File: 3ds-provider.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"

#if defined(DYNAMIC_MODULES) && defined(__3DS__)

#include "backends/plugins/3ds/3ds-provider.h"
#include "backends/plugins/elf/arm-loader.h"

#include "common/debug.h"

#include <3ds.h>

extern uint32 __end__; // End of the main program in memory. Set by the linker.

static uint32 alignUp(uint32 ptr, uint32 align) {
	return (ptr + align - 1) & ~(align - 1);
}

class CTRDLObject : public ARMDLObject {
protected:
	static const uint32 kPageSize = 0x1000;

	uint32 _segmentHeapAddress;

	void flushDataCache(void *ptr, uint32 len) const override {
		svcFlushProcessDataCache(CUR_PROCESS_HANDLE, (uint32)ptr, len);
	}

	void protectMemory(void *ptr, uint32 len, int prot) const override {
		debug(2, "elfloader: Protecting memory at %p, len %d with %d", ptr, len, prot);

		uint32 ctrFlags = 0;
		if (prot & PF_R) ctrFlags |= MEMPERM_READ;
		if (prot & PF_W) ctrFlags |= MEMPERM_WRITE;
		if (prot & PF_X) ctrFlags |= MEMPERM_EXECUTE;

		// The kernel expects the range to be aligned to page boundaries
		len = alignUp(len, kPageSize);

		Handle currentHandle;
		svcDuplicateHandle(&currentHandle, CUR_PROCESS_HANDLE);
		svcControlProcessMemory(currentHandle, (uint32)ptr, 0, len, MEMOP_PROT, ctrFlags);
		svcCloseHandle(currentHandle);
	}
};

Plugin *CTRPluginProvider::createPlugin(const Common::FSNode &node) const {
	return new TemplatedELFPlugin<CTRDLObject>(node.getPath());
}

#endif // defined(DYNAMIC_MODULES) && defined(__3DS__)