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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DC_DCUTILS_H
#define DC_DCUTILS_H
extern int getCdState();
class TextureStack {
private:
void *mark;
public:
TextureStack() {
ta_sync();
mark = ta_txmark();
}
~TextureStack() {
ta_sync();
ta_txrelease(mark);
}
};
class DiscLabel {
private:
char buf[32];
public:
DiscLabel();
bool operator==(const DiscLabel &other) const;
void get(char *p) const;
};
class DiscSwap : TextureStack {
private:
unsigned int argb;
float x;
Label lab;
protected:
virtual void background() {}
virtual void interact() {}
public:
DiscSwap(const char *label, unsigned int argb);
virtual ~DiscSwap() {}
void run();
};
extern void draw_solid_quad(float x1, float y1, float x2, float y2,
int c0, int c1, int c2, int c3);
extern void draw_trans_quad(float x1, float y1, float x2, float y2,
int c0, int c1, int c2, int c3);
namespace DC_Flash {
int flash_read_sector(int partition, int sec, unsigned char *dst);
int get_locale_setting();
} // End of namespace DC_Flash
#endif /* DC_DCUTILS_H */
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