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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/platform/3ds/osystem.h"
#include "backends/plugins/3ds/3ds-provider.h"
#include <3ds.h>
#include <malloc.h>
enum {
SYSTEM_MODEL_2DS = 3
};
// Set the size of the stack.
u32 __stacksize__ = 64 * 1024;
// Set the size of the linear heap to allow a larger application heap.
// We do this in backends/platform/3ds/allocHeapsOverride.cpp
int main(int argc, char *argv[]) {
// Initialize basic libctru stuff
cfguInit();
gfxInitDefault();
// 800px wide top screen is not available on old 2DS systems
u8 systemModel = 0;
CFGU_GetSystemModel(&systemModel);
gfxSetWide(systemModel != SYSTEM_MODEL_2DS);
romfsInit();
osSetSpeedupEnable(true);
// consoleInit(GFX_TOP, NULL);
gdbHioDevInit();
gdbHioDevRedirectStdStreams(true, true, true);
#ifdef USE_LIBCURL
const uint32 soc_sharedmem_size = 0x10000;
void *soc_sharedmem = memalign(0x1000, soc_sharedmem_size);
socInit((u32 *)soc_sharedmem, soc_sharedmem_size);
#endif
g_system = new N3DS::OSystem_3DS();
assert(g_system);
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new CTRPluginProvider());
#endif
int res = scummvm_main(argc, argv);
g_system->destroy();
// Turn on both screen backlights before exiting.
if (R_SUCCEEDED(gspLcdInit())) {
GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH);
gspLcdExit();
}
#ifdef USE_LIBCURL
socExit();
#endif
gdbHioDevExit();
romfsExit();
gfxExit();
cfguExit();
return res;
}
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