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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
#include "backends/networking/sdl_net/handlers/basehandler.h"
namespace Common {
class Path;
}
namespace Networking {
class FilesBaseHandler: public BaseHandler {
protected:
Common::String parentPath(const Common::String &path);
/**
* Transforms virtual <url> into actual file system path.
*
* Fills base path with actual file system prefix
* and base URL with virtual prefix
*
* Returns true on success.
*/
bool urlToPath(Common::String &url, Common::Path &path, Common::String &baseUrl, Common::Path &basePath, bool isDirectory = true);
public:
FilesBaseHandler();
~FilesBaseHandler() override;
};
} // End of namespace Networking
#endif
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