File: sdl-mixer.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef BACKENDS_MIXER_SDL_H
#define BACKENDS_MIXER_SDL_H

#include "backends/platform/sdl/sdl-sys.h"
#include "backends/mixer/mixer.h"

/**
 * SDL mixer manager. It wraps the actual implementation
 * of the Audio:Mixer used by the engine, and setups
 * the SDL audio subsystem and the callback for the
 * audio mixer implementation.
 */
class SdlMixerManager : public MixerManager {
public:
	SdlMixerManager();
	virtual ~SdlMixerManager();

	/**
	 * Initialize and setups the mixer
	 */
	virtual void init();

	// Used by Event recorder

	/**
	 * Pauses the audio system
	 */
	virtual void suspendAudio();

	/**
	 * Resumes the audio system
	 */
	virtual int resumeAudio();

protected:
	/**
	 * The obtained audio specification after opening the
	 * audio system.
	 */
	SDL_AudioSpec _obtained;

	/**
	 * Returns the desired audio specification
	 */
	virtual SDL_AudioSpec getAudioSpec(uint32 rate);

	/**
	 * Starts SDL audio
	 */
	virtual void startAudio();

	/**
	 * Handles the audio callback
	 */
	virtual void callbackHandler(byte *samples, int len);

	/**
	 * The mixer callback entry point. Static functions can't be overridden
	 * by subclasses, so it invokes the non-static function callbackHandler()
	 */
	static void sdlCallback(void *this_, byte *samples, int len);

	bool _isSubsystemInitialized;
	bool _isAudioOpen;
};

#endif