File: ios-graphics.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef BACKENDS_GRAPHICS_IOS_IOS_GRAPHICS_H
#define BACKENDS_GRAPHICS_IOS_IOS_GRAPHICS_H

#include "common/scummsys.h"
#include <OpenGLES/ES2/gl.h>

#include "backends/graphics/opengl/opengl-graphics.h"

class iOSCommonGraphics {
public:
	virtual ~iOSCommonGraphics() {}

	virtual void initSurface() = 0;
	virtual void deinitSurface() = 0;

	/**
	 * Notify the graphics manager about a resize event. This happens on
	 * iDevices when switching to portrait mode or landscape mode.
	 */
	virtual void notifyResize(const int width, const int height) = 0;

	virtual Common::Point getMousePosition() = 0;
	virtual bool notifyMousePosition(Common::Point &mouse) = 0;

	/**
	 * A (subset) of the graphic manager's state. This is used when switching
	 * between 2D and 3D graphic managers at runtime.
	 */
	struct State {
		int screenWidth, screenHeight;
		bool aspectRatio;
		bool cursorPalette;

#ifdef USE_RGB_COLOR
		Graphics::PixelFormat pixelFormat;
#endif
	};

	/**
	 * Gets the current state of the graphics manager.
	 */
	virtual State getState() const = 0;

	/**
	 * Sets up a basic state of the graphics manager.
	 */
	virtual bool setState(const State &state) = 0;

protected:
	int _old_touch_mode;
};

class iOSGraphicsManager :
  public OpenGL::OpenGLGraphicsManager, public iOSCommonGraphics {
public:
	iOSGraphicsManager();
	virtual ~iOSGraphicsManager();

	void initSurface() override;
	void deinitSurface() override;

	void notifyResize(const int width, const int height) override;

	virtual iOSCommonGraphics::State getState() const override;
	virtual bool setState(const iOSCommonGraphics::State &state) override;

	bool notifyMousePosition(Common::Point &mouse) override;
	Common::Point getMousePosition() override { return Common::Point(_cursorX, _cursorY); }

	float getHiDPIScreenFactor() const override;

protected:
	void setSystemMousePosition(const int x, const int y) override {}

	bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) override;
	void showOverlay(bool inGUI) override;
	void hideOverlay() override;

	void refreshScreen() override;
};

#endif