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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/platform/ios7/ios7_scummvm_view_controller.h"
#include "backends/platform/ios7/ios7_app_delegate.h"
#include "backends/platform/ios7/ios7_video.h"
@implementation iOS7ScummVMViewController
- (id)init {
self = [super init];
#if TARGET_OS_IOS
self->currentOrientation = UIInterfaceOrientationUnknown;
#endif
return self;
}
- (BOOL)prefersStatusBarHidden {
return YES;
}
- (BOOL)prefersHomeIndicatorAutoHidden {
return YES;
}
- (BOOL)prefersPointerLocked {
/* This hides the OS cursor so ScummVM has to draw one */
return YES;
}
#if TARGET_OS_IOS
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
return UIRectEdgeAll;
}
- (UIInterfaceOrientation)interfaceOrientation {
if (@available(iOS 13.0, *)) {
return [[[[self view] window] windowScene] interfaceOrientation];
} else {
return [[UIApplication sharedApplication] statusBarOrientation];
}
}
- (UIInterfaceOrientation)currentOrientation {
return currentOrientation;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return [[iOS7AppDelegate iPhoneView] supportedScreenOrientations];
}
-(void) updateCurrentOrientation {
UIInterfaceOrientation interfaceOrientation = [self interfaceOrientation];
if (interfaceOrientation != UIInterfaceOrientationUnknown)
[self setCurrentOrientation: interfaceOrientation];
}
-(void) setCurrentOrientation:(UIInterfaceOrientation)orientation {
if (orientation != currentOrientation) {
currentOrientation = orientation;
[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:currentOrientation];
}
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
UIInterfaceOrientation orientation = [self interfaceOrientation];
if (orientation != UIInterfaceOrientationUnknown && orientation != currentOrientation) {
currentOrientation = orientation;
[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:orientation];
}
}
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
// In iOS 16, make sure that the current orientation is updated when the
// function viewWillTransitionToSize is called to make sure it's updated
// when the adjustViewFrameForSafeArea is called. This makes sure that the
// screen size is updated correctly when forcing the orientation based on
// the backend user setting.
UIInterfaceOrientation orientationAfter = [self interfaceOrientation];
if (orientationAfter != UIInterfaceOrientationUnknown) {
[self setCurrentOrientation:orientationAfter];
}
// In iOS 15 (and below), set the current orientation when the transition
// animation finishes to make sure that the interface orientation has been
// updated to make sure the virtual controller is connected/disconnected
// properly based on the orientation.
[coordinator animateAlongsideTransition:nil completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
UIInterfaceOrientation orientation = [self interfaceOrientation];
if (orientation != UIInterfaceOrientationUnknown) {
[self setCurrentOrientation:orientation];
if (@available(iOS 11.0, *)) {
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
}
}];
}
#endif
@end
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