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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_NETWORKING_SDL_NET_CREATEDIRECTORYHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_CREATEDIRECTORYHANDLER_H
#include "backends/networking/sdl_net/handlers/filesbasehandler.h"
namespace Networking {
class CreateDirectoryHandler: public FilesBaseHandler {
void handleError(Client &client, const Common::String &message) const;
void setJsonResponseHandler(Client &client, const Common::String &type, const Common::String &message) const;
public:
CreateDirectoryHandler();
~CreateDirectoryHandler() override;
void handle(Client &client) override;
};
} // End of namespace Networking
#endif
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