File: texture.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (153 lines) | stat: -rw-r--r-- 4,791 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "common/textconsole.h"

#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)

#include "backends/graphics3d/opengl/texture.h"

#include "graphics/opengl/context.h"

namespace OpenGL {

template<class T>
static T nextHigher2(T k) {
	if (k == 0)
		return 1;
	--k;

	for (uint i = 1; i < sizeof(T) * 8; i <<= 1)
		k = k | k >> i;

	return k + 1;
}

const Graphics::PixelFormat TextureGL::getRGBAPixelFormat() {
#ifdef SCUMM_BIG_ENDIAN
	return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
#else
	return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
#endif
}

const Graphics::PixelFormat TextureGL::get565PixelFormat() {
	return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
}

TextureGL::TextureGL(const Graphics::Surface &srf) :
		_managedTexture(true), _width(srf.w), _height(srf.h) {
	if (OpenGLContext.NPOTSupported) {
		_texWidth  = _width;
		_texHeight = _height;
	} else {
		_texWidth  = nextHigher2(_width);
		_texHeight = nextHigher2(_height);
	}

	const Graphics::Surface *surfaceToUpload = &srf;
	Graphics::Surface *convertedSurface = nullptr;
	Graphics::Surface *copiedSurface = nullptr;

	GLenum type;
	GLenum format;

	if (srf.format == getRGBAPixelFormat()) {
		type = GL_UNSIGNED_BYTE;
		format = GL_RGBA;
	} else if (srf.format == get565PixelFormat()) {
		type = GL_UNSIGNED_SHORT_5_6_5;
		format = GL_RGB;
	} else {
		type = GL_UNSIGNED_BYTE;
		format = GL_RGBA;
		convertedSurface = srf.convertTo(getRGBAPixelFormat());
		surfaceToUpload = convertedSurface;
	}

	if (surfaceToUpload->pitch != surfaceToUpload->w * surfaceToUpload->format.bytesPerPixel) {
		if (OpenGLContext.unpackSubImageSupported) {
			glPixelStorei(GL_UNPACK_ROW_LENGTH, surfaceToUpload->pitch / surfaceToUpload->format.bytesPerPixel);
		} else {
			// When unpack sub-image is not supported we can't specify the pitch
			// and have to copy the subimage
			copiedSurface = new Graphics::Surface();
			copiedSurface->copyFrom(*surfaceToUpload);
			surfaceToUpload = copiedSurface;
		}
	}

	glGenTextures(1, &_texture);
	glBindTexture(GL_TEXTURE_2D, _texture);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexImage2D(GL_TEXTURE_2D, 0, format, _texWidth, _texHeight, 0, format, type, 0);
	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, format, type, const_cast<void *>(surfaceToUpload->getPixels()));

	if (OpenGLContext.unpackSubImageSupported) {
		glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
	}

	if (convertedSurface) {
		convertedSurface->free();
		delete convertedSurface;
	}

	if (copiedSurface) {
		copiedSurface->free();
		delete copiedSurface;
	}
}

TextureGL::TextureGL(uint width, uint height) :
		_managedTexture(true), _width(width), _height(height) {
	if (OpenGLContext.NPOTSupported) {
		_texWidth  = _width;
		_texHeight = _height;
	} else {
		_texWidth  = nextHigher2(_width);
		_texHeight = nextHigher2(_height);
	}
	glGenTextures(1, &_texture);
	glBindTexture(GL_TEXTURE_2D, _texture);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _texWidth, _texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
}

TextureGL::TextureGL(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height) :
		_managedTexture(false), _texture(texture_name), _width(width), _height(height),
		_texWidth(texture_width), _texHeight(texture_height) {
}

TextureGL::~TextureGL() {
	if (_managedTexture) {
		glDeleteTextures(1, &_texture);
	}
}

} // End of namespace OpenGL

#endif