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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_MIXER_MAXMOD_H
#define BACKENDS_MIXER_MAXMOD_H
#include "backends/mixer/mixer.h"
#include <mm_types.h>
/**
* MaxMod mixer manager. It wraps the actual implementation
* of the Audio:Mixer used by the engine, and sets up
* MaxMod and the callback for the audio mixer implementation.
*/
class MaxModMixerManager : public MixerManager {
public:
MaxModMixerManager(int freq, int bufSize);
virtual ~MaxModMixerManager();
/**
* Initialize and setups the mixer
*/
virtual void init();
/**
* Pauses the audio system
*/
virtual void suspendAudio();
/**
* Resumes the audio system
*/
virtual int resumeAudio();
/**
* Updates the audio system
*/
void updateAudio();
protected:
mm_stream _stream;
int _freq, _bufSize;
};
#endif
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