings_setnum(_settings, name2, val);
free(name2);
}
void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
char *name2 = scumm_strdup(name);
char *val2 = scumm_strdup(val);
fluid_settings_setstr(_settings, name2, val2);
free(name2);
free(val2);
}
// Soundfont memory loader callback functions.
#if defined(USE_FLUIDLITE) && FS_API_VERSION >= 0x0102
#define FS_HAS_STREAM_SUPPORT
// FluidLite calls fopen and fclose callback twice which causes a double delete
// So, use a holder which will take care of use count
// Luckily the open() calls are not intermixed and we don't need to maintain state
struct fluidlite_stream_holder {
Common::SeekableReadStream *stream;
unsigned int openCounter;
};
static void *SoundFontMemLoader_open(fluid_fileapi_t *fileapi, const char *filename) {
fluidlite_stream_holder *holder;
if (filename[0] != '&') {
return nullptr;
}
sscanf(filename, "&%p", (void **)&holder);
// Reset the file cursor
holder->stream->seek(0, SEEK_SET);
holder->openCounter++;
return holder;
}
static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
return holder->stream->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
}
static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
return holder->stream->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
}
static int SoundFontMemLoader_close(void *handle) {
fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
if (!--holder->openCounter) {
delete holder->stream;
delete holder;
}
return FLUID_OK;
}
static long SoundFontMemLoader_tell(void *handle) {
fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
return holder->stream->pos();
}
static const fluid_fileapi_t SoundFontMemLoader_callbacks = {
NULL,
NULL,
SoundFontMemLoader_open,
SoundFontMemLoader_read,
SoundFontMemLoader_seek,
SoundFontMemLoader_close,
SoundFontMemLoader_tell
};
#elif FS_API_VERSION >= 0x0200
#define FS_HAS_STREAM_SUPPORT
static void *SoundFontMemLoader_open(const char *filename) {
void *p;
if (filename[0] != '&') {
return nullptr;
}
sscanf(filename, "&%p", &p);
return p;
}
#if FS_API_VERSION >= 0x0202
static int SoundFontMemLoader_read(void *buf, fluid_long_long_t count, void *handle) {
#else
static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
#endif
return ((Common::SeekableReadStream *) handle)->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
}
#if FS_API_VERSION >= 0x0202
static int SoundFontMemLoader_seek(void *handle, fluid_long_long_t offset, int origin) {
#else
static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
#endif
return ((Common::SeekableReadStream *) handle)->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
}
static int SoundFontMemLoader_close(void *handle) {
delete (Common::SeekableReadStream *) handle;
return FLUID_OK;
}
#if FS_API_VERSION >= 0x0202
static fluid_long_long_t SoundFontMemLoader_tell(void *handle) {
#else
static long SoundFontMemLoader_tell(void *handle) {
#endif
return ((Common::SeekableReadStream *) handle)->pos();
}
#endif // USE_FLUIDLITE
Common::Path MidiDriver_FluidSynth::getSoundFontPath(bool *exists) {
Common::Path path = ConfMan.getPath("soundfont");
if (path.empty()) {
if (exists)
*exists = false;
return path;
}
Common::FSNode fileNode(path);
if (fileNode.exists()) {
if (exists)
*exists = true;
// Return the full system path to the soundfont
return Common::Path(g_system->getFilesystemFactory()->getSystemFullPath(path.toString(Common::Path::kNativeSeparator)), Common::Path::kNativeSeparator);
}
// Then check with soundfontpath
if (ConfMan.hasKey("soundfontpath")) {
Common::FSNode dirNode(ConfMan.getPath("soundfontpath"));
if (dirNode.exists() && dirNode.isDirectory()) {
fileNode = dirNode.getChild(path.baseName());
if (fileNode.exists()) {
if (exists)
*exists = true;
return fileNode.getPath();
}
}
}
// Finally look for it with SearchMan
Common::ArchiveMemberDetailsList files;
SearchMan.listMatchingMembers(files, path);
for (Common::ArchiveMemberDetails file : files) {
Common::FSDirectory* dir = dynamic_cast<Common::FSDirectory*>(SearchMan.getArchive(file.arcName));
if (!dir)
continue;
fileNode = dir->getFSNode().getChild(file.arcMember->getPathInArchive().toString(Common::Path::kNativeSeparator));
if (fileNode.exists()) {
if (exists)
*exists = true;
return fileNode.getPath();
}
}
if (exists)
*exists = false;
return path;
}
int MidiDriver_FluidSynth::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
fluid_set_log_function(FLUID_PANIC, logHandler, nullptr);
fluid_set_log_function(FLUID_ERR, logHandler, nullptr);
fluid_set_log_function(FLUID_WARN, logHandler, nullptr);
fluid_set_log_function(FLUID_INFO, logHandler, nullptr);
fluid_set_log_function(FLUID_DBG, logHandler, nullptr);
#ifdef FS_HAS_STREAM_SUPPORT
// When provided with in-memory SoundFont data, only use the configured
// SoundFont instead if it's explicitly configured on the current game.
bool isUsingInMemorySoundFontData = _engineSoundFontData && !ConfMan.getActiveDomain()->contains("soundfont");
#else
const bool isUsingInMemorySoundFontData = false;
#endif
if (!isUsingInMemorySoundFontData && ConfMan.get("soundfont").empty()) {
GUI::MessageDialog dialog(_("FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI on MIDI tab. Music is off."));
dialog.runModal();
return MERR_DEVICE_NOT_AVAILABLE;
}
#if defined(ANDROID_BACKEND) && defined(FS_HAS_STREAM_SUPPORT)
// In Android, when using SAF we need to wrap IO to make it work
// We can only do this with FluidSynth 2.0
if (!isUsingInMemorySoundFontData &&
AndroidFilesystemFactory::instance().hasSAF()) {
Common::FSNode fsnode(getSoundFontPath());
_engineSoundFontData = fsnode.createReadStream();
isUsingInMemorySoundFontData = _engineSoundFontData != nullptr;
}
#endif
_settings = new_fluid_settings();
// The default gain setting is ridiculously low - at least for me. This
// cannot be fixed by ScummVM's volume settings because they can only
// soften the sound, not amplify it, so instead we add an option to
// adjust the gain of FluidSynth itself.
double gain = (double)ConfMan.getInt("midi_gain") / 100.0;
setNum("synth.gain", gain);
setNum("synth.sample-rate", _outputRate);
_synth = new_fluid_synth(_settings);
if (ConfMan.getBool("fluidsynth_chorus_activate")) {
#if FS_API_VERSION >= 0x0202
fluid_synth_chorus_on(_synth, -1, 1);
#else
fluid_synth_set_chorus_on(_synth, 1);
#endif
int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr");
double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0;
double chorusSpeed = (double)ConfMan.getInt("fluidsynth_chorus_speed") / 100.0;
double chorusDepthMs = (double)ConfMan.getInt("fluidsynth_chorus_depth") / 10.0;
Common::String chorusWaveForm = ConfMan.get("fluidsynth_chorus_waveform");
int chorusType = FLUID_CHORUS_MOD_SINE;
if (chorusWaveForm == "sine") {
chorusType = FLUID_CHORUS_MOD_SINE;
} else {
chorusType = FLUID_CHORUS_MOD_TRIANGLE;
}
#if FS_API_VERSION >= 0x0202
fluid_synth_set_chorus_group_nr(_synth, -1, chorusNr);
fluid_synth_set_chorus_group_level(_synth, -1, chorusLevel);
fluid_synth_set_chorus_group_speed(_synth, -1, chorusSpeed);
fluid_synth_set_chorus_group_depth(_synth, -1, chorusDepthMs);
fluid_synth_set_chorus_group_type(_synth, -1, chorusType);
#else
fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType);
#endif
} else {
#if FS_API_VERSION >= 0x0202
fluid_synth_chorus_on(_synth, -1, 0);
#else
fluid_synth_set_chorus_on(_synth, 0);
#endif
}
if (ConfMan.getBool("fluidsynth_reverb_activate")) {
#if FS_API_VERSION >= 0x0202
fluid_synth_reverb_on(_synth, -1, 1);
#else
fluid_synth_set_reverb_on(_synth, 1);
#endif
double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0;
double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0;
double reverbWidth = ConfMan.getInt("fluidsynth_reverb_width") / 10.0;
double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0;
#if FS_API_VERSION >= 0x0202
fluid_synth_set_reverb_group_roomsize(_synth, -1, reverbRoomSize);
fluid_synth_set_reverb_group_damp(_synth, -1, reverbDamping);
fluid_synth_set_reverb_group_width(_synth, -1, reverbWidth);
fluid_synth_set_reverb_group_level(_synth, -1, reverbLevel);
#else
fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel);
#endif
} else {
#if FS_API_VERSION >= 0x0202
fluid_synth_reverb_on(_synth, -1, 0);
#else
fluid_synth_set_reverb_on(_synth, 0);
#endif
}
Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation");
int interpMethod = FLUID_INTERP_4THORDER;
if (interpolation == "none") {
interpMethod = FLUID_INTERP_NONE;
} else if (interpolation == "linear") {
interpMethod = FLUID_INTERP_LINEAR;
} else if (interpolation == "4th") {
interpMethod = FLUID_INTERP_4THORDER;
} else if (interpolation == "7th") {
interpMethod = FLUID_INTERP_7THORDER;
}
fluid_synth_set_interp_method(_synth, -1, interpMethod);
Common::String soundfont;
#if defined(FS_HAS_STREAM_SUPPORT)
if (isUsingInMemorySoundFontData) {
#if defined(USE_FLUIDLITE)
fluidlite_stream_holder *holder = new fluidlite_stream_holder;
holder->stream = _engineSoundFontData;
holder->openCounter = 0;
fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader();
soundFontMemoryLoader->fileapi = const_cast<fluid_fileapi_t *>(&SoundFontMemLoader_callbacks);
fluid_synth_add_sfloader(_synth, soundFontMemoryLoader);
soundfont = Common::String::format("&%p", (void *)holder);
#else
// Fluidsynth 2.0+
fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader(_settings);
fluid_sfloader_set_callbacks(soundFontMemoryLoader,
SoundFontMemLoader_open,
SoundFontMemLoader_read,
SoundFontMemLoader_seek,
SoundFontMemLoader_tell,
SoundFontMemLoader_close);
fluid_synth_add_sfloader(_synth, soundFontMemoryLoader);
soundfont = Common::String::format("&%p", (void *)_engineSoundFontData);
#endif
} else
#endif // FS_HAS_STREAM_SUPPORT
{
// soundfont = ConfMan.get("soundfont");
soundfont = getSoundFontPath().toString(Common::Path::kNativeSeparator);
}
_soundFont = fluid_synth_sfload(_synth, soundfont.c_str(), 1);
if (_soundFont == -1) {
GUI::MessageDialog dialog(Common::U32String::format(_("FluidSynth: Failed loading custom SoundFont '%s'. Music is off."), soundfont.c_str()));
dialog.runModal();
return MERR_DEVICE_NOT_AVAILABLE;
}
MidiDriver_Emulated::open();
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
return 0;
}
void MidiDriver_FluidSynth::close() {
if (!_isOpen)
return;
_isOpen = false;
_mixer->stopHandle(_mixerSoundHandle);
if (_soundFont != -1)
fluid_synth_sfunload(_synth, _soundFont, 1);
delete_fluid_synth(_synth);
delete_fluid_settings(_settings);
}
void MidiDriver_FluidSynth::send(uint32 b) {
if (!_isOpen)
return;
midiDriverCommonSend(b);
//byte param3 = (byte) ((b >> 24) & 0xFF);
uint param2 = (byte) ((b >> 16) & 0xFF);
uint param1 = (byte) ((b >> 8) & 0xFF);
byte cmd = (byte) (b & 0xF0);
byte chan = (byte) (b & 0x0F);
switch (cmd) {
case 0x80: // Note Off
fluid_synth_noteoff(_synth, chan, param1);
break;
case 0x90: // Note On
fluid_synth_noteon(_synth, chan, param1, param2);
break;
case 0xA0: // Aftertouch
break;
case 0xB0: // Control Change
fluid_synth_cc(_synth, chan, param1, param2);
break;
case 0xC0: // Program Change
fluid_synth_program_change(_synth, chan, param1);
break;
case 0xD0: // Channel Pressure
break;
case 0xE0: // Pitch Bend
fluid_synth_pitch_bend(_synth, chan, (param2 << 7) | param1);
break;
case 0xF0: // SysEx
// We should never get here! SysEx information has to be
// sent via high-level semantic methods.
warning("MidiDriver_FluidSynth: Receiving SysEx command on a send() call");
break;
default:
warning("MidiDriver_FluidSynth: Unknown send() command 0x%02X", cmd);
break;
}
}
MidiChannel *MidiDriver_FluidSynth::allocateChannel() {
for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
if (i != 9 && _midiChannels[i].allocate())
return &_midiChannels[i];
}
return nullptr;
}
MidiChannel *MidiDriver_FluidSynth::getPercussionChannel() {
return &_midiChannels[9];
}
void MidiDriver_FluidSynth::generateSamples(int16 *data, int len) {
fluid_synth_write_s16(_synth, len, data, 0, 2, data, 1, 2);
}
void MidiDriver_FluidSynth::setEngineSoundFont(Common::SeekableReadStream *soundFontData) {
_engineSoundFontData = soundFontData;
}
bool MidiDriver_FluidSynth::acceptsSoundFontData() {
#ifdef FS_HAS_STREAM_SUPPORT
return true;
#else
return false;
#endif
}
// Plugin interface
class FluidSynthMusicPlugin : public MusicPluginObject {
public:
const char *getName() const override {
return "FluidSynth";
}
const char *getId() const override {
return "fluidsynth";
}
MusicDevices getDevices() const override;
bool checkDevice(MidiDriver::DeviceHandle, int flags, bool quiet) const override;
Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const override;
};
MusicDevices FluidSynthMusicPlugin::getDevices() const {
MusicDevices devices;
devices.push_back(MusicDevice(this, "", MT_GM));
return devices;
}
bool FluidSynthMusicPlugin::checkDevice(MidiDriver::DeviceHandle, int flags, bool quiet) const {
#ifdef FS_HAS_STREAM_SUPPORT
if (flags & MDCK_SUPPLIED_SOUND_FONT)
return true;
#endif
bool exists = false;
Common::Path sfPath = MidiDriver_FluidSynth::getSoundFontPath(&exists);
return !sfPath.empty() && exists;
}
Common::Error FluidSynthMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
*mididriver = new MidiDriver_FluidSynth(g_system->getMixer());
return Common::kNoError;
}
//#if PLUGIN_ENABLED_DYNAMIC(FLUIDSYNTH)
//REGISTER_PLUGIN_DYNAMIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#endif
#endif
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