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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "gui/gui-manager.h"
#include "gui/message.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "gui/widgets/popup.h"
#include "common/translation.h"
#include "backends/platform/ios7/ios7_osys_main.h"
#include <TargetConditionals.h>
enum {
kGamepadControllerOpacityChanged = 'gcoc',
};
class IOS7OptionsWidget final : public GUI::OptionsContainerWidget {
public:
explicit IOS7OptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
~IOS7OptionsWidget() override;
// OptionsContainerWidget API
void load() override;
bool save() override;
bool hasKeys() override;
void setEnabled(bool e) override;
private:
// OptionsContainerWidget API
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
uint32 loadDirectionalInput(const Common::String &setting, bool acceptDefault, uint32 defaultValue);
void saveDirectionalInput(const Common::String &setting, uint32 input);
#if TARGET_OS_IOS
uint32 loadTouchMode(const Common::String &setting, bool acceptDefault, uint32 defaultValue);
void saveTouchMode(const Common::String &setting, uint32 mode);
uint32 loadOrientation(const Common::String &setting, bool acceptDefault, uint32 defaultValue);
void saveOrientation(const Common::String &setting, uint32 orientation);
#endif
GUI::CheckboxWidget *_gamepadControllerCheckbox;
GUI::StaticTextWidget *_gamepadControllerOpacityDesc;
GUI::SliderWidget *_gamepadControllerOpacitySlider;
GUI::StaticTextWidget *_gamepadControllerOpacityLabel;
GUI::StaticTextWidget *_gamepadControllerDirectionalInputDesc;
GUI::PopUpWidget *_gamepadControllerDirectionalInputPopUp;
GUI::CheckboxWidget *_gamepadControllerMinimalLayoutCheckbox;
GUI::CheckboxWidget *_keyboardFnBarCheckbox;
#if TARGET_OS_IOS
GUI::StaticTextWidget *_preferredTouchModeDesc;
GUI::StaticTextWidget *_preferredTouchModeMenusDesc;
GUI::PopUpWidget *_preferredTouchModeMenusPopUp;
GUI::StaticTextWidget *_preferredTouchMode2DGamesDesc;
GUI::PopUpWidget *_preferredTouchMode2DGamesPopUp;
GUI::StaticTextWidget *_preferredTouchMode3DGamesDesc;
GUI::PopUpWidget *_preferredTouchMode3DGamesPopUp;
GUI::StaticTextWidget *_orientationDesc;
GUI::StaticTextWidget *_orientationMenusDesc;
GUI::PopUpWidget *_orientationMenusPopUp;
GUI::StaticTextWidget *_orientationGamesDesc;
GUI::PopUpWidget *_orientationGamesPopUp;
GUI::CheckboxWidget *_onscreenCheckbox;
#endif
bool _enabled;
};
IOS7OptionsWidget::IOS7OptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
OptionsContainerWidget(boss, name, "IOS7OptionsDialog", domain), _enabled(true) {
_gamepadControllerCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadController", _("Show Gamepad Controller (iOS 15 and later)"));
_gamepadControllerOpacityDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerOpacity", _("Gamepad opacity"));
_gamepadControllerOpacitySlider = new GUI::SliderWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerOpacitySlider", _("Gamepad opacity"), kGamepadControllerOpacityChanged);
_gamepadControllerOpacityLabel = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerOpacityLabel", Common::U32String(" "), Common::U32String(), GUI::ThemeEngine::kFontStyleBold, Common::UNK_LANG, false);
_gamepadControllerOpacitySlider->setMinValue(1);
_gamepadControllerOpacitySlider->setMaxValue(10);
_gamepadControllerDirectionalInputDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerLeftButton", _("Directional button:"));
_gamepadControllerDirectionalInputPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerLeftButtonPopUp");
_gamepadControllerDirectionalInputPopUp->appendEntry(_("Thumbstick"), kDirectionalInputThumbstick);
_gamepadControllerDirectionalInputPopUp->appendEntry(_("Dpad"), kDirectionalInputDpad);
_gamepadControllerMinimalLayoutCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerMinimalLayout", _("Use minimal gamepad layout"));
_keyboardFnBarCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "IOS7OptionsDialog.KeyboardFunctionBar", _("Show keyboard function bar"));
#if TARGET_OS_IOS
_preferredTouchModeDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.PreferredTouchModeText", _("Choose the preferred touch mode:"));
const bool inAppDomain = domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
if (inAppDomain) {
_preferredTouchModeMenusDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.TouchModeMenusText", _("In menus"));
_preferredTouchModeMenusPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.TouchModeMenus");
_preferredTouchModeMenusPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
_preferredTouchModeMenusPopUp->appendEntry(_("Direct mouse"), kTouchModeDirect); // TODO: Find a better name
} else {
_preferredTouchModeMenusDesc = nullptr;
_preferredTouchModeMenusPopUp = nullptr;
}
_preferredTouchMode2DGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.TouchMode2DGamesText", _("In 2D games"));
_preferredTouchMode2DGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.TouchMode2DGames");
_preferredTouchMode3DGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.TouchMode3DGamesText", _("In 3D games"));
_preferredTouchMode3DGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.TouchMode3DGames");
if (!inAppDomain) {
_preferredTouchMode2DGamesPopUp->appendEntry(_("<default>"), kTouchModeTouchpad);
_preferredTouchMode3DGamesPopUp->appendEntry(_("<default>"), kTouchModeTouchpad);
}
_preferredTouchMode2DGamesPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
_preferredTouchMode3DGamesPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
_preferredTouchMode2DGamesPopUp->appendEntry(_("Direct mouse"), kTouchModeDirect); // TODO: Find a better name
_preferredTouchMode3DGamesPopUp->appendEntry(_("Direct mouse"), kTouchModeDirect);
_orientationDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.OrientationText", _("Select the orientation:"));
if (inAppDomain) {
_orientationMenusDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.OMenusText", _("In menus"));
_orientationMenusPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.OMenus");
_orientationMenusPopUp->appendEntry(_("Automatic"), kScreenOrientationAuto);
_orientationMenusPopUp->appendEntry(_("Portrait"), kScreenOrientationPortrait);
_orientationMenusPopUp->appendEntry(_("Landscape"), kScreenOrientationLandscape);
} else {
_orientationMenusDesc = nullptr;
_orientationMenusPopUp = nullptr;
}
_orientationGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.OGamesText", _("In games"));
_orientationGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.OGames");
if (!inAppDomain) {
_orientationGamesPopUp->appendEntry(_("<default>"), kScreenOrientationAuto);
}
_orientationGamesPopUp->appendEntry(_("Automatic"), kScreenOrientationAuto);
_orientationGamesPopUp->appendEntry(_("Portrait"), kScreenOrientationPortrait);
_orientationGamesPopUp->appendEntry(_("Landscape"), kScreenOrientationLandscape);
_onscreenCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "IOS7OptionsDialog.OnscreenControl", _("Show On-screen control"));
#endif
// setEnabled is normally only called from the EditGameDialog, but some options (GamepadController)
// should be disabled in all domains if system is running a lower version of iOS than 15.0.
setEnabled(_enabled);
}
IOS7OptionsWidget::~IOS7OptionsWidget() {
}
void IOS7OptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
layouts.addDialog(layoutName, overlayedLayout)
.addLayout(GUI::ThemeLayout::kLayoutVertical)
#if TARGET_OS_IOS
.addWidget("OnscreenControl", "Checkbox")
#endif
.addWidget("GamepadController", "Checkbox")
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("GamepadControllerLeftButton", "OptionsLabel")
.addWidget("GamepadControllerLeftButtonPopUp", "PopUp")
.closeLayout()
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("GamepadControllerOpacity", "OptionsLabel")
.addWidget("GamepadControllerOpacitySlider", "Slider")
.addWidget("GamepadControllerOpacityLabel", "OptionsLabel")
.closeLayout()
.addWidget("GamepadControllerMinimalLayout", "Checkbox")
.addWidget("KeyboardFunctionBar", "Checkbox");
#if TARGET_OS_IOS
layouts.addWidget("PreferredTouchModeText", "", -1, layouts.getVar("Globals.Line.Height"));
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
if (inAppDomain) {
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("TouchModeMenusText", "OptionsLabel")
.addWidget("TouchModeMenus", "PopUp")
.closeLayout();
}
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("TouchMode2DGamesText", "OptionsLabel")
.addWidget("TouchMode2DGames", "PopUp")
.closeLayout();
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("TouchMode3DGamesText", "OptionsLabel")
.addWidget("TouchMode3DGames", "PopUp")
.closeLayout();
layouts.addWidget("OrientationText", "", -1, layouts.getVar("Globals.Line.Height"));
if (inAppDomain) {
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("OMenusText", "OptionsLabel")
.addWidget("OMenus", "PopUp")
.closeLayout();
}
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("OGamesText", "OptionsLabel")
.addWidget("OGames", "PopUp")
.closeLayout();
#endif
layouts.closeLayout()
.closeDialog();
}
void IOS7OptionsWidget::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kGamepadControllerOpacityChanged: {
const int newValue = _gamepadControllerOpacitySlider->getValue();
_gamepadControllerOpacityLabel->setValue(newValue);
_gamepadControllerOpacityLabel->markAsDirty();
break;
}
default:
GUI::OptionsContainerWidget::handleCommand(sender, cmd, data);
}
}
uint32 IOS7OptionsWidget::loadDirectionalInput(const Common::String &setting, bool acceptDefault, uint32 defaultValue) {
if (!acceptDefault || ConfMan.hasKey(setting, _domain)) {
Common::String input = ConfMan.get(setting, _domain);
if (input == "thumbstick") {
return kDirectionalInputThumbstick;
} else if (input == "dpad") {
return kScreenOrientationPortrait;
} else {
return defaultValue;
}
} else {
return kDirectionalInputThumbstick;
}
}
void IOS7OptionsWidget::saveDirectionalInput(const Common::String &setting, uint32 input) {
switch (input) {
case kDirectionalInputThumbstick:
ConfMan.set(setting, "thumbstick", _domain);
break;
case kDirectionalInputDpad:
ConfMan.set(setting, "dpad", _domain);
break;
default:
// default
ConfMan.removeKey(setting, _domain);
break;
}
}
#if TARGET_OS_IOS
uint32 IOS7OptionsWidget::loadTouchMode(const Common::String &setting, bool acceptDefault, uint32 defaultValue) {
if (!acceptDefault || ConfMan.hasKey(setting, _domain)) {
Common::String mode = ConfMan.get(setting, _domain);
if (mode == "direct") {
return kTouchModeDirect;
} else if (mode == "touchpad") {
return kTouchModeTouchpad;
} else {
return defaultValue;
}
} else {
return iOS7_isBigDevice() ? kTouchModeDirect : kTouchModeTouchpad;
}
}
void IOS7OptionsWidget::saveTouchMode(const Common::String &setting, uint32 mode) {
switch (mode) {
case kTouchModeDirect:
ConfMan.set(setting, "direct", _domain);
break;
case kTouchModeTouchpad:
ConfMan.set(setting, "touchpad", _domain);
break;
default:
// default
ConfMan.removeKey(setting, _domain);
break;
}
}
uint32 IOS7OptionsWidget::loadOrientation(const Common::String &setting, bool acceptDefault, uint32 defaultValue) {
if (!acceptDefault || ConfMan.hasKey(setting, _domain)) {
Common::String orientation = ConfMan.get(setting, _domain);
if (orientation == "auto") {
return kScreenOrientationAuto;
} else if (orientation == "portrait") {
return kScreenOrientationPortrait;
} else if (orientation == "landscape") {
return kScreenOrientationLandscape;
} else {
return defaultValue;
}
} else {
return kScreenOrientationAuto;
}
}
void IOS7OptionsWidget::saveOrientation(const Common::String &setting, uint32 orientation) {
switch (orientation) {
case kScreenOrientationAuto:
ConfMan.set(setting, "auto", _domain);
break;
case kScreenOrientationPortrait:
ConfMan.set(setting, "portrait", _domain);
break;
case kScreenOrientationLandscape:
ConfMan.set(setting, "landscape", _domain);
break;
default:
// default
ConfMan.removeKey(setting, _domain);
break;
}
}
#endif
void IOS7OptionsWidget::load() {
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
_gamepadControllerCheckbox->setState(ConfMan.getBool("gamepad_controller", _domain));
_gamepadControllerOpacitySlider->setValue(ConfMan.getInt("gamepad_controller_opacity", _domain));
_gamepadControllerOpacityLabel->setValue(_gamepadControllerOpacitySlider->getValue());
_gamepadControllerDirectionalInputPopUp->setSelectedTag(loadDirectionalInput("gamepad_controller_directional_input", !inAppDomain, kDirectionalInputThumbstick));
_gamepadControllerMinimalLayoutCheckbox->setState(ConfMan.getBool("gamepad_controller_minimal_layout", _domain));
_keyboardFnBarCheckbox->setState(ConfMan.getBool("keyboard_fn_bar", _domain));
#if TARGET_OS_IOS
if (inAppDomain) {
_preferredTouchModeMenusPopUp->setSelectedTag(loadTouchMode("touch_mode_menus", !inAppDomain, kTouchModeDirect));
}
_preferredTouchMode2DGamesPopUp->setSelectedTag(loadTouchMode("touch_mode_2d_games", !inAppDomain, kTouchModeTouchpad));
_preferredTouchMode3DGamesPopUp->setSelectedTag(loadTouchMode("touch_mode_3d_games", !inAppDomain, kTouchModeDirect));
if (inAppDomain) {
_orientationMenusPopUp->setSelectedTag(loadOrientation("orientation_menus", !inAppDomain, kScreenOrientationAuto));
}
_orientationGamesPopUp->setSelectedTag(loadOrientation("orientation_games", !inAppDomain, kScreenOrientationAuto));
_onscreenCheckbox->setState(ConfMan.getBool("onscreen_control", _domain));
#endif
}
bool IOS7OptionsWidget::save() {
#if TARGET_OS_IOS
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
#endif
if (_enabled) {
ConfMan.setBool("gamepad_controller", _gamepadControllerCheckbox->getState(), _domain);
ConfMan.setInt("gamepad_controller_opacity", _gamepadControllerOpacitySlider->getValue(), _domain);
ConfMan.setInt("gamepad_controller_directional_input", _gamepadControllerDirectionalInputPopUp->getSelectedTag(), _domain);
ConfMan.setBool("gamepad_controller_minimal_layout", _gamepadControllerMinimalLayoutCheckbox->getState(), _domain);
ConfMan.setBool("keyboard_fn_bar", _keyboardFnBarCheckbox->getState(), _domain);
#if TARGET_OS_IOS
if (inAppDomain) {
saveTouchMode("touch_mode_menus", _preferredTouchModeMenusPopUp->getSelectedTag());
}
saveTouchMode("touch_mode_2d_games", _preferredTouchMode2DGamesPopUp->getSelectedTag());
saveTouchMode("touch_mode_3d_games", _preferredTouchMode3DGamesPopUp->getSelectedTag());
if (inAppDomain) {
saveOrientation("orientation_menus", _orientationMenusPopUp->getSelectedTag());
}
saveOrientation("orientation_games", _orientationGamesPopUp->getSelectedTag());
ConfMan.setBool("onscreen_control", _onscreenCheckbox->getState(), _domain);
#endif
} else {
ConfMan.removeKey("gamepad_controller", _domain);
ConfMan.removeKey("gamepad_controller_opacity", _domain);
ConfMan.removeKey("gamepad_controller_directional_input", _domain);
ConfMan.removeKey("gamepad_controller_minimal_layout", _domain);
#if TARGET_OS_IOS
if (inAppDomain) {
ConfMan.removeKey("touch_mode_menus", _domain);
}
ConfMan.removeKey("touch_mode_2d_games", _domain);
ConfMan.removeKey("touch_mode_3d_games", _domain);
ConfMan.removeKey("keyboard_fn_bar", _domain);
if (inAppDomain) {
ConfMan.removeKey("orientation_menus", _domain);
}
ConfMan.removeKey("orientation_games", _domain);
ConfMan.removeKey("onscreen_control", _domain);
#endif
}
return true;
}
bool IOS7OptionsWidget::hasKeys() {
bool hasKeys = ConfMan.hasKey("gamepad_controller", _domain) ||
ConfMan.hasKey("gamepad_controller_opacity", _domain) ||
ConfMan.hasKey("gamepad_controller_directional_input", _domain) ||
ConfMan.hasKey("gamepad_controller_minimal_layout", _domain) ||
ConfMan.hasKey("touch_mode_menus", _domain) ||
ConfMan.hasKey("touch_mode_2d_games", _domain) ||
ConfMan.hasKey("touch_mode_3d_games", _domain);
#if TARGET_OS_IOS
hasKeys = hasKeys || (_domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain) && ConfMan.hasKey("orientation_menus", _domain)) ||
ConfMan.hasKey("orientation_games", _domain) ||
ConfMan.hasKey("onscreen_control", _domain);
#endif
return hasKeys;
}
void IOS7OptionsWidget::setEnabled(bool e) {
_enabled = e;
#if TARGET_OS_IOS
_onscreenCheckbox->setEnabled(e);
#if __IPHONE_15_0
// On-screen controls (virtual controller is supported in iOS 15 and later)
if (@available(iOS 15.0, *)) {
_gamepadControllerCheckbox->setEnabled(e);
_gamepadControllerDirectionalInputPopUp->setEnabled(e);
_gamepadControllerOpacityDesc->setEnabled(e);
_gamepadControllerOpacitySlider->setEnabled(e);
_gamepadControllerOpacityLabel->setEnabled(e);
_gamepadControllerMinimalLayoutCheckbox->setEnabled(e);
} else {
_gamepadControllerCheckbox->setEnabled(false);
_gamepadControllerDirectionalInputPopUp->setEnabled(false);
_gamepadControllerOpacityDesc->setEnabled(false);
_gamepadControllerOpacitySlider->setEnabled(false);
_gamepadControllerOpacityLabel->setEnabled(false);
_gamepadControllerMinimalLayoutCheckbox->setEnabled(false);
}
#endif /* __IPHONE_15_0 */
#else /* TARGET_OS_IOS */
_gamepadControllerCheckbox->setEnabled(false);
_gamepadControllerDirectionalInputDesc->setEnabled(false);
_gamepadControllerDirectionalInputPopUp->setEnabled(false);
_gamepadControllerOpacityDesc->setEnabled(false);
_gamepadControllerOpacitySlider->setEnabled(false);
_gamepadControllerOpacityLabel->setEnabled(false);
_gamepadControllerMinimalLayoutCheckbox->setEnabled(false);
#endif /* TARGET_OS_IOS */
_keyboardFnBarCheckbox->setEnabled(e);
#if TARGET_OS_IOS
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
if (inAppDomain) {
_preferredTouchModeMenusDesc->setEnabled(e);
_preferredTouchModeMenusPopUp->setEnabled(e);
}
_preferredTouchMode2DGamesDesc->setEnabled(e);
_preferredTouchMode2DGamesPopUp->setEnabled(e);
_preferredTouchMode3DGamesDesc->setEnabled(e);
_preferredTouchMode3DGamesPopUp->setEnabled(e);
if (inAppDomain) {
_orientationMenusDesc->setEnabled(e);
_orientationMenusPopUp->setEnabled(e);
}
_orientationGamesDesc->setEnabled(e);
_orientationGamesPopUp->setEnabled(e);
#endif
}
GUI::OptionsContainerWidget *OSystem_iOS7::buildBackendOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
return new IOS7OptionsWidget(boss, name, target);
}
void OSystem_iOS7::registerDefaultSettings(const Common::String &target) const {
ConfMan.registerDefault("gamepad_controller", false);
ConfMan.registerDefault("gamepad_controller_opacity", 6);
ConfMan.registerDefault("gamepad_controller_directional_input", kDirectionalInputThumbstick);
ConfMan.registerDefault("gamepad_controller_minimal_layout", false);
ConfMan.registerDefault("touch_mode_menus", "direct");
ConfMan.registerDefault("touch_mode_2d_games", "touchpad");
ConfMan.registerDefault("touch_mode_3d_games", "gamepad");
ConfMan.registerDefault("touch_mode_menus", "direct");
ConfMan.registerDefault("touch_mode_2d_games", "touchpad");
ConfMan.registerDefault("touch_mode_3d_games", "gamepad");
ConfMan.registerDefault("keyboard_fn_bar", isiOSAppOnMac() ? false : true);
#if TARGET_OS_IOS
ConfMan.registerDefault("orientation_menus", "auto");
ConfMan.registerDefault("orientation_games", "auto");
ConfMan.registerDefault("onscreen_control", isiOSAppOnMac() ? false : true);
#endif
}
void OSystem_iOS7::applyBackendSettings() {
virtualController(ConfMan.getBool("gamepad_controller"));
// _currentTouchMode is applied by the graphic manager
#if TARGET_OS_IOS
applyOrientationSettings();
updateTouchMode();
if (isKeyboardShown()) {
setShowKeyboard(false);
setShowKeyboard(true);
}
#endif
}
#if TARGET_OS_IOS
void OSystem_iOS7::applyOrientationSettings() {
const Common::String activeDomain = ConfMan.getActiveDomainName();
const bool inAppDomain = activeDomain.empty() ||
activeDomain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
Common::String setting;
if (inAppDomain) {
setting = "orientation_menus";
} else {
setting = "orientation_games";
}
Common::String orientation = ConfMan.get(setting);
if (orientation == "portrait") {
setSupportedScreenOrientation(kScreenOrientationPortrait);
} else if (orientation == "landscape") {
setSupportedScreenOrientation(kScreenOrientationLandscape);
} else {
setSupportedScreenOrientation(kScreenOrientationAuto);
}
}
#endif
void OSystem_iOS7::applyTouchSettings(bool _3dMode, bool overlayShown) {
#if TARGET_OS_IOS
Common::String setting;
Common::String defaultMode;
if (overlayShown) {
setting = "touch_mode_menus";
defaultMode = "direct";
} else if (_3dMode) {
setting = "touch_mode_3d_games";
defaultMode = "direct";
} else {
setting = "touch_mode_2d_games";
defaultMode = "touchpad";
}
Common::String preferredTouchMode = ConfMan.get(setting);
if (preferredTouchMode == "direct") {
_currentTouchMode = kTouchModeDirect;
} else if (preferredTouchMode == "touchpad") {
_currentTouchMode = kTouchModeTouchpad;
} else {
_currentTouchMode = kTouchModeTouchpad;
}
updateTouchMode();
#else
(void)_3dMode;
(void)overlayShown;
#endif
}
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