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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
// Disable printf override in common/forbidden.h to avoid
// clashes with log.h from the Android SDK.
// That header file uses
// __attribute__ ((format(printf, 3, 4)))
// which gets messed up by our override mechanism; this could
// be avoided by either changing the Android SDK to use the equally
// legal and valid
// __attribute__ ((format(__printf__, 3, 4)))
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include <android/input.h>
#include "backends/platform/android/android.h"
#include "backends/graphics/android/android-graphics.h"
#include "backends/platform/android/jni-android.h"
// floating point. use sparingly
template<class T>
static inline T scalef(T in, float numerator, float denominator) {
return static_cast<float>(in) * numerator / denominator;
}
// analog joystick axis id (for internal use) - Should match the logic in ScummVMEvents.java
enum {
// auxiliary movement axis bitflags
JE_JOY_AXIS_X_bf = 0x01, // (0x01 << 0)
JE_JOY_AXIS_Y_bf = 0x02, // (0x01 << 1)
JE_JOY_AXIS_HAT_X_bf = 0x04, // (0x01 << 2)
JE_JOY_AXIS_HAT_Y_bf = 0x08, // (0x01 << 3)
JE_JOY_AXIS_Z_bf = 0x10, // (0x01 << 4)
JE_JOY_AXIS_RZ_bf = 0x20, // (0x01 << 5)
JE_JOY_AXIS_LTRIGGER_bf = 0x40, // (0x01 << 6)
JE_JOY_AXIS_RTRIGGER_bf = 0x80 // (0x01 << 7)
};
// event type
enum {
JE_SYS_KEY = 0,
JE_KEY = 1,
JE_DPAD = 2,
JE_DOWN = 3,
JE_SCROLL = 4,
JE_TAP = 5,
JE_DOUBLE_TAP = 6,
JE_MULTI = 7,
JE_BALL = 8,
JE_LMB_DOWN = 9,
JE_LMB_UP = 10,
JE_RMB_DOWN = 11,
JE_RMB_UP = 12,
JE_MOUSE_MOVE = 13,
JE_GAMEPAD = 14,
JE_JOYSTICK = 15,
JE_MMB_DOWN = 16,
JE_MMB_UP = 17,
JE_BMB_DOWN = 18,
JE_BMB_UP = 19,
JE_FMB_DOWN = 20,
JE_FMB_UP = 21,
JE_MOUSE_WHEEL_UP = 22,
JE_MOUSE_WHEEL_DOWN = 23,
JE_TV_REMOTE = 24,
JE_QUIT = 0x1000,
JE_MENU = 0x1001
};
// meta modifier
enum {
AMETA_CTRL_MASK = AMETA_CTRL_ON | AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON,
AMETA_META_MASK = AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON,
AMETA_SHIFT_MASK = AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON,
AMETA_ALT_MASK = AMETA_ALT_ON | AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON
};
// map android key codes to our kbd codes (common/keyboard.h)
static const Common::KeyCode jkeymap[] = {
Common::KEYCODE_INVALID, // AKEYCODE_UNKNOWN
Common::KEYCODE_LEFTSOFT, // AKEYCODE_SOFT_LEFT
Common::KEYCODE_RIGHTSOFT, // AKEYCODE_SOFT_RIGHT
Common::KEYCODE_AC_HOME, // AKEYCODE_HOME
Common::KEYCODE_AC_BACK, // AKEYCODE_BACK
Common::KEYCODE_CALL, // AKEYCODE_CALL
Common::KEYCODE_HANGUP, // AKEYCODE_ENDCALL
Common::KEYCODE_0, // AKEYCODE_0
Common::KEYCODE_1, // AKEYCODE_1
Common::KEYCODE_2, // AKEYCODE_2
Common::KEYCODE_3, // AKEYCODE_3
Common::KEYCODE_4, // AKEYCODE_4
Common::KEYCODE_5, // AKEYCODE_5
Common::KEYCODE_6, // AKEYCODE_6
Common::KEYCODE_7, // AKEYCODE_7
Common::KEYCODE_8, // AKEYCODE_8
Common::KEYCODE_9, // AKEYCODE_9
Common::KEYCODE_ASTERISK, // AKEYCODE_STAR
Common::KEYCODE_HASH, // AKEYCODE_POUND
Common::KEYCODE_UP, // AKEYCODE_DPAD_UP
Common::KEYCODE_DOWN, // AKEYCODE_DPAD_DOWN
Common::KEYCODE_LEFT, // AKEYCODE_DPAD_LEFT
Common::KEYCODE_RIGHT, // AKEYCODE_DPAD_RIGHT
Common::KEYCODE_SELECT, // AKEYCODE_DPAD_CENTER
Common::KEYCODE_VOLUMEUP, // AKEYCODE_VOLUME_UP
Common::KEYCODE_VOLUMEDOWN, // AKEYCODE_VOLUME_DOWN
Common::KEYCODE_POWER, // AKEYCODE_POWER
Common::KEYCODE_CAMERA, // AKEYCODE_CAMERA
Common::KEYCODE_CLEAR, // AKEYCODE_CLEAR
Common::KEYCODE_a, // AKEYCODE_A
Common::KEYCODE_b, // AKEYCODE_B
Common::KEYCODE_c, // AKEYCODE_C
Common::KEYCODE_d, // AKEYCODE_D
Common::KEYCODE_e, // AKEYCODE_E
Common::KEYCODE_f, // AKEYCODE_F
Common::KEYCODE_g, // AKEYCODE_G
Common::KEYCODE_h, // AKEYCODE_H
Common::KEYCODE_i, // AKEYCODE_I
Common::KEYCODE_j, // AKEYCODE_J
Common::KEYCODE_k, // AKEYCODE_K
Common::KEYCODE_l, // AKEYCODE_L
Common::KEYCODE_m, // AKEYCODE_M
Common::KEYCODE_n, // AKEYCODE_N
Common::KEYCODE_o, // AKEYCODE_O
Common::KEYCODE_p, // AKEYCODE_P
Common::KEYCODE_q, // AKEYCODE_Q
Common::KEYCODE_r, // AKEYCODE_R
Common::KEYCODE_s, // AKEYCODE_S
Common::KEYCODE_t, // AKEYCODE_T
Common::KEYCODE_u, // AKEYCODE_U
Common::KEYCODE_v, // AKEYCODE_V
Common::KEYCODE_w, // AKEYCODE_W
Common::KEYCODE_x, // AKEYCODE_X
Common::KEYCODE_y, // AKEYCODE_Y
Common::KEYCODE_z, // AKEYCODE_Z
Common::KEYCODE_COMMA, // AKEYCODE_COMMA
Common::KEYCODE_PERIOD, // AKEYCODE_PERIOD
Common::KEYCODE_LALT, // AKEYCODE_ALT_LEFT
Common::KEYCODE_RALT, // AKEYCODE_ALT_RIGHT
Common::KEYCODE_LSHIFT, // AKEYCODE_SHIFT_LEFT
Common::KEYCODE_RSHIFT, // AKEYCODE_SHIFT_RIGHT
Common::KEYCODE_TAB, // AKEYCODE_TAB
Common::KEYCODE_SPACE, // AKEYCODE_SPACE
Common::KEYCODE_LCTRL, // AKEYCODE_SYM
Common::KEYCODE_WWW, // AKEYCODE_EXPLORER
Common::KEYCODE_MAIL, // AKEYCODE_ENVELOPE
Common::KEYCODE_RETURN, // AKEYCODE_ENTER
Common::KEYCODE_BACKSPACE, // AKEYCODE_DEL
Common::KEYCODE_BACKQUOTE, // AKEYCODE_GRAVE
Common::KEYCODE_MINUS, // AKEYCODE_MINUS
Common::KEYCODE_EQUALS, // AKEYCODE_EQUALS
Common::KEYCODE_LEFTPAREN, // AKEYCODE_LEFT_BRACKET
Common::KEYCODE_RIGHTPAREN, // AKEYCODE_RIGHT_BRACKET
Common::KEYCODE_BACKSLASH, // AKEYCODE_BACKSLASH
Common::KEYCODE_SEMICOLON, // AKEYCODE_SEMICOLON
Common::KEYCODE_QUOTE, // AKEYCODE_APOSTROPHE
Common::KEYCODE_SLASH, // AKEYCODE_SLASH
Common::KEYCODE_AT, // AKEYCODE_AT
Common::KEYCODE_INVALID, // AKEYCODE_NUM
Common::KEYCODE_INVALID, // AKEYCODE_HEADSETHOOK
Common::KEYCODE_INVALID, // AKEYCODE_FOCUS
Common::KEYCODE_PLUS, // AKEYCODE_PLUS
Common::KEYCODE_MENU, // AKEYCODE_MENU
Common::KEYCODE_INVALID, // AKEYCODE_NOTIFICATION
Common::KEYCODE_AC_SEARCH, // AKEYCODE_SEARCH
Common::KEYCODE_AUDIOPLAYPAUSE, // AKEYCODE_MEDIA_PLAY_PAUSE
Common::KEYCODE_AUDIOSTOP, // AKEYCODE_MEDIA_STOP
Common::KEYCODE_AUDIONEXT, // AKEYCODE_MEDIA_NEXT
Common::KEYCODE_AUDIOPREV, // AKEYCODE_MEDIA_PREVIOUS
Common::KEYCODE_AUDIOREWIND, // AKEYCODE_MEDIA_REWIND
Common::KEYCODE_AUDIOFASTFORWARD, // AKEYCODE_MEDIA_FAST_FORWARD
Common::KEYCODE_MUTE, // AKEYCODE_MUTE
Common::KEYCODE_PAGEUP, // AKEYCODE_PAGE_UP
Common::KEYCODE_PAGEDOWN, // AKEYCODE_PAGE_DOWN
Common::KEYCODE_INVALID, // AKEYCODE_PICTSYMBOLS
Common::KEYCODE_INVALID, // AKEYCODE_SWITCH_CHARSET
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_A
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_B
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_C
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_X
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_Y
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_Z
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_L1
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_R1
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_L2
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_R2
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_THUMBL
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_THUMBR
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_START
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_SELECT
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_MODE
Common::KEYCODE_ESCAPE, // AKEYCODE_ESCAPE
Common::KEYCODE_DELETE, // AKEYCODE_FORWARD_DEL
Common::KEYCODE_LCTRL, // AKEYCODE_CTRL_LEFT
Common::KEYCODE_RCTRL, // AKEYCODE_CTRL_RIGHT
Common::KEYCODE_CAPSLOCK, // AKEYCODE_CAPS_LOCK
Common::KEYCODE_SCROLLOCK, // AKEYCODE_SCROLL_LOCK
Common::KEYCODE_LSUPER, // AKEYCODE_META_LEFT
Common::KEYCODE_RSUPER, // AKEYCODE_META_RIGHT
Common::KEYCODE_INVALID, // AKEYCODE_FUNCTION
Common::KEYCODE_SYSREQ, // AKEYCODE_SYSRQ
Common::KEYCODE_BREAK, // AKEYCODE_BREAK
Common::KEYCODE_HOME, // AKEYCODE_MOVE_HOME
Common::KEYCODE_END, // AKEYCODE_MOVE_END
Common::KEYCODE_INSERT, // AKEYCODE_INSERT
Common::KEYCODE_AC_FORWARD, // AKEYCODE_FORWARD
Common::KEYCODE_AUDIOPLAY, // AKEYCODE_MEDIA_PLAY
Common::KEYCODE_AUDIOPAUSE, // AKEYCODE_MEDIA_PAUSE
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_CLOSE
Common::KEYCODE_EJECT, // AKEYCODE_MEDIA_EJECT
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_RECORD
Common::KEYCODE_F1, // AKEYCODE_F1
Common::KEYCODE_F2, // AKEYCODE_F2
Common::KEYCODE_F3, // AKEYCODE_F3
Common::KEYCODE_F4, // AKEYCODE_F4
Common::KEYCODE_F5, // AKEYCODE_F5
Common::KEYCODE_F6, // AKEYCODE_F6
Common::KEYCODE_F7, // AKEYCODE_F7
Common::KEYCODE_F8, // AKEYCODE_F8
Common::KEYCODE_F9, // AKEYCODE_F9
Common::KEYCODE_F10, // AKEYCODE_F10
Common::KEYCODE_F11, // AKEYCODE_F11
Common::KEYCODE_F12, // AKEYCODE_F12
Common::KEYCODE_NUMLOCK, // AKEYCODE_NUM_LOCK
Common::KEYCODE_KP0, // AKEYCODE_NUMPAD_0
Common::KEYCODE_KP1, // AKEYCODE_NUMPAD_1
Common::KEYCODE_KP2, // AKEYCODE_NUMPAD_2
Common::KEYCODE_KP3, // AKEYCODE_NUMPAD_3
Common::KEYCODE_KP4, // AKEYCODE_NUMPAD_4
Common::KEYCODE_KP5, // AKEYCODE_NUMPAD_5
Common::KEYCODE_KP6, // AKEYCODE_NUMPAD_6
Common::KEYCODE_KP7, // AKEYCODE_NUMPAD_7
Common::KEYCODE_KP8, // AKEYCODE_NUMPAD_8
Common::KEYCODE_KP9, // AKEYCODE_NUMPAD_9
Common::KEYCODE_KP_DIVIDE, // AKEYCODE_NUMPAD_DIVIDE
Common::KEYCODE_KP_MULTIPLY, // AKEYCODE_NUMPAD_MULTIPLY
Common::KEYCODE_KP_MINUS, // AKEYCODE_NUMPAD_SUBTRACT
Common::KEYCODE_KP_PLUS, // AKEYCODE_NUMPAD_ADD
Common::KEYCODE_KP_PERIOD, // AKEYCODE_NUMPAD_DOT
Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_COMMA
Common::KEYCODE_KP_ENTER, // AKEYCODE_NUMPAD_ENTER
Common::KEYCODE_KP_EQUALS, // AKEYCODE_NUMPAD_EQUALS
Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_LEFT_PAREN
Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_RIGHT_PAREN
Common::KEYCODE_INVALID, // AKEYCODE_VOLUME_MUTE
Common::KEYCODE_INVALID, // AKEYCODE_INFO
Common::KEYCODE_INVALID, // AKEYCODE_CHANNEL_UP
Common::KEYCODE_INVALID, // AKEYCODE_CHANNEL_DOWN
Common::KEYCODE_INVALID, // AKEYCODE_ZOOM_IN
Common::KEYCODE_INVALID, // AKEYCODE_ZOOM_OUT
Common::KEYCODE_INVALID, // AKEYCODE_TV
Common::KEYCODE_INVALID, // AKEYCODE_WINDOW
Common::KEYCODE_INVALID, // AKEYCODE_GUIDE
Common::KEYCODE_INVALID, // AKEYCODE_DVR
Common::KEYCODE_AC_BOOKMARKS, // AKEYCODE_BOOKMARK
Common::KEYCODE_INVALID, // AKEYCODE_CAPTIONS
Common::KEYCODE_INVALID, // AKEYCODE_SETTINGS
Common::KEYCODE_INVALID, // AKEYCODE_TV_POWER
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT
Common::KEYCODE_INVALID, // AKEYCODE_STB_POWER
Common::KEYCODE_INVALID, // AKEYCODE_STB_INPUT
Common::KEYCODE_INVALID, // AKEYCODE_AVR_POWER
Common::KEYCODE_INVALID, // AKEYCODE_AVR_INPUT
Common::KEYCODE_INVALID, // AKEYCODE_PROG_RED
Common::KEYCODE_INVALID, // AKEYCODE_PROG_GREEN
Common::KEYCODE_INVALID, // AKEYCODE_PROG_YELLOW
Common::KEYCODE_INVALID, // AKEYCODE_PROG_BLUE
Common::KEYCODE_INVALID, // AKEYCODE_APP_SWITCH
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_1
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_2
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_3
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_4
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_5
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_6
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_7
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_8
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_9
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_10
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_11
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_12
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_13
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_14
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_15
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_16
Common::KEYCODE_INVALID, // AKEYCODE_LANGUAGE_SWITCH
Common::KEYCODE_INVALID, // AKEYCODE_MANNER_MODE
Common::KEYCODE_INVALID, // AKEYCODE_3D_MODE
Common::KEYCODE_INVALID, // AKEYCODE_CONTACTS
Common::KEYCODE_INVALID, // AKEYCODE_CALENDAR
Common::KEYCODE_INVALID, // AKEYCODE_MUSIC
Common::KEYCODE_CALCULATOR, // AKEYCODE_CALCULATOR
Common::KEYCODE_INVALID, // AKEYCODE_ZENKAKU_HANKAKU
Common::KEYCODE_INVALID, // AKEYCODE_EISU
Common::KEYCODE_INVALID, // AKEYCODE_MUHENKAN
Common::KEYCODE_INVALID, // AKEYCODE_HENKAN
Common::KEYCODE_INVALID, // AKEYCODE_KATAKANA_HIRAGANA
Common::KEYCODE_INVALID, // AKEYCODE_YEN
Common::KEYCODE_INVALID, // AKEYCODE_RO
Common::KEYCODE_INVALID, // AKEYCODE_KANA
Common::KEYCODE_INVALID, // AKEYCODE_ASSIST
Common::KEYCODE_INVALID, // AKEYCODE_BRIGHTNESS_DOWN
Common::KEYCODE_INVALID, // AKEYCODE_BRIGHTNESS_UP
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_AUDIO_TRACK
Common::KEYCODE_SLEEP, // AKEYCODE_SLEEP
Common::KEYCODE_INVALID, // AKEYCODE_WAKEUP
Common::KEYCODE_INVALID, // AKEYCODE_PAIRING
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_TOP_MENU
Common::KEYCODE_INVALID, // AKEYCODE_11
Common::KEYCODE_INVALID, // AKEYCODE_12
Common::KEYCODE_INVALID, // AKEYCODE_LAST_CHANNEL
Common::KEYCODE_INVALID, // AKEYCODE_TV_DATA_SERVICE
Common::KEYCODE_INVALID, // AKEYCODE_VOICE_ASSIST
Common::KEYCODE_INVALID, // AKEYCODE_TV_RADIO_SERVICE
Common::KEYCODE_INVALID, // AKEYCODE_TV_TELETEXT
Common::KEYCODE_INVALID, // AKEYCODE_TV_NUMBER_ENTRY
Common::KEYCODE_INVALID, // AKEYCODE_TV_TERRESTRIAL_ANALOG
Common::KEYCODE_INVALID, // AKEYCODE_TV_TERRESTRIAL_DIGITAL
Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE
Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_BS
Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_CS
Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_SERVICE
Common::KEYCODE_INVALID, // AKEYCODE_TV_NETWORK
Common::KEYCODE_INVALID, // AKEYCODE_TV_ANTENNA_CABLE
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_1
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_2
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_3
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_4
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPOSITE_1
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPOSITE_2
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPONENT_1
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPONENT_2
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_VGA_1
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN
Common::KEYCODE_INVALID, // AKEYCODE_TV_ZOOM_MODE
Common::KEYCODE_INVALID, // AKEYCODE_TV_CONTENTS_MENU
Common::KEYCODE_INVALID, // AKEYCODE_TV_MEDIA_CONTEXT_MENU
Common::KEYCODE_INVALID, // AKEYCODE_TV_TIMER_PROGRAMMING
Common::KEYCODE_HELP, // AKEYCODE_HELP
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_PREVIOUS
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_NEXT
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_IN
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_OUT
Common::KEYCODE_INVALID, // AKEYCODE_STEM_PRIMARY
Common::KEYCODE_INVALID, // AKEYCODE_STEM_1
Common::KEYCODE_INVALID, // AKEYCODE_STEM_2
Common::KEYCODE_INVALID, // AKEYCODE_STEM_3
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_UP_LEFT
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_DOWN_LEFT
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_UP_RIGHT
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_DOWN_RIGHT
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_SKIP_FORWARD
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_SKIP_BACKWARD
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_STEP_FORWARD
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_STEP_BACKWARD
Common::KEYCODE_INVALID, // AKEYCODE_SOFT_SLEEP
Common::KEYCODE_CUT, // AKEYCODE_CUT
Common::KEYCODE_COPY, // AKEYCODE_COPY
Common::KEYCODE_PASTE // AKEYCODE_PASTE
};
void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
int arg4, int arg5, int arg6) {
Common::Event ev0;
switch (type) {
case JE_SYS_KEY:
// fall through
case JE_KEY:
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
ev0.type = Common::EVENT_KEYDOWN;
break;
case AKEY_EVENT_ACTION_UP:
ev0.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on key: %d", arg1);
return;
}
if (arg2 < 1 || arg2 > ARRAYSIZE(jkeymap)) {
if (arg3 < 1) {
LOGE("received invalid keycode: %d (%d)", arg2, arg3);
return;
} else {
// lets bet on the ascii code
ev0.kbd.keycode = Common::KEYCODE_INVALID;
}
} else {
// LOGD("Received JE_KEY keycode: %d", arg3);
ev0.kbd.keycode = jkeymap[arg2];
}
if (arg5 > 0) {
ev0.kbdRepeat = true;
}
// // HACK: Special case for when the arrow keys on the virtual keyboard are pressed and held down
// // This emulates what happens when the arrow keys on a physical keyboard are pressed and held down
// // In the case of the physical keyboard Android keeps sending successive EVENT_KEYDOWN, EVENT_KEYUP events, non-"repeated"
// if (ev0.kbdRepeat
// && ev0.type == Common::EVENT_KEYDOWN
// && (ev0.kbd.keycode == Common::KEYCODE_UP
// || ev0.kbd.keycode == Common::KEYCODE_DOWN
// || ev0.kbd.keycode == Common::KEYCODE_LEFT
// || ev0.kbd.keycode == Common::KEYCODE_RIGHT)) {
// switch (ev0.kbd.keycode) {
// case Common::KEYCODE_UP:
// ev0.kbd.ascii = Common::KEYCODE_UP;
// break;
//
// case Common::KEYCODE_DOWN:
// ev0.kbd.ascii = Common::KEYCODE_DOWN;
// break;
//
// case Common::KEYCODE_RIGHT:
// ev0.kbd.ascii = Common::KEYCODE_RIGHT;
// break;
//
// case Common::KEYCODE_LEFT:
// ev0.kbd.ascii = Common::KEYCODE_LEFT;
// break;
// }
// // TODO Maybe only handle 1 every X such events to lower the spam on the queue of these very fast up/down events?
// ev0.kbdRepeat = false;
// Common::Event ev1 = ev0;
// ev1.type = Common::EVENT_KEYUP;
//// LOGD("JE_KEY pushing rep event type: %d kbdcode: %d ascii: %d flags: %d repeats: %d", ev1.type, ev1.kbd.keycode, ev1.kbd.ascii, ev1.kbd.flags, ev1.kbdRepeat? 1: 0);
//// LOGD("JE_KEY pushing rep event type: %d kbdcode: %d ascii: %d flags: %d repeats: %d", ev0.type, ev0.kbd.keycode, ev0.kbd.ascii, ev0.kbd.flags, ev0.kbdRepeat? 1: 0);
// pushEvent(ev1, ev0);
// return;
// }
// map special keys to 'our' ascii codes
switch (ev0.kbd.keycode) {
case Common::KEYCODE_BACKSPACE:
// LOGD("received BACKSPACE");
ev0.kbd.ascii = Common::ASCII_BACKSPACE;
break;
case Common::KEYCODE_TAB:
ev0.kbd.ascii = Common::ASCII_TAB;
break;
case Common::KEYCODE_RETURN:
ev0.kbd.ascii = Common::ASCII_RETURN;
break;
case Common::KEYCODE_ESCAPE:
ev0.kbd.ascii = Common::ASCII_ESCAPE;
break;
case Common::KEYCODE_SPACE:
ev0.kbd.ascii = Common::ASCII_SPACE;
break;
case Common::KEYCODE_F1:
ev0.kbd.ascii = Common::ASCII_F1;
break;
case Common::KEYCODE_F2:
ev0.kbd.ascii = Common::ASCII_F2;
break;
case Common::KEYCODE_F3:
ev0.kbd.ascii = Common::ASCII_F3;
break;
case Common::KEYCODE_F4:
ev0.kbd.ascii = Common::ASCII_F4;
break;
case Common::KEYCODE_F5:
ev0.kbd.ascii = Common::ASCII_F5;
break;
case Common::KEYCODE_F6:
ev0.kbd.ascii = Common::ASCII_F6;
break;
case Common::KEYCODE_F7:
ev0.kbd.ascii = Common::ASCII_F7;
break;
case Common::KEYCODE_F8:
ev0.kbd.ascii = Common::ASCII_F8;
break;
case Common::KEYCODE_F9:
ev0.kbd.ascii = Common::ASCII_F9;
break;
case Common::KEYCODE_F10:
ev0.kbd.ascii = Common::ASCII_F10;
break;
case Common::KEYCODE_F11:
ev0.kbd.ascii = Common::ASCII_F11;
break;
case Common::KEYCODE_F12:
ev0.kbd.ascii = Common::ASCII_F12;
break;
case Common::KEYCODE_UP:
// Set to match what a physical keyboard sends as ascii code for the arrow keys
ev0.kbd.ascii = Common::KEYCODE_UP;
break;
case Common::KEYCODE_DOWN:
// Set to match what a physical keyboard sends as ascii code for the arrow keys
ev0.kbd.ascii = Common::KEYCODE_DOWN;
break;
case Common::KEYCODE_RIGHT:
// Set to match what a physical keyboard sends as ascii code for the arrow keys
ev0.kbd.ascii = Common::KEYCODE_RIGHT;
break;
case Common::KEYCODE_LEFT:
// Set to match what a physical keyboard sends as ascii code for the arrow keys
ev0.kbd.ascii = Common::KEYCODE_LEFT;
break;
default:
ev0.kbd.ascii = arg3;
break;
}
// arg4 is the metastate of the key press event
// check for "Shift" key modifier
if (arg4 & AMETA_SHIFT_MASK) {
ev0.kbd.flags |= Common::KBD_SHIFT;
}
// We revert the commit to disable the Alt modifier
// TODO revisit this old comment from commit https://github.com/scummvm/scummvm/commit/bfecb37501b6fdc35f2802216db5fb2b0e54b8ee
// for possible issues with physical keyboards and Fn key combos.
// It still seems like a bad idea to disable Alt key combos over Fn key combos
// and our keymapper should be able to handle this issue anyway
// (since it explicitly shows what key combination results from pressing keys, when the user edits a key mapping)
// More info: Back then we were checking for JMETA_ALT (defined as 0x02) which is now NDK's AMETA_ALT_ON (0x02) (see https://developer.android.com/ndk/reference/group/input)
// JMETA_ALT was defined in our own enum. (see full old file: https://github.com/scummvm/scummvm/blob/bfecb37501b6fdc35f2802216db5fb2b0e54b8ee/backends/platform/android/events.cpp#L113)
// Old comment:
// JMETA_ALT (0x02) is Fn on physical keyboards!
// when mapping this to ALT - as we know it from PC keyboards - all
// Fn combos will be broken (like Fn+q, which needs to end as 1 and
// not ALT+1). Do not want.
//if (arg4 & JMETA_ALT)
// ev0.kbd.flags |= Common::KBD_ALT;
// end of old comment --
// check for "Alt" key modifier
if (arg4 & (AMETA_ALT_MASK)) {
ev0.kbd.flags |= Common::KBD_ALT;
}
// check for "Ctrl" key modifier (We set Sym key to also behave as Ctrl)
if (arg4 & (AMETA_SYM_ON | AMETA_CTRL_MASK)) {
ev0.kbd.flags |= Common::KBD_CTRL;
}
// check for "Meta" key modifier
if (arg4 & (AMETA_META_MASK)) {
ev0.kbd.flags |= Common::KBD_META;
}
// check for CAPS key modifier
if (arg4 & (AMETA_CAPS_LOCK_ON)) {
ev0.kbd.flags |= Common::KBD_CAPS;
}
// check for NUM Lock key modifier
if (arg4 & (AMETA_NUM_LOCK_ON)) {
ev0.kbd.flags |= Common::KBD_NUM;
}
// check for Scroll Lock key modifier
if (arg4 & (AMETA_SCROLL_LOCK_ON)) {
ev0.kbd.flags |= Common::KBD_SCRL;
}
// LOGD("JE_KEY pushing event type: %d kbdcode: %d ascii: %d flags: %d repeats: %d", ev0.type, ev0.kbd.keycode, ev0.kbd.ascii, ev0.kbd.flags, ev0.kbdRepeat? 1: 0);
pushEvent(ev0);
break;
case JE_DPAD:
// For now, this behavior, emulating mouse movement and left mouse clicking here for DPAD button presses,
// is no longer used.
switch (arg2) {
case AKEYCODE_DPAD_UP:
// fall through
case AKEYCODE_DPAD_DOWN:
// fall through
case AKEYCODE_DPAD_LEFT:
// fall through
case AKEYCODE_DPAD_RIGHT:
// Treat as mouse movement
if (arg1 != AKEY_EVENT_ACTION_DOWN)
break;
ev0.type = Common::EVENT_MOUSEMOVE;
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
{
int16 *c;
int s;
if (arg2 == AKEYCODE_DPAD_UP || arg2 == AKEYCODE_DPAD_DOWN) {
c = &ev0.mouse.y;
s = _eventScaleY;
} else {
c = &ev0.mouse.x;
s = _eventScaleX;
}
// the longer the button held, the faster the pointer is
// TODO put these values in some option dlg?
int f = CLIP(arg5, 1, 8) * _dpad_scale * 100 / s;
if (arg2 == AKEYCODE_DPAD_UP || arg2 == AKEYCODE_DPAD_LEFT) {
*c -= f;
} else {
*c += f;
}
}
pushEvent(ev0);
break;
case AKEYCODE_DPAD_CENTER:
// Treat as mouse click (left click)
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
ev0.type = Common::EVENT_LBUTTONDOWN;
break;
case AKEY_EVENT_ACTION_UP:
ev0.type = Common::EVENT_LBUTTONUP;
break;
default:
LOGE("unhandled jaction on dpad key: %d", arg1);
return;
}
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
pushEvent(ev0);
break;
}
break;
case JE_TV_REMOTE:
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
ev0.type = Common::EVENT_KEYDOWN;
break;
case AKEY_EVENT_ACTION_UP:
ev0.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on key: %d", arg1);
return;
}
switch (arg2) {
case AKEYCODE_MEDIA_FAST_FORWARD:
// fall through
case AKEYCODE_MEDIA_REWIND:
// fall through
case AKEYCODE_MEDIA_PLAY_PAUSE:
// Treat as keyboard presses, since they have equivalent hardware keyboard keys
ev0.kbd.keycode = jkeymap[arg2];
if (arg5 > 0) {
ev0.kbdRepeat = true;
}
break;
// Unfortunately CHANNEL_UP or CHANNEL_DOWN do not trigger for the Fire TV Stick remote (3rd gen)
// despite the documentation (https://developer.amazon.com/docs/fire-tv/remote-input.html)
// so there's no way as of yet to test for them.
// TODO Maybe enable them anyway? Should we create hardware input keys for them in the main code?
// case AKEYCODE_CHANNEL_UP:
// // fall through
// case AKEYCODE_CHANNEL_DOWN:
// break;
}
pushEvent(ev0);
break;
case JE_DOWN:
// LOGD("JE_DOWN");
_touch_pt_down = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
// If the cursor was outside the area (because the screen rotated) clip it
// to not scroll several times to make the cursor appear in the area
// Do not clamp the cursor position while rotating the screen because if the user rotated by mistake
// rotating again will see the cursor position preserved
if (_touch_pt_down.x > JNI::egl_surface_width) {
_touch_pt_down.x = JNI::egl_surface_width;
}
if (_touch_pt_down.y > JNI::egl_surface_height) {
_touch_pt_down.y = JNI::egl_surface_height;
}
_touch_pt_scroll.x = -1;
_touch_pt_scroll.y = -1;
// if (_touch_mode != TOUCH_MODE_TOUCHPAD) {
// ev0.type = Common::EVENT_MOUSEMOVE;
// ev0.mouse.x = arg1;
// ev0.mouse.y = arg2;
// pushEvent(ev0);
// }
break;
case JE_SCROLL:
// LOGD("JE_SCROLL");
ev0.type = Common::EVENT_MOUSEMOVE;
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
_touch_pt_scroll.x = arg3;
_touch_pt_scroll.y = arg4;
return;
}
ev0.mouse.x = (arg3 - _touch_pt_scroll.x) * 100 / _touchpad_scale;
ev0.mouse.y = (arg4 - _touch_pt_scroll.y) * 100 / _touchpad_scale;
ev0.mouse += _touch_pt_down;
} else {
ev0.mouse.x = arg3;
ev0.mouse.y = arg4;
}
ev0.relMouse.x = arg5;
ev0.relMouse.y = arg6;
pushEvent(ev0);
break;
case JE_TAP:
// arg1 = mouse x
// arg2 = mouse y
// arg3 is (int)(e.getEventTime() - e.getDownTime())
// LOGD("JE_TAP - arg3 %d", arg3);
ev0.type = Common::EVENT_MOUSEMOVE;
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
} else {
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
}
{
Common::EventType down, up;
// Based on this check, we check how long the tap finger was held down
// and distinguish cases for:
// > 1.0 seconds: Middle Mouse Button
// > 0.5 seconds: Right Mouse Button
// < 0.5 seconds: Left Mouse Button
// Due to how these are detected we cannot have hold and move detection for any of them
// They only act as clicks
// Note: for hold one finger and move gesture, this is the "move cursor around" action.
// Thus, the simple tap and hold cannot be used for "hold left mouse button and drag" behavior.
// This is the reason we use "double tap and move" to emulate that specific behavior.
// Note: This one-finger gesture cannot currently be used for "hold right mouse and drag" or "hold middle mouse and drag" either.
// The gesture for those uses more than one fingers (see JE_MULTI).
// TODO This might be unwanted "alternate" behavior (better to have it as optional?)
// TODO put these time (in milliseconds) values in some option dlg?
if (arg3 > 1500) {
// LOGD("JE_TAP - arg3 %d --> Middle Mouse Button", arg3);
down = Common::EVENT_MBUTTONDOWN;
up = Common::EVENT_MBUTTONUP;
} else if (arg3 > 500) {
// LOGD("JE_TAP - arg3 %d --> Right Mouse Button", arg3);
down = Common::EVENT_RBUTTONDOWN;
up = Common::EVENT_RBUTTONUP;
} else {
// LOGD("JE_TAP - arg3 %d --> Left Mouse Button", arg3);
down = Common::EVENT_LBUTTONDOWN;
up = Common::EVENT_LBUTTONUP;
}
pushDelayedTouchMouseBtnEvents();
Common::Event ev1 = ev0;
ev1.type = down; // mouse down
_event_queue_lock->lock();
uint32 originTimeForDelayedEventGrp = getMillis(true);
if (_touch_mode != TOUCH_MODE_TOUCHPAD) {
// In this case the mouse move is done in "direct mode"
// ie. the cursor jumps to where the tap occurred
// so we don't have relMouse coordinates to set for the event
// However, in Direct Touch mode, some games seem to expect a delay
// between the move event and the subsequent mouse down event (eg. Curse of Monkey Island, Tony Tough)
// Thus, this Mouse Button Down event is also sent with a delay
_event_queue.push(ev0);
_delayedMouseBtnDownEvent.mouse = ev1.mouse;
_delayedMouseBtnDownEvent.type = down;
_delayedMouseBtnDownEvent.referTimeMillis = originTimeForDelayedEventGrp;
_delayedMouseBtnDownEvent.originTimeMillis = originTimeForDelayedEventGrp;
_delayedMouseBtnDownEvent.delayMillis = kQueuedInputEventDelay;
_delayedMouseBtnDownEvent.connectedType = ev0.type; // Common::EVENT_MOUSEMOVE
_delayedMouseBtnDownEvent.connectedTypeExecuted = false;
} else {
_event_queue.push(ev1);
}
_delayedMouseBtnUpEvent.mouse = ev1.mouse;
_delayedMouseBtnUpEvent.type = up;
// Mouse-up event is handled with a small delay as some engines require such a delay for mouse up events (Gob, Toonstruck)
// See bug ticket: https://bugs.scummvm.org/ticket/5942
// LOGD("JE_TAP - VALID: ev0: mx %d my %d t: %d | ev1: mx %d my %d t: %d | ev2: mx %d my %d t: %d", ev0.mouse.x, ev0.mouse.y, ev0.type, ev1.mouse.x, ev1.mouse.y, ev1.type, ev2.mouse.x, ev2.mouse.y, ev2.type);
_delayedMouseBtnUpEvent.referTimeMillis = originTimeForDelayedEventGrp;
_delayedMouseBtnUpEvent.originTimeMillis = originTimeForDelayedEventGrp;
_delayedMouseBtnUpEvent.delayMillis = kQueuedInputEventDelay;
_delayedMouseBtnUpEvent.connectedType = ev1.type; // down (EVENT_MBUTTONDOWN, EVENT_RBUTTONDOWN, EVENT_LBUTTONDOWN)
_delayedMouseBtnUpEvent.connectedTypeExecuted = false;
_event_queue_lock->unlock();
}
break;
case JE_DOUBLE_TAP:
// arg1 = mouse x
// arg2 = mouse y
// arg3 = AMOTION_EVENT_ACTION_DOWN, AMOTION_EVENT_ACTION_UP, AMOTION_EVENT_ACTION_MOVE
// NOTE: Typically in a double tap event:
// Before the ACTION_DOWN event, we also have ALREADY pushed a JE_DOWN event (via ScummVMEvents's onDown())
// and then a JE_TAP event (action UP) via ScummVMEvents's onSingleTapUp().
// Before the ACTION_UP event, we also have ALREADY pushed a JE_DOWN event (via ScummVMEvents's onDown()).
// LOGD("JE_DOUBLE_TAP - x: %d y: %d, arg3: %d", arg1, arg2, arg3);
ev0.type = Common::EVENT_MOUSEMOVE;
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
// LOGD("JE_DOUBLE_TAP 2 - x: %d y: %d, type: %d, arg3: %d", ev0.mouse.x , ev0.mouse.y, ev0.type, arg3);
{
Common::Event ev1 = ev0;
Common::EventType dptype = Common::EVENT_INVALID;
switch (arg3) {
case AMOTION_EVENT_ACTION_DOWN:
dptype = Common::EVENT_LBUTTONDOWN;
_touch_pt_dt.x = -1;
_touch_pt_dt.y = -1;
break;
case AMOTION_EVENT_ACTION_UP:
dptype = Common::EVENT_LBUTTONUP;
break;
case AMOTION_EVENT_ACTION_MOVE:
// held and moved
if (_touch_pt_dt.x == -1 && _touch_pt_dt.y == -1) {
// LOGD("JE_DOUBLE_TAP MOVE UPDATE dtx = %d, dty = %d and return", arg1, arg2);
_touch_pt_dt.x = arg1;
_touch_pt_dt.y = arg2;
return;
}
dptype = Common::EVENT_MOUSEMOVE;
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
ev1.mouse.x = (arg1 - _touch_pt_dt.x) * 100 / _touchpad_scale;
ev1.mouse.y = (arg2 - _touch_pt_dt.y) * 100 / _touchpad_scale;
ev1.mouse += _touch_pt_down;
// LOGD("JE_DOUBLE_TAP MOVE EVENT updating coords and mouse- x: %d y: %d, arg3: %d", ev1.mouse.x , ev1.mouse.y, arg3);
} else {
ev1.mouse.x = arg1;
ev1.mouse.y = arg2;
}
break;
default:
LOGE("JE_DOUBLE_TAP - unhandled jaction on double tap: %d", arg3);
return;
}
ev1.type = dptype;
if (ev1.type == Common::EVENT_LBUTTONDOWN) {
pushDelayedTouchMouseBtnEvents();
}
// // Commented out: Don't do a "move mouse" pre-event on a double_tap
// pushEvent(ev0, ev1);
// LOGD("JE_DOUBLE_TAP - Pushing DOUBLE TAP event - x: %d y: %d, type: %d, arg3: %d", ev1.mouse.x , ev1.mouse.y, ev1.type, arg3);
pushEvent(ev1);
}
break;
case JE_MULTI:
// Documentation: https://developer.android.com/training/gestures/multi
// TODO also look into: https://developer.android.com/training/gestures/movement
// for possible tweaks to gesture detection
// arg1 = fingers down
// arg2 = AMOTION_EVENT_ACTION_POINTER_DOWN, AMOTION_EVENT_ACTION_POINTER_UP, CANCEL, OUTSIDE, MOVE
// we handle CANCEL and OUTSIDE externally
//
// TODO Other related events for Android multitouch gestures events are:
// - ACTION_DOWN — For the first pointer that touches the screen. This starts the gesture. The pointer data for this pointer is always at index 0 in the MotionEvent.
// - ACTION_MOVE — A change has happened during a press gesture
// - ACTION_UP — Sent when the last pointer leaves the screen.
LOGD("JE_MULTI - fingersDown=%d arg2=%d", arg1, arg2);
ev0.type = Common::EVENT_MOUSEMOVE;
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
} else {
ev0.mouse.x = arg3;
ev0.mouse.y = arg4;
}
{
Common::Event ev1 = ev0;
Common::EventType multitype = Common::EVENT_INVALID;
switch (arg2 & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_POINTER_DOWN:
// (From Android Developers documentation)
// [This event is fired] For extra pointers that enter the screen beyond the first.
// The pointer data for this pointer is at the index returned by getActionIndex()
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN fingersDown: %d", arg1);
// if (arg1 > _fingersDown) {
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN changing _fingersDown to arg1: %d", arg1);
// _fingersDown = arg1;
// }
_touch_pt_multi.x = -1;
_touch_pt_multi.y = -1;
// TODO also handle Cancel event
// TODO also handle going from 3 to 2 fingers
// TODO also handle case of receiving a new ACTION_DOWN without first having received an ACTION_UP
switch (arg1) {
case 2:
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN arg1: %d --> Right Mouse Button", arg1);
multitype = Common::EVENT_RBUTTONDOWN;
break;
case 3:
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN arg1: %d --> Middle Mouse Button", arg1);
multitype = Common::EVENT_MBUTTONDOWN;
break;
default:
LOGE("AMOTION_EVENT_ACTION_POINTER_DOWN - unmapped multi tap (arg1): %d", arg1);
return;
}
break;
case AMOTION_EVENT_ACTION_CANCEL:
// LOGD("AMOTION_EVENT_ACTION_CANCEL - (arg1): %d", arg1);
return;
case AMOTION_EVENT_ACTION_OUTSIDE:
// LOGD("AMOTION_EVENT_ACTION_OUTSIDE - (arg1): %d", arg1);
return;
case AMOTION_EVENT_ACTION_POINTER_UP:
// (From Android Developers documentation)
// Sent when a non-primary pointer goes up.
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d", arg1);
// if (arg1 != _fingersDown) {
// LOGD("returning as AMOTION_EVENT_ACTION_POINTER_UP arg1 != _fingersDown");
// _fingersDown = 0;
// return;
// }
switch (arg1) {
case 2:
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d --> Right Mouse Button", arg1);
multitype = Common::EVENT_RBUTTONUP;
break;
case 3:
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d --> Middle Mouse Button", arg1);
multitype = Common::EVENT_MBUTTONUP;
break;
default:
LOGE("AMOTION_EVENT_ACTION_POINTER_UP - unmapped multi tap (arg1): %d", arg1);
return;
}
break;
case AMOTION_EVENT_ACTION_MOVE:
// TODO wrong event?
// https://developer.android.com/training/gestures/movement
// https://developer.android.com/training/gestures/multi
//
// LOGD("AMOTION_EVENT_ACTION_MOVE arg1: %d", arg1);
// held and moved
if (_touch_pt_multi.x == -1 && _touch_pt_multi.y == -1) {
_touch_pt_multi.x = arg3;
_touch_pt_multi.y = arg4;
return;
}
multitype = Common::EVENT_MOUSEMOVE;
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
ev1.mouse.x = (arg3 - _touch_pt_multi.x) * 100 / _touchpad_scale;
ev1.mouse.y = (arg4 - _touch_pt_multi.y) * 100 / _touchpad_scale;
ev1.mouse += _touch_pt_down; // TODO maybe we need another reference point???
} else {
ev1.mouse.x = arg3;
ev1.mouse.y = arg4;
}
break;
default:
LOGE("JE_MULTI - unhandled jaction on multi tap: %d", arg2);
return;
}
ev1.type = multitype;
if (ev1.type == Common::EVENT_RBUTTONDOWN || ev1.type == Common::EVENT_MBUTTONDOWN) {
// INFO: Cases for delayed actions:
// JE_MULTI: MV + DelayedDown + possible DelayedUp (Direct Touch)
// JE_TAP: MV + DelayedDown + DelayedUp (Direct Touch)
// JE_TAP: Down + DelayedUp (Touchpad)
pushDelayedTouchMouseBtnEvents();
uint32 originTimeForDelayedEventGrp = getMillis(true);
if (_touch_mode != TOUCH_MODE_TOUCHPAD) {
// Only send an early move event if:
// - in direct touch mode
// - and the multi touch event is a mouse button down (right or middle)
_event_queue_lock->lock();
_event_queue.push(ev0);
_delayedMouseBtnDownEvent.mouse = ev1.mouse;
_delayedMouseBtnDownEvent.type = ev1.type;
_delayedMouseBtnDownEvent.referTimeMillis = originTimeForDelayedEventGrp;
_delayedMouseBtnDownEvent.originTimeMillis = originTimeForDelayedEventGrp;
_delayedMouseBtnDownEvent.delayMillis = kQueuedInputEventDelay;
_delayedMouseBtnDownEvent.connectedType = ev0.type; // Common::EVENT_MOUSEMOVE
_delayedMouseBtnDownEvent.connectedTypeExecuted = false;
_event_queue_lock->unlock();
} else {
pushEvent(ev1);
}
} else if (ev1.type == Common::EVENT_RBUTTONUP || ev1.type == Common::EVENT_MBUTTONUP) {
if (_touch_mode != TOUCH_MODE_TOUCHPAD && _delayedMouseBtnDownEvent.delayMillis > 0) {
// This is a case when the mouse up event for the multitouch gesture was sent too soon
// after the last down event (which in direct touch mode is "scheduled" for delayed execution)
// In that case, the mouse up event has to be delayed as well
_event_queue_lock->lock();
_delayedMouseBtnUpEvent.mouse = ev1.mouse;
_delayedMouseBtnUpEvent.type = ev1.type;
_delayedMouseBtnUpEvent.referTimeMillis = getMillis(true);
_delayedMouseBtnUpEvent.originTimeMillis = _delayedMouseBtnDownEvent.originTimeMillis;
_delayedMouseBtnUpEvent.delayMillis = kQueuedInputEventDelay;
_delayedMouseBtnUpEvent.connectedType = _delayedMouseBtnDownEvent.type;
_delayedMouseBtnUpEvent.connectedTypeExecuted = false;
_event_queue_lock->unlock();
} else {
pushEvent(ev1);
}
} else if (ev1.type != Common::EVENT_INVALID) {
pushEvent(ev1);
}
}
break;
case JE_BALL:
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
switch (arg1) {
case AMOTION_EVENT_ACTION_DOWN:
ev0.type = Common::EVENT_LBUTTONDOWN;
break;
case AMOTION_EVENT_ACTION_UP:
ev0.type = Common::EVENT_LBUTTONUP;
break;
case AMOTION_EVENT_ACTION_MOVE:
ev0.type = Common::EVENT_MOUSEMOVE;
// already multiplied by 100
ev0.mouse.x += arg2 * _trackball_scale / _eventScaleX;
ev0.mouse.y += arg3 * _trackball_scale / _eventScaleY;
break;
default:
LOGE("unhandled JE_BALL jaction on system key: %d", arg1);
return;
}
pushEvent(ev0);
break;
case JE_MOUSE_MOVE:
ev0.type = Common::EVENT_MOUSEMOVE;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_LMB_DOWN:
ev0.type = Common::EVENT_LBUTTONDOWN;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_LMB_UP:
ev0.type = Common::EVENT_LBUTTONUP;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_RMB_DOWN:
ev0.type = Common::EVENT_RBUTTONDOWN;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_RMB_UP:
ev0.type = Common::EVENT_RBUTTONUP;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_MMB_DOWN:
ev0.type = Common::EVENT_MBUTTONDOWN;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_MMB_UP:
ev0.type = Common::EVENT_MBUTTONUP;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_BMB_DOWN:
ev0.type = Common::EVENT_X1BUTTONDOWN;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_BMB_UP:
ev0.type = Common::EVENT_X1BUTTONUP;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_FMB_DOWN:
ev0.type = Common::EVENT_X2BUTTONDOWN;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_FMB_UP:
ev0.type = Common::EVENT_X2BUTTONUP;
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
pushEvent(ev0);
break;
case JE_MOUSE_WHEEL_UP:
// Rolling wheel upwards
ev0.type = Common::EVENT_WHEELUP;
if (arg3 == 1 && _touch_mode == TOUCH_MODE_TOUCHPAD) {
// event comes from touch gesture
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
_touch_pt_scroll.x = arg1;
_touch_pt_scroll.y = arg2;
return;
}
ev0.mouse.x = (arg1 - _touch_pt_scroll.x) * 100 / _touchpad_scale;
ev0.mouse.y = (arg2 - _touch_pt_scroll.y) * 100 / _touchpad_scale;
ev0.mouse += _touch_pt_down;
} else {
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
}
// ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
pushEvent(ev0);
break;
case JE_MOUSE_WHEEL_DOWN:
// Rolling wheel downwards
ev0.type = Common::EVENT_WHEELDOWN;
if (arg3 == 1 && _touch_mode == TOUCH_MODE_TOUCHPAD) {
// event comes from touch gesture
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
_touch_pt_scroll.x = arg1;
_touch_pt_scroll.y = arg2;
return;
}
ev0.mouse.x = (arg1 - _touch_pt_scroll.x) * 100 / _touchpad_scale;
ev0.mouse.y = (arg2 - _touch_pt_scroll.y) * 100 / _touchpad_scale;
ev0.mouse += _touch_pt_down;
} else {
ev0.mouse.x = arg1;
ev0.mouse.y = arg2;
}
// ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
pushEvent(ev0);
break;
case JE_GAMEPAD:
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
ev0.type = Common::EVENT_JOYBUTTON_DOWN;
break;
case AKEY_EVENT_ACTION_UP:
ev0.type = Common::EVENT_JOYBUTTON_UP;
break;
default:
LOGE("unhandled jaction on gamepad key: %d", arg1);
return;
}
switch (arg2) {
case AKEYCODE_BUTTON_START:
ev0.joystick.button = Common::JOYSTICK_BUTTON_START;
break;
case AKEYCODE_BUTTON_SELECT:
ev0.joystick.button = Common::JOYSTICK_BUTTON_BACK;
break;
case AKEYCODE_BUTTON_MODE:
ev0.joystick.button = Common::JOYSTICK_BUTTON_GUIDE;
break;
case AKEYCODE_BUTTON_A:
ev0.joystick.button = Common::JOYSTICK_BUTTON_A;
break;
case AKEYCODE_BUTTON_B:
ev0.joystick.button = Common::JOYSTICK_BUTTON_B;
break;
case AKEYCODE_BUTTON_X:
ev0.joystick.button = Common::JOYSTICK_BUTTON_X;
break;
case AKEYCODE_BUTTON_Y:
ev0.joystick.button = Common::JOYSTICK_BUTTON_Y;
break;
case AKEYCODE_BUTTON_L1:
ev0.joystick.button = Common::JOYSTICK_BUTTON_LEFT_SHOULDER;
break;
case AKEYCODE_BUTTON_R1:
ev0.joystick.button = Common::JOYSTICK_BUTTON_RIGHT_SHOULDER;
break;
// // NOTE As of yet JOYSTICK_BUTTON_LEFT_TRIGGER, JOYSTICK_BUTTON_RIGHT_TRIGGER are missing as "buttons" from the hardware-input source code
// // There are controllers like PS5's DualSense that trigger these buttons presses, albeit for wrong buttons (Create and Menu gamepad buttons)
// // which could be due to Android OS not fully supporting them.
// // PS3's DS3 also triggers these button presses but also generates a movement event so perhaps we can capture them that way
// // (as generic joystick movement, "JOYSTICK_AXIS_LEFT_TRIGGER", "JOYSTICK_AXIS_RIGHT_TRIGGER" hardware-input).
// case AKEYCODE_BUTTON_L2:
// ev0.joystick.button = Common::JOYSTICK_BUTTON_LEFT_TRIGGER;
// break;
//
// case AKEYCODE_BUTTON_R2:
// ev0.joystick.button = Common::JOYSTICK_BUTTON_RIGHT_TRIGGER;
// break;
//
case AKEYCODE_BUTTON_THUMBL:
ev0.joystick.button = Common::JOYSTICK_BUTTON_LEFT_STICK;
break;
case AKEYCODE_BUTTON_THUMBR:
ev0.joystick.button = Common::JOYSTICK_BUTTON_RIGHT_STICK;
break;
case AKEYCODE_DPAD_UP:
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_UP;
break;
case AKEYCODE_DPAD_DOWN:
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_DOWN;
break;
case AKEYCODE_DPAD_LEFT:
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_LEFT;
break;
case AKEYCODE_DPAD_RIGHT:
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_RIGHT;
break;
case AKEYCODE_DPAD_CENTER:
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_CENTER;
break;
default:
LOGW("unmapped gamepad key: %d", arg2);
return;
}
pushEvent(ev0);
break;
case JE_JOYSTICK:
switch (arg1) {
// AMOTION_EVENT_ACTION_MOVE is 2 in NDK (https://developer.android.com/ndk/reference/group/input)
case AMOTION_EVENT_ACTION_MOVE:
ev0.type = Common::EVENT_JOYAXIS_MOTION;
switch (arg4) {
case JE_JOY_AXIS_X_bf:
ev0.joystick.axis = Common::JOYSTICK_AXIS_LEFT_STICK_X;
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
pushEvent(ev0);
break;
case JE_JOY_AXIS_Y_bf:
ev0.joystick.axis = Common::JOYSTICK_AXIS_LEFT_STICK_Y;
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
pushEvent(ev0);
break;
case JE_JOY_AXIS_HAT_X_bf:
ev0.joystick.axis = Common::JOYSTICK_AXIS_HAT_X;
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
pushEvent(ev0);
break;
case JE_JOY_AXIS_HAT_Y_bf:
ev0.joystick.axis = Common::JOYSTICK_AXIS_HAT_Y;
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
pushEvent(ev0);
break;
case JE_JOY_AXIS_Z_bf:
ev0.joystick.axis = Common::JOYSTICK_AXIS_RIGHT_STICK_X;
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
pushEvent(ev0);
break;
case JE_JOY_AXIS_RZ_bf:
ev0.joystick.axis = Common::JOYSTICK_AXIS_RIGHT_STICK_Y;
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
pushEvent(ev0);
break;
case JE_JOY_AXIS_LTRIGGER_bf:
ev0.joystick.axis = Common::JOYSTICK_AXIS_LEFT_TRIGGER;
ev0.joystick.position = CLIP<int32>(arg2, 0, Common::JOYAXIS_MAX);
pushEvent(ev0);
break;
case JE_JOY_AXIS_RTRIGGER_bf:
ev0.joystick.axis = Common::JOYSTICK_AXIS_RIGHT_TRIGGER;
ev0.joystick.position = CLIP<int32>(arg2, 0, Common::JOYAXIS_MAX);
pushEvent(ev0);
break;
default:
// unsupported axis case
break;
}
break;
case AKEY_EVENT_ACTION_DOWN:
ev0.type = Common::EVENT_JOYBUTTON_DOWN;
break;
case AKEY_EVENT_ACTION_UP:
ev0.type = Common::EVENT_JOYBUTTON_UP;
break;
default:
LOGE("unhandled jaction on joystick: %d", arg1);
return;
}
if (arg1 != AMOTION_EVENT_ACTION_MOVE) {
switch (arg2) {
case AKEYCODE_BUTTON_1:
ev0.joystick.button = Common::JOYSTICK_BUTTON_A;
break;
case AKEYCODE_BUTTON_2:
ev0.joystick.button = Common::JOYSTICK_BUTTON_B;
break;
case AKEYCODE_BUTTON_3:
ev0.joystick.button = Common::JOYSTICK_BUTTON_X;
break;
case AKEYCODE_BUTTON_4:
ev0.joystick.button = Common::JOYSTICK_BUTTON_Y;
break;
default:
LOGW("unmapped gamepad key: %d", arg2);
return;
}
pushEvent(ev0);
}
break;
case JE_QUIT:
ev0.type = Common::EVENT_QUIT;
pushEvent(ev0);
break;
case JE_MENU:
ev0.type = Common::EVENT_MAINMENU;
pushEvent(ev0);
break;
default:
LOGE("unknown jevent type: %d", type);
break;
}
}
bool OSystem_Android::pollEvent(Common::Event &event) {
//ENTER();
if (pthread_self() == _main_thread) {
if (_screen_changeid != JNI::surface_changeid) {
_screen_changeid = JNI::surface_changeid;
// If we lose the surface, don't deinit as we lose the EGL context and this may lead to crashes
// Keep a dangling surface until we get a resize
if (JNI::egl_surface_width > 0 && JNI::egl_surface_height > 0) {
// surface changed
dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->resizeSurface();
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
}
}
if (_virtkeybd_on != JNI::virt_keyboard_state) {
_virtkeybd_on = JNI::virt_keyboard_state;
dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->syncVirtkeyboardState(_virtkeybd_on);
}
if (JNI::pause) {
LOGD("main thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("main thread woke up");
}
}
_event_queue_lock->lock();
// We currently allow only one delayed event group at any time,
// and it's always for events that come from a touch event/gesture.
// "Group" here means that these events are connected,
// and have to be executed one after the other in sequence,
// respecting the set delay for each of them.
// As of yet, the cases for delayed events are as follows:
// -- Direct Touch Mode --
// JE_MULTI: MOVE (instant) -> MOUSE_DOWN (DELAYED) -> MOUSE_UP (POSSIBLY DELAYED, BUT NOT ALWAYS)
// JE_TAP: MOVE (instant) -> MOUSE_DOWN (DELAYED) -> MOUSE_UP (DELAYED)
//
// -- Touchpad Emulation Mode --
// JE_TAP: DOWN (instant) -> MOUSE_UP (DELAYED)
//
// Handling multiple delayed event groups gets complicated and is practically unnecessary too
if (_delayedMouseBtnDownEvent.delayMillis > 0
&& _delayedMouseBtnDownEvent.connectedTypeExecuted
&& (getMillis(true) - _delayedMouseBtnDownEvent.referTimeMillis > _delayedMouseBtnDownEvent.delayMillis)) {
Common::Event evHP = _delayedMouseBtnDownEvent;
event = evHP;
if ((_delayedMouseBtnUpEvent.delayMillis > 0)
&& (event.type == _delayedMouseBtnUpEvent.connectedType)) {
if (_delayedMouseBtnDownEvent.originTimeMillis == _delayedMouseBtnUpEvent.originTimeMillis) {
_delayedMouseBtnUpEvent.connectedTypeExecuted = true;
_delayedMouseBtnUpEvent.referTimeMillis = getMillis(true);
}
}
_delayedMouseBtnDownEvent.reset();
} else if (_delayedMouseBtnUpEvent.delayMillis > 0
&& _delayedMouseBtnUpEvent.connectedTypeExecuted
&& (getMillis(true) - _delayedMouseBtnUpEvent.referTimeMillis > _delayedMouseBtnUpEvent.delayMillis)) {
Common::Event evHP = _delayedMouseBtnUpEvent;
event = evHP;
_delayedMouseBtnUpEvent.reset();
} else if (_event_queue.empty()) {
_event_queue_lock->unlock();
return false;
} else {
event = _event_queue.pop();
if ((_delayedMouseBtnDownEvent.delayMillis > 0)
&& (event.type == _delayedMouseBtnDownEvent.connectedType
&& _delayedMouseBtnDownEvent.connectedTypeExecuted == false)) {
_delayedMouseBtnDownEvent.connectedTypeExecuted = true;
_delayedMouseBtnDownEvent.referTimeMillis = getMillis(true);
} else if ((_delayedMouseBtnUpEvent.delayMillis > 0)
&& (event.type == _delayedMouseBtnUpEvent.connectedType
&& _delayedMouseBtnUpEvent.connectedTypeExecuted == false)) {
_delayedMouseBtnUpEvent.connectedTypeExecuted = true;
_delayedMouseBtnUpEvent.referTimeMillis = getMillis(true);
}
}
_event_queue_lock->unlock();
if (Common::isMouseEvent(event)) {
if (_graphicsManager)
return dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->notifyMousePosition(event.mouse);
}
return true;
}
void OSystem_Android::pushEvent(const Common::Event &event) {
_event_queue_lock->lock();
_event_queue.push(event);
_event_queue_lock->unlock();
}
void OSystem_Android::pushEvent(const Common::Event &event1, const Common::Event &event2) {
_event_queue_lock->lock();
_event_queue.push(event1);
_event_queue.push(event2);
_event_queue_lock->unlock();
}
// This method force-feeds the pending delayed event to the queue
// and hopes for the best, while not ignoring the new delayed events that follow.
// This is done for responsiveness, albeit obviously it's not an ideal solution.
void OSystem_Android::pushDelayedTouchMouseBtnEvents() {
_event_queue_lock->lock();
Common::Event evHP1, evHP2;
if (_delayedMouseBtnDownEvent.delayMillis > 0) {
evHP1 = _delayedMouseBtnDownEvent;
_event_queue.push(evHP1);
_delayedMouseBtnDownEvent.reset();
}
if (_delayedMouseBtnUpEvent.delayMillis > 0) {
evHP2 = _delayedMouseBtnUpEvent;
_event_queue.push(evHP2);
_delayedMouseBtnUpEvent.reset();
}
_event_queue_lock->unlock();
}
void OSystem_Android::setupTouchMode(int oldValue, int newValue) {
_touch_mode = newValue;
if (newValue == TOUCH_MODE_TOUCHPAD) {
// Make sure we have a proper touch point if we switch to touchpad mode with finger down
if (_graphicsManager) {
_touch_pt_down = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
} else {
_touch_pt_down.x = 0;
_touch_pt_down.y = 0;
}
_touch_pt_scroll.x = -1;
_touch_pt_scroll.y = -1;
}
}
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