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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS_ATARI_ASM_H
#define BACKENDS_GRAPHICS_ATARI_ASM_H
#include "common/scummsys.h"
extern "C" {
/**
* Copy 4bpl sprite into 4bpl buffer. Sprite's width must be multiply of 16.
*
* @param dstBuffer destination buffer (four bitplanes)
* @param srcBuffer source buffer (four bitplanes)
* @param srcMask source mask (one bitplane)
* @param destX sprite's X position (in pixels)
* @param destY sprite's Y position (in pixels)
* @param dstPitch destination buffer's pitch (in bytes)
* @param w sprite's width (in pixels)
* @param h sprite's height (in pixels)
*/
void asm_draw_4bpl_sprite(uint16 *dstBuffer, const uint16 *srcBuffer, const uint16 *srcMask,
uint destX, uint destY, uint dstPitch, uint w, uint h);
/**
* Copy 8bpl sprite into 8bpl buffer. Sprite's width must be multiply of 16.
*
* @param dstBuffer destination buffer (eight bitplanes)
* @param srcBuffer source buffer (eight bitplanes)
* @param srcMask source mask (one bitplane)
* @param destX sprite's X position (in pixels)
* @param destY sprite's Y position (in pixels)
* @param dstPitch destination buffer's pitch (in bytes)
* @param w sprite's width (in pixels)
* @param h sprite's height (in pixels)
*/
void asm_draw_8bpl_sprite(uint16 *dstBuffer, const uint16 *srcBuffer, const uint16 *srcMask,
uint destX, uint destY, uint dstPitch, uint w, uint h);
}
#endif
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