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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// For _tcscpy
#define FORBIDDEN_SYMBOL_EXCEPTION_strcpy
// We cannot use common/scummsys.h directly as it will include
// windows.h and we need to do it by hand to allow excluded functions
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#if defined(WIN32) && defined(USE_TASKBAR)
// HACK: To get __MINGW64_VERSION_foo defines we need to manually include
// _mingw.h in this file because we do not include any system headers at this
// point on purpose. The defines are required to detect whether this is a
// classic MinGW toolchain or a MinGW-w64 based one.
#if defined(__MINGW32__)
#include <_mingw.h>
#endif
// Needed for taskbar functions
// HACK: MinGW-w64 based toolchains include the symbols we require in their
// headers. The 32 bit incarnation only defines __MINGW32__. This leads to
// build breakage due to clashes with our compat header. Luckily MinGW-w64
// based toolchains define __MINGW64_VERSION_foo macros inside _mingw.h,
// which is included from all system headers. Thus we abuse that to detect
// them.
#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
#include "backends/taskbar/win32/mingw-compat.h"
#else
// We use functionality introduced with Win7 in this file.
// To assure that including the respective system headers gives us all
// required definitions we set Win7 as minimum version we target.
// See: https://docs.microsoft.com/en-us/windows/win32/winprog/using-the-windows-headers#macros-for-conditional-declarations
#include <sdkddkver.h>
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_WIN7
#include <windows.h>
#endif
#include <shlobj.h>
#include <tchar.h>
#include "common/scummsys.h"
#include "backends/taskbar/win32/win32-taskbar.h"
#include "backends/platform/sdl/win32/win32-window.h"
#include "backends/platform/sdl/win32/win32_wrapper.h"
#include "common/textconsole.h"
// System.Title property key, values taken from https://docs.microsoft.com/en-us/windows/win32/properties/props-system-title
const PROPERTYKEY PKEY_Title = { /* fmtid = */ { 0xF29F85E0, 0x4FF9, 0x1068, { 0xAB, 0x91, 0x08, 0x00, 0x2B, 0x27, 0xB3, 0xD9 } }, /* propID = */ 2 };
Win32TaskbarManager::Win32TaskbarManager(SdlWindow_Win32 *window) : _window(window), _taskbar(nullptr), _count(0), _icon(nullptr) {
CoInitialize(nullptr);
// Do nothing if not running on Windows 7 or later
if (!Win32::confirmWindowsVersion(6, 1))
return;
// Try creating instance (on fail, _taskbar will contain NULL)
HRESULT hr = CoCreateInstance(CLSID_TaskbarList,
nullptr,
CLSCTX_INPROC_SERVER,
IID_ITaskbarList3,
reinterpret_cast<void **> (&(_taskbar)));
if (SUCCEEDED(hr)) {
// Initialize taskbar object
if (FAILED(_taskbar->HrInit())) {
_taskbar->Release();
_taskbar = nullptr;
}
} else {
warning("[Win32TaskbarManager::init] Cannot create taskbar instance");
}
}
Win32TaskbarManager::~Win32TaskbarManager() {
if (_taskbar)
_taskbar->Release();
_taskbar = nullptr;
if (_icon)
DestroyIcon(_icon);
CoUninitialize();
}
void Win32TaskbarManager::setOverlayIcon(const Common::String &name, const Common::String &description) {
//warning("[Win32TaskbarManager::setOverlayIcon] Setting overlay icon to: %s (%s)", name.c_str(), description.c_str());
if (_taskbar == nullptr)
return;
if (name.empty()) {
_taskbar->SetOverlayIcon(_window->getHwnd(), nullptr, L"");
return;
}
// Compute full icon path
Common::Path iconPath = getIconPath(name, ".ico");
if (iconPath.empty())
return;
TCHAR *tIconPath = Win32::stringToTchar(iconPath.toString(Common::Path::kNativeSeparator));
HICON pIcon = (HICON)::LoadImage(nullptr, tIconPath, IMAGE_ICON, 16, 16, LR_LOADFROMFILE);
free(tIconPath);
if (!pIcon) {
warning("[Win32TaskbarManager::setOverlayIcon] Cannot load icon!");
return;
}
// Sets the overlay icon
LPWSTR desc = Win32::ansiToUnicode(description.c_str());
_taskbar->SetOverlayIcon(_window->getHwnd(), pIcon, desc);
DestroyIcon(pIcon);
free(desc);
}
void Win32TaskbarManager::setProgressValue(int completed, int total) {
if (_taskbar == nullptr)
return;
_taskbar->SetProgressValue(_window->getHwnd(), completed, total);
}
void Win32TaskbarManager::setProgressState(TaskbarProgressState state) {
if (_taskbar == nullptr)
return;
_taskbar->SetProgressState(_window->getHwnd(), (TBPFLAG)state);
}
void Win32TaskbarManager::setCount(int count) {
if (_taskbar == nullptr)
return;
if (count == 0) {
_taskbar->SetOverlayIcon(_window->getHwnd(), nullptr, L"");
return;
}
// FIXME: This isn't really nice and could use a cleanup.
// The only good thing is that it doesn't use GDI+
// and thus does not have a dependency on it,
// with the downside of being a lot more ugly.
// Maybe replace it by a Graphic::Surface, use
// ScummVM font drawing and extract the contents at
// the end?
if (_count != count || _icon == nullptr) {
// Cleanup previous icon
_count = count;
if (_icon)
DestroyIcon(_icon);
Common::String countString = (count < 100 ? Common::String::format("%d", count) : "9+");
// Create transparent background
BITMAPV5HEADER bi;
ZeroMemory(&bi, sizeof(BITMAPV5HEADER));
bi.bV5Size = sizeof(BITMAPV5HEADER);
bi.bV5Width = 16;
bi.bV5Height = 16;
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_RGB;
// Set 32 BPP alpha format
bi.bV5RedMask = 0x00FF0000;
bi.bV5GreenMask = 0x0000FF00;
bi.bV5BlueMask = 0x000000FF;
bi.bV5AlphaMask = 0xFF000000;
// Get DC
HDC hdc;
hdc = GetDC(nullptr);
HDC hMemDC = CreateCompatibleDC(hdc);
ReleaseDC(nullptr, hdc);
// Create a bitmap mask
HBITMAP hBitmapMask = CreateBitmap(16, 16, 1, 1, nullptr);
// Create the DIB section with an alpha channel
void *lpBits;
HBITMAP hBitmap = CreateDIBSection(hdc, (BITMAPINFO *)&bi, DIB_RGB_COLORS, (void **)&lpBits, nullptr, 0);
HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemDC, hBitmap);
// Load the icon background
HICON hIconBackground = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(1002 /* IDI_COUNT */));
DrawIconEx(hMemDC, 0, 0, hIconBackground, 16, 16, 0, nullptr, DI_NORMAL);
DeleteObject(hIconBackground);
// Draw the count
LOGFONT lFont;
memset(&lFont, 0, sizeof(LOGFONT));
lFont.lfHeight = 10;
lFont.lfWeight = FW_BOLD;
lFont.lfItalic = 1;
_tcscpy(lFont.lfFaceName, TEXT("Arial"));
HFONT hFont = CreateFontIndirect(&lFont);
SelectObject(hMemDC, hFont);
RECT rect;
SetRect(&rect, 4, 4, 12, 12);
SetTextColor(hMemDC, RGB(48, 48, 48));
SetBkMode(hMemDC, TRANSPARENT);
TCHAR *tCountString = Win32::stringToTchar(countString);
DrawText(hMemDC, tCountString, -1, &rect, DT_NOCLIP|DT_CENTER);
free(tCountString);
// Set the text alpha to fully opaque (we consider the data inside the text rect)
DWORD *lpdwPixel = (DWORD *)lpBits;
for (int x = 3; x < 12; x++) {
for(int y = 3; y < 12; y++) {
unsigned char *p = (unsigned char *)(lpdwPixel + x * 16 + y);
if (p[0] != 0 && p[1] != 0 && p[2] != 0)
p[3] = 255;
}
}
// Cleanup DC
DeleteObject(hFont);
SelectObject(hMemDC, hOldBitmap);
DeleteDC(hMemDC);
// Prepare our new icon
ICONINFO ii;
ii.fIcon = FALSE;
ii.xHotspot = 0;
ii.yHotspot = 0;
ii.hbmMask = hBitmapMask;
ii.hbmColor = hBitmap;
_icon = CreateIconIndirect(&ii);
DeleteObject(hBitmap);
DeleteObject(hBitmapMask);
if (!_icon) {
warning("[Win32TaskbarManager::setCount] Cannot create icon for count");
return;
}
}
// Sets the overlay icon
LPWSTR desc = Win32::ansiToUnicode(Common::String::format("Found games: %d", count).c_str());
_taskbar->SetOverlayIcon(_window->getHwnd(), _icon, desc);
free(desc);
}
void Win32TaskbarManager::addRecent(const Common::String &name, const Common::String &description) {
//warning("[Win32TaskbarManager::addRecent] Adding recent list entry: %s (%s)", name.c_str(), description.c_str());
if (_taskbar == nullptr)
return;
// ANSI version doesn't seem to work correctly with Win7 jump lists, so explicitly use Unicode interface.
IShellLinkW *link;
// Get the ScummVM executable path.
WCHAR path[MAX_PATH];
GetModuleFileNameW(nullptr, path, MAX_PATH);
// Create a shell link.
if (SUCCEEDED(CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC, IID_IShellLinkW, reinterpret_cast<void **> (&link)))) {
// Convert game name and description to Unicode.
LPWSTR game = Win32::ansiToUnicode(name.c_str());
LPWSTR desc = Win32::ansiToUnicode(description.c_str());
// Set link properties.
link->SetPath(path);
link->SetArguments(game);
Common::Path iconPath = getIconPath(name, ".ico");
if (iconPath.empty()) {
link->SetIconLocation(path, 0); // No game-specific icon available
} else {
LPWSTR icon = Win32::ansiToUnicode(iconPath.toString(Common::Path::kNativeSeparator).c_str());
link->SetIconLocation(icon, 0);
free(icon);
}
// The link's display name must be set via property store.
IPropertyStore* propStore;
HRESULT hr = link->QueryInterface(IID_IPropertyStore, reinterpret_cast<void **> (&(propStore)));
if (SUCCEEDED(hr)) {
PROPVARIANT pv;
pv.vt = VT_LPWSTR;
pv.pwszVal = desc;
hr = propStore->SetValue(PKEY_Title, pv);
propStore->Commit();
propStore->Release();
}
// SHAddToRecentDocs will cause the games to be added to the Recent list, allowing the user to pin them.
SHAddToRecentDocs(SHARD_LINK, link);
link->Release();
free(game);
free(desc);
}
}
void Win32TaskbarManager::notifyError() {
setProgressState(Common::TaskbarManager::kTaskbarError);
setProgressValue(1, 1);
}
void Win32TaskbarManager::clearError() {
setProgressState(kTaskbarNoProgress);
}
#endif
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