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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS3D_OPENGL_TEXTURE_H
#define BACKENDS_GRAPHICS3D_OPENGL_TEXTURE_H
#include "graphics/opengl/system_headers.h"
#include "graphics/surface.h"
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
namespace OpenGL {
class TextureGL {
public:
TextureGL(const Graphics::Surface &srf);
TextureGL(uint width, uint height);
TextureGL(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height);
virtual ~TextureGL();
GLuint getTextureName() const { return _texture; }
uint getWidth() const { return _width; }
uint getHeight() const { return _height; }
uint getTexWidth() const { return _texWidth; }
uint getTexHeight() const { return _texHeight; }
static const Graphics::PixelFormat getRGBAPixelFormat();
static const Graphics::PixelFormat get565PixelFormat();
protected:
bool _managedTexture;
GLuint _texture;
uint _width, _height;
uint _texWidth, _texHeight;
};
} // End of namespace OpenGL
#endif
#endif
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