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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "common/scummsys.h"
#if defined(__3DS__)
#include "backends/mutex/3ds/3ds-mutex.h"
#include <3ds.h>
/**
* 3DS mutex manager
*/
class _3DSMutexInternal final : public Common::MutexInternal {
public:
_3DSMutexInternal() { RecursiveLock_Init(&_mutex); }
~_3DSMutexInternal() override {}
bool lock() override { RecursiveLock_Lock(&_mutex); return true; }
bool unlock() override { RecursiveLock_Unlock(&_mutex); return true; }
private:
RecursiveLock _mutex;
};
Common::MutexInternal *create3DSMutexInternal() {
return new _3DSMutexInternal();
}
#endif
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