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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef COMMON_CALLBACK_H
#define COMMON_CALLBACK_H
namespace Common {
/**
* @defgroup common_callback Callbacks
* @ingroup common
*
* @brief Callback class templates.
* @{
*/
/**
* BaseCallback<S> is a simple base class for object-oriented callbacks.
*
* Object-oriented callbacks are callbacks that know the exact instance
* of the method that must be called.
*
* For backward compatibility purposes, GlobalFunctionCallback is available,
* which is BaseCallback<void *>, so it can be used with global C-like
* functions too.
*
* \<S\> is the type that is passed to operator() of this callback.
* This allows you to specify that you accept a callback that wants
* to receive an \<S\> object.
*/
template<typename S = void *> class BaseCallback {
public:
BaseCallback() {}
virtual ~BaseCallback() {}
virtual void operator()(S data) = 0; /*!< Type of the object passed to the operator. */
};
/**
* GlobalFunctionCallback<T> is a simple wrapper for global C functions.
*
* If a method accepts BaseCallback<T>, you can
* pass your C function by passing
* new GlobalFunctionCallback<T>(yourFunction)
*/
template<typename T> class GlobalFunctionCallback: public BaseCallback<T> {
typedef void(*GlobalFunction)(T result);
GlobalFunction _callback;
public:
GlobalFunctionCallback(GlobalFunction cb): _callback(cb) {}
virtual ~GlobalFunctionCallback() {}
virtual void operator()(T data) { /*!< C function passed to the operator. */
if (_callback) _callback(data);
}
};
/**
* Callback<T, S> implements an object-oriented callback.
*
* \<T\> stands for a class whose method you want to call.
* \<S\> is the type of the object passed to operator().
*
* So, if you have void MyClass::myMethod(AnotherClass) method,
* the corresponding callback is Callback<MyClass, AnotherClass>.
* You can create it in the following way:
* @code
* new Callback<MyClass, AnotherClass>(
* pointerToMyClassObject,
* &MyClass::myMethod
* )
* @endcode
*/
template<class T, typename S = void *> class Callback: public BaseCallback<S> {
protected:
typedef void(T::*TMethod)(S);
T *_object;
TMethod _method;
public:
Callback(T *object, TMethod method): _object(object), _method(method) {}
virtual ~Callback() {}
void operator()(S data) { (_object->*_method)(data); } /*!< Type of the object passed to the operator. */
};
/**
* CallbackBridge<T, OS, S> allows you to chain callbacks.
*
* CallbackBridge keeps a pointer to BaseCallback<OS>.
* When its operator() is called, it passes this pointer
* along with the actual data (of type \<S\>) to the method
* of \<T\> class.
*
* This is needed when you have to call a callback only
* when your own callback is called. So, your callback
* is "inner" and the other one is "outer".
*
* CallbackBridge implements the "inner" one and calls
* the method you wanted. It passes the "outer", so you
* can call it from your method. You can ignore it, but
* probably there is no point in using CallbackBridge then.
*
* So, if you receive a BaseCallback<SomeClass> callback
* and you want to call it from your MyClass::myMethod method,
* you should create CallbackBridge<MyClass, SomeClass, S>,
* where \<S\> is the data type you want to receive in MyClass::myMethod.
*
* You can create it in the following way:
* new Callback<MyClass, SomeClass, AnotherClass>(
* pointerToMyClassObject,
* &MyClass::myMethod,
* outerCallback
* )
* where `outerCallback` is BaseCallback<SomeClass> and `myMethod` is:
* void MyClass::myMethod(BaseCallback<SomeClass> *, AnotherClass)
*/
template<class T, typename OS, typename S = void *> class CallbackBridge: public BaseCallback<S> {
typedef void(T::*TCallbackMethod)(BaseCallback<OS> *, S);
T *_object;
TCallbackMethod _method;
BaseCallback<OS> *_outerCallback;
public:
CallbackBridge(T *object, TCallbackMethod method, BaseCallback<OS> *outerCallback):
_object(object), _method(method), _outerCallback(outerCallback) {}
virtual ~CallbackBridge() {}
void operator()(S data) { (_object->*_method)(_outerCallback, data); } /*!< Type of the object passed to the operator. */
};
/** @} */
} // End of namespace Common
#endif
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