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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/imgui/IconsMaterialSymbols.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "backends/imgui/imgui.h"
#include "graphics/palette.h"
namespace ImGuiEx {
template<typename INT>
bool InputInt(const char *label, INT *v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0) {
int tmp = (int)*v;
if (ImGui::InputInt(label, &tmp, step, step_fast, flags)) {
*v = (INT)tmp;
return true;
}
return false;
}
void Boolean(bool val);
void Palette(const Graphics::Palette &palette);
bool toggleButton(const char *label, bool *p_value, bool inverse = false);
} // namespace ImGuiEx
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