File: ios-graphics.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (145 lines) | stat: -rw-r--r-- 4,827 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */
#define FORBIDDEN_SYMBOL_ALLOW_ALL

#include "backends/graphics/ios/ios-graphics.h"
#include "backends/graphics/ios/renderbuffer.h"
#include "backends/graphics/opengl/pipelines/pipeline.h"
#include "backends/platform/ios7/ios7_osys_main.h"

iOSGraphicsManager::iOSGraphicsManager() {
	initSurface();
}

iOSGraphicsManager::~iOSGraphicsManager() {
	deinitSurface();
}

void iOSGraphicsManager::initSurface() {
	OSystem_iOS7 *sys = dynamic_cast<OSystem_iOS7 *>(g_system);

	// Create OpenGL context
	GLuint rbo = sys->createOpenGLContext();

	notifyContextCreate(OpenGL::kContextGLES2,
	new OpenGL::RenderbufferTarget(rbo),
	// Currently iOS runs the ARMs in little-endian mode but prepare if
	// that is changed in the future.
#ifdef SCUMM_LITTLE_ENDIAN
	Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
	Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
#else
	Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
	Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
#endif
	handleResize(sys->getScreenWidth(), sys->getScreenHeight());

	_old_touch_mode = kTouchModeTouchpad;

	// not in 3D, not in GUI
	sys->applyTouchSettings(false, false);
}

void iOSGraphicsManager::deinitSurface() {
	notifyContextDestroy();
	dynamic_cast<OSystem_iOS7 *>(g_system)->destroyOpenGLContext();
}

void iOSGraphicsManager::notifyResize(const int width, const int height) {
	handleResize(width, height);
}

iOSCommonGraphics::State iOSGraphicsManager::getState() const {
	State state;

	state.screenWidth   = getWidth();
	state.screenHeight  = getHeight();
	state.aspectRatio   = getFeatureState(OSystem::kFeatureAspectRatioCorrection);
	state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette);
#ifdef USE_RGB_COLOR
	state.pixelFormat   = getScreenFormat();
#endif
	return state;
}

bool iOSGraphicsManager::setState(const iOSCommonGraphics::State &state) {
	beginGFXTransaction();

#ifdef USE_RGB_COLOR
	initSize(state.screenWidth, state.screenHeight, &state.pixelFormat);
#else
	initSize(state.screenWidth, state.screenHeight, nullptr);
#endif
	setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio);
	setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette);

	return endGFXTransaction() == OSystem::kTransactionSuccess;
}


bool iOSGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) {
	/* The iOS and tvOS video modes are always full screen */
	return true;
}

void iOSGraphicsManager::showOverlay(bool inGUI) {
	if (_overlayVisible && inGUI == _overlayInGUI)
		return;

	// Don't change touch mode when not changing mouse coordinates
	if (inGUI) {
		_old_touch_mode = dynamic_cast<OSystem_iOS7 *>(g_system)->getCurrentTouchMode();
		// not in 3D, in overlay
		dynamic_cast<OSystem_iOS7 *>(g_system)->applyTouchSettings(false, true);
	} else if (_overlayInGUI) {
		// Restore touch mode active before overlay was shown
		dynamic_cast<OSystem_iOS7 *>(g_system)->setCurrentTouchMode(static_cast<TouchMode>(_old_touch_mode));
	}

	OpenGL::OpenGLGraphicsManager::showOverlay(inGUI);
}

void iOSGraphicsManager::hideOverlay() {
	if (_overlayInGUI) {
		// Restore touch mode active before overlay was shown
		dynamic_cast<OSystem_iOS7 *>(g_system)->setCurrentTouchMode(static_cast<TouchMode>(_old_touch_mode));
	}

	OpenGL::OpenGLGraphicsManager::hideOverlay();
}

float iOSGraphicsManager::getHiDPIScreenFactor() const {
	return dynamic_cast<OSystem_iOS7 *>(g_system)->getSystemHiDPIScreenFactor();
}

void iOSGraphicsManager::refreshScreen() {
	dynamic_cast<OSystem_iOS7 *>(g_system)->refreshScreen();
}

bool iOSGraphicsManager::notifyMousePosition(Common::Point &mouse) {
	mouse.x = CLIP<int16>(mouse.x, _activeArea.drawRect.left, _activeArea.drawRect.right);
	mouse.y = CLIP<int16>(mouse.y, _activeArea.drawRect.top, _activeArea.drawRect.bottom);

	setMousePosition(mouse.x, mouse.y);
	mouse = convertWindowToVirtual(mouse.x, mouse.y);

	return true;
}