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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/imgui/imgui_utils.h"
namespace ImGuiEx {
void Boolean(bool val) {
if (val) {
ImGui::Text(ICON_MS_CHECK_BOX);
} else {
ImGui::Text(ICON_MS_CHECK_BOX_OUTLINE_BLANK);
}
}
void Palette(const Graphics::Palette &palette) {
ImDrawList *drawList = ImGui::GetWindowDrawList();
const ImDrawListFlags backupFlags = drawList->Flags;
drawList->Flags &= ~ImDrawListFlags_AntiAliasedLines;
const ImVec2 &pos = ImGui::GetCursorScreenPos();
for (uint palettePanelIdx = 0; palettePanelIdx < palette.size(); ++palettePanelIdx) {
uint8 r, g, b;
palette.get(palettePanelIdx, r, g, b);
const float borderWidth = 1.0f;
const ImVec2 availableInner = ImGui::GetContentRegionAvail();
const float contentRegionWidth = availableInner.x + ImGui::GetCursorPosX();
const ImVec2 colorButtonSize(ImGui::GetFrameHeight(), ImGui::GetFrameHeight());
ImVec2 globalCursorPos = ImGui::GetCursorScreenPos();
const ImVec2 &windowPos = ImGui::GetWindowPos();
const ImVec2 v1(globalCursorPos.x + borderWidth, globalCursorPos.y + borderWidth);
const ImVec2 v2(globalCursorPos.x + colorButtonSize.x, globalCursorPos.y + colorButtonSize.y);
drawList->AddRectFilled(v1, v2, IM_COL32(r, g, b, 255));
ImGui::PushID((int)palettePanelIdx);
if (ImGui::InvisibleButton("", colorButtonSize)) {
}
ImGui::SetItemTooltip("Index: %i, R(%d), G(%d), B(%d)", (int)palettePanelIdx, (int)r, (int)g, (int)b);
ImGui::PopID();
globalCursorPos.x += colorButtonSize.x;
if (globalCursorPos.x > windowPos.x + contentRegionWidth - colorButtonSize.x) {
globalCursorPos.x = pos.x;
globalCursorPos.y += colorButtonSize.y;
}
ImGui::SetCursorScreenPos(globalCursorPos);
}
// restore the draw list flags from above
drawList->Flags = backupFlags;
}
bool toggleButton(const char *label, bool *p_value, bool inverse) {
int pop = 0;
if (*p_value != inverse) {
ImVec4 hovered = ImGui::GetStyle().Colors[ImGuiCol_ButtonHovered];
ImGui::PushStyleColor(ImGuiCol_Button, hovered);
pop = 1;
}
bool result = ImGui::Button(label);
if (result) {
*p_value = !*p_value;
}
ImGui::PopStyleColor(pop);
return result;
}
} // namespace ImGuiEx
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