File: osystem.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h

#include <3ds.h>
#include "osystem.h"

#include "backends/mutex/3ds/3ds-mutex.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "backends/events/default/default-events.h"
#include "audio/mixer_intern.h"
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/str.h"

#include "backends/fs/posix-drives/posix-drives-fs-factory.h"
#include "backends/fs/posix-drives/posix-drives-fs.h"
#include <unistd.h>
#include <time.h>

namespace N3DS {

OSystem_3DS::OSystem_3DS():
	_focusDirty(true),
	_focusRect(Common::Rect(1, 1)),
	_focusPosX(0),
	_focusPosY(0),
	_focusTargetPosX(0),
	_focusTargetPosY(0),
	_focusStepPosX(0),
	_focusStepPosY(0),
	_focusScaleX(1.f),
	_focusScaleY(1.f),
	_focusTargetScaleX(1.f),
	_focusTargetScaleY(1.f),
	_focusStepScaleX(0.f),
	_focusStepScaleY(0.f),
	_focusClearTime(0),
	_cursorPaletteEnabled(false),
	_cursorVisible(false),
	_cursorScalable(false),
	_cursorScreenX(0),
	_cursorScreenY(0),
	_cursorOverlayX(0),
	_cursorOverlayY(0),
	_cursorHotspotX(0),
	_cursorHotspotY(0),
	_gameTopX(0),
	_gameTopY(0),
	_gameBottomX(0),
	_gameBottomY(0),
	_gameWidth(320),
	_gameHeight(240),
	_magX(0),
	_magY(0),
	_magWidth(400),
	_magHeight(240),
	_gameTextureDirty(false),
	_filteringEnabled(true),
	_overlayVisible(false),
	_overlayInGUI(false),
	_screenChangeId(0),
	_magnifyMode(MODE_MAGOFF),
	exiting(false),
	sleeping(false),
	_logger(0),
	_showCursor(true),
	_snapToBorder(true),
	_stretchToFit(false),
	_screen(kScreenBoth)
{
	chdir("sdmc:/");

	DrivesPOSIXFilesystemFactory *fsFactory = new DrivesPOSIXFilesystemFactory();
	fsFactory->addDrive("sdmc:");
	fsFactory->addDrive("romfs:");

	//
	// Disable newlib's buffered IO, and use ScummVM's own buffering stream wrappers.
	//
	// The newlib version in use in devkitPro has performance issues
	//  when seeking with a relative offset. See:
	//  https://sourceware.org/git/gitweb.cgi?p=newlib-cygwin.git;a=commit;h=59362c80e3a02c011fd0ef3d7f07a20098d2a9d5
	//
	// devKitPro has a patch to newlib that can cause data corruption when
	//  seeking back in files and then reading. See:
	//  https://github.com/devkitPro/newlib/issues/16
	//
	fsFactory->configureBuffering(DrivePOSIXFilesystemNode::kBufferingModeScummVM, 2048);

	_fsFactory = fsFactory;

	Posix::assureDirectoryExists("/3ds/scummvm/saves/");
}

OSystem_3DS::~OSystem_3DS() {
	exiting = true;
	destroyEvents();
	destroyAudio();
	destroy3DSGraphics();

	delete _logger;
	_logger = 0;

	delete _timerManager;
	_timerManager = 0;
}

void OSystem_3DS::quit() {
	printf("OSystem_3DS::quit()\n");
}

void OSystem_3DS::initBackend() {
	if (!_logger)
		_logger = new Backends::Log::Log(this);

	if (_logger) {
		Common::WriteStream *logFile = createLogFile();
		if (logFile)
			_logger->open(logFile);
	}

	updateBacklight();
	updateConfig();
	ConfMan.registerDefault("fullscreen", true);
	ConfMan.registerDefault("aspect_ratio", true);
	ConfMan.registerDefault("filtering", true);
	if (!ConfMan.hasKey("vkeybd_pack_name")) {
		ConfMan.set("vkeybd_pack_name", "vkeybd_small");
	}

	_timerManager = new DefaultTimerManager();
	_savefileManager = new DefaultSaveFileManager("sdmc:/3ds/scummvm/saves/");

	init3DSGraphics();
	initAudio();
	EventsBaseBackend::initBackend();
	initEvents();
}

void OSystem_3DS::updateBacklight() {
	// Turn off the backlight of any screen not used
	if (R_SUCCEEDED(gspLcdInit())) {
		if (_screen == kScreenTop) {
			GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_TOP);
			GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_BOTTOM);
		} else if (_screen == kScreenBottom) {
			GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTTOM);
			GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_TOP);
		} else {
			GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH);
		}
		gspLcdExit();
	}
}

void OSystem_3DS::updateConfig() {
	if (_gameScreen.getPixels()) {
		updateSize();
		(!_overlayVisible) ? warpMouse(_cursorScreenX, _cursorScreenY) :
		                     warpMouse(_cursorOverlayX, _cursorOverlayY);
	}
}

Common::Path OSystem_3DS::getDefaultConfigFileName() {
	return "sdmc:/3ds/scummvm/scummvm.ini";
}

Common::Path OSystem_3DS::getDefaultLogFileName() {
	return "sdmc:/3ds/scummvm/scummvm.log";
}

void OSystem_3DS::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
	s.add("RomFS", new Common::FSDirectory(DATA_PATH"/"), priority);
}

uint32 OSystem_3DS::getMillis(bool skipRecord) {
	return svcGetSystemTick() / TICKS_PER_MSEC;
}

void OSystem_3DS::delayMillis(uint msecs) {
	svcSleepThread(msecs * 1000000);
}

void OSystem_3DS::getTimeAndDate(TimeDate& td, bool skipRecord) const {
	time_t curTime = time(0);
	struct tm t = *localtime(&curTime);
	td.tm_sec = t.tm_sec;
	td.tm_min = t.tm_min;
	td.tm_hour = t.tm_hour;
	td.tm_mday = t.tm_mday;
	td.tm_mon = t.tm_mon;
	td.tm_year = t.tm_year;
	td.tm_wday = t.tm_wday;
}

Common::MutexInternal *OSystem_3DS::createMutex() {
	return create3DSMutexInternal();
}

Common::String OSystem_3DS::getSystemLanguage() const {
	u8 langcode;
	CFGU_GetSystemLanguage(&langcode);
	switch (langcode) {
		case CFG_LANGUAGE_JP: return "ja_JP";
		case CFG_LANGUAGE_EN: return "en_US";
		case CFG_LANGUAGE_FR: return "fr_FR";
		case CFG_LANGUAGE_DE: return "de_DE";
		case CFG_LANGUAGE_IT: return "it_IT";
		case CFG_LANGUAGE_ES: return "es_ES";
		case CFG_LANGUAGE_ZH: return "zh_CN";
		case CFG_LANGUAGE_KO: return "ko_KR";
		case CFG_LANGUAGE_NL: return "nl_NL";
		case CFG_LANGUAGE_PT: return "pt_BR";
		case CFG_LANGUAGE_RU: return "ru_RU";
		case CFG_LANGUAGE_TW: return "zh_HK";
		default:              return "en_US";
	}
}

void OSystem_3DS::fatalError() {
	printf("FatalError!\n");
}

void OSystem_3DS::logMessage(LogMessageType::Type type, const char *message) {
	printf("%s", message);

	// Then log into file (via the logger)
	if (_logger)
		_logger->print(message);
}

Common::WriteStream *OSystem_3DS::createLogFile() {
	// Start out by resetting _logFilePath, so that in case
	// of a failure, we know that no log file is open.
	_logFilePath.clear();

	Common::Path logFile;
	if (ConfMan.hasKey("logfile"))
		logFile = ConfMan.getPath("logfile");
	else
		logFile = getDefaultLogFileName();
	if (logFile.empty())
		return nullptr;

	Common::FSNode file(logFile);
	Common::WriteStream *stream = file.createWriteStream(false);
	if (stream)
		_logFilePath = logFile;
	return stream;
}

} // namespace N3DS