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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* This code is heavily based on the Pluto code base. Copyright below
*/
/* Tamed Pluto - Heavy-duty persistence for Lua
* Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public
* domain. People making use of this software as part of an application
* are politely requested to email the author at sneftel@gmail.com
* with a brief description of the application, primarily to satisfy his
* curiosity.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Instrumented by Stefan Reich (info@luaos.net)
* for Mobile Lua (http://luaos.net/pages/mobile-lua.php)
*/
#include "lua_persistence.h"
#include "double_serialization.h"
#include "lua_persistence_util.h"
#include "common/stream.h"
#include "lobject.h"
#include "lstate.h"
#include "lgc.h"
namespace Lua {
#define PERMANENT_TYPE 101
struct SerializationInfo {
lua_State *luaState;
Common::WriteStream *writeStream;
uint counter;
};
static void persist(SerializationInfo *info);
static void persistBoolean(SerializationInfo *info);
static void persistNumber(SerializationInfo *info);
static void persistString(SerializationInfo *info);
static void persistTable(SerializationInfo *info);
static void persistFunction(SerializationInfo *info);
static void persistThread(SerializationInfo *info);
static void persistProto(SerializationInfo *info);
static void persistUpValue(SerializationInfo *info);
static void persistUserData(SerializationInfo *info);
void persistLua(lua_State *luaState, Common::WriteStream *writeStream) {
SerializationInfo info;
info.luaState = luaState;
info.writeStream = writeStream;
info.counter = 1u;
// The process starts with the lua stack as follows:
// >>>>> permTbl rootObj
// That's the table of permanents and the root object to be serialized
// Make sure there is enough room on the stack
lua_checkstack(luaState, 4);
assert(lua_gettop(luaState) == 2);
// And that the root isn't nil
assert(!lua_isnil(luaState, 2));
// Create a table to hold indexes of everything that's serialized
// This allows us to only serialize an object once
// Every other time, just reference the index
lua_newtable(luaState);
// >>>>> permTbl rootObj indexTbl
// Now we're going to make the table weakly keyed. This prevents the
// GC from visiting it and trying to mark things it doesn't want to
// mark in tables, e.g. upvalues. All objects in the table are
// a priori reachable, so it doesn't matter that we do this.
// Create the metatable
lua_newtable(luaState);
// >>>>> permTbl rootObj indexTbl metaTbl
lua_pushstring(luaState, "__mode");
// >>>>> permTbl rootObj indexTbl metaTbl "__mode"
lua_pushstring(luaState, "k");
// >>>>> permTbl rootObj indexTbl metaTbl "__mode" "k"
lua_settable(luaState, 4);
// >>>>> permTbl rootObj indexTbl metaTbl
lua_setmetatable(luaState, 3);
// >>>>> permTbl rootObj indexTbl
// Swap the indexTable and the rootObj
lua_insert(luaState, 2);
// >>>>> permTbl indexTbl rootObj
// Serialize the root recursively
persist(&info);
// Return the stack back to the original state
lua_remove(luaState, 2);
// >>>>> permTbl rootObj
}
static void persist(SerializationInfo *info) {
// The stack can potentially have many things on it
// The object we want to serialize is the item on the top of the stack
// >>>>> permTbl indexTbl rootObj ...... obj
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 2);
// If the object has already been written, don't write it again
// Instead write the index of the object from the indexTbl
// Check the indexTbl
lua_pushvalue(info->luaState, -1);
// >>>>> permTbl indexTbl rootObj ...... obj obj
lua_rawget(info->luaState, 2);
// >>>>> permTbl indexTbl rootObj ...... obj ?index?
// If the index isn't nil, the object has already been written
if (!lua_isnil(info->luaState, -1)) {
// Write out a flag that indicates that it's an index
info->writeStream->writeByte(0);
// Retrieve the index from the stack
uint *index = (uint *)lua_touserdata(info->luaState, -1);
// Write out the index
info->writeStream->writeUint32LE(*index);
// Pop the index off the stack
lua_pop(info->luaState, 1);
return;
}
// Pop the index/nil off the stack
lua_pop(info->luaState, 1);
// If the obj itself is nil, we represent it as an index of 0
if (lua_isnil(info->luaState, -1)) {
// Write out a flag that indicates that it's an index
info->writeStream->writeByte(0);
// Write out the index
info->writeStream->writeUint32LE(0);
return;
}
// Write out a flag that indicates that this is a real object
info->writeStream->writeByte(1);
// Add the object to the indexTbl
lua_pushvalue(info->luaState, -1);
// >>>>> permTbl indexTbl rootObj ...... obj obj
uint *ref = (uint *)lua_newuserdata(info->luaState, sizeof(uint));
*ref = ++(info->counter);
// >>>>> permTbl indexTbl rootObj ...... obj obj index
lua_rawset(info->luaState, 2);
// >>>>> permTbl indexTbl rootObj ...... obj
// Write out the index
info->writeStream->writeUint32LE(info->counter);
// Objects that are in the permanents table are serialized in a special way
lua_pushvalue(info->luaState, -1);
// >>>>> permTbl indexTbl rootObj ...... obj obj
lua_gettable(info->luaState, 1);
// >>>>> permTbl indexTbl rootObj ...... obj obj ?permKey?
if (!lua_isnil(info->luaState, -1)) {
// Write out the type
info->writeStream->writeSint32LE(PERMANENT_TYPE);
// Serialize the key
persist(info);
// Pop the key off the stack
lua_pop(info->luaState, 1);
return;
}
// Pop the nil off the stack
lua_pop(info->luaState, 1);
// Query the type of the object
int objType = lua_type(info->luaState, -1);
// Write it out
info->writeStream->writeSint32LE(objType);
// Serialize the object by its type
switch (objType) {
case LUA_TBOOLEAN:
persistBoolean(info);
break;
case LUA_TLIGHTUSERDATA:
// You can't serialize a pointer
// It would be meaningless on the next run
assert(0);
break;
case LUA_TNUMBER:
persistNumber(info);
break;
case LUA_TSTRING:
persistString(info);
break;
case LUA_TTABLE:
persistTable(info);
break;
case LUA_TFUNCTION:
persistFunction(info);
break;
case LUA_TTHREAD:
persistThread(info);
break;
case LUA_TPROTO:
persistProto(info);
break;
case LUA_TUPVAL:
persistUpValue(info);
break;
case LUA_TUSERDATA:
persistUserData(info);
break;
default:
assert(0);
}
}
static void persistBoolean(SerializationInfo *info) {
int value = lua_toboolean(info->luaState, -1);
info->writeStream->writeSint32LE(value);
}
static void persistNumber(SerializationInfo *info) {
lua_Number value = lua_tonumber(info->luaState, -1);
Util::SerializedDouble serializedValue(Util::encodeDouble(value));
info->writeStream->writeUint32LE(serializedValue.significandOne);
info->writeStream->writeUint32LE(serializedValue.signAndSignificandTwo);
info->writeStream->writeSint16LE(serializedValue.exponent);
}
static void persistString(SerializationInfo *info) {
// Hard cast to a uint32 to force size_t to an explicit size
// *Theoretically* this could truncate, but if we have a 4gb string, we have bigger problems
uint32 length = static_cast<uint32>(lua_strlen(info->luaState, -1));
info->writeStream->writeUint32LE(length);
const char *str = lua_tostring(info->luaState, -1);
info->writeStream->write(str, length);
}
/* Choose whether to do a regular or special persistence based on an object's
* metatable. "default" is whether the object, if it doesn't have a __persist
* entry, is literally persistable or not.
* Pushes the unpersist closure and returns true if special persistence is
* used. */
static bool serializeSpecialObject(SerializationInfo *info, bool defaction) {
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 4);
// Check whether we should persist literally, or via the __persist metafunction
if (!lua_getmetatable(info->luaState, -1)) {
if (defaction) {
// Write out a flag declaring that the object isn't special and should be persisted normally
info->writeStream->writeSint32LE(0);
return false;
} else {
lua_pushstring(info->luaState, "Type not literally persistable by default");
lua_error(info->luaState);
return false; // Not reached
}
}
// >>>>> permTbl indexTbl ...... obj metaTbl
lua_pushstring(info->luaState, "__persist");
// >>>>> permTbl indexTbl rootObj ...... obj metaTbl "__persist"
lua_rawget(info->luaState, -2);
// >>>>> permTbl indexTbl ...... obj metaTbl ?__persist?
if (lua_isnil(info->luaState, -1)) {
// >>>>> permTbl indexTbl ...... obj metaTbl nil
lua_pop(info->luaState, 2);
// >>>>> permTbl indexTbl ...... obj
if (defaction) {
// Write out a flag declaring that the object isn't special and should be persisted normally
info->writeStream->writeSint32LE(0);
return false;
} else {
lua_pushstring(info->luaState, "Type not literally persistable by default");
lua_error(info->luaState);
return false; // Return false
}
} else if (lua_isboolean(info->luaState, -1)) {
// >>>>> permTbl indexTbl ...... obj metaTbl bool
if (lua_toboolean(info->luaState, -1)) {
// Write out a flag declaring that the object isn't special and should be persisted normally
info->writeStream->writeSint32LE(0);
// >>>>> permTbl indexTbl ...... obj metaTbl true */
lua_pop(info->luaState, 2);
// >>>>> permTbl indexTbl ...... obj
return false;
} else {
lua_pushstring(info->luaState, "Metatable forbade persistence");
lua_error(info->luaState);
return false; // Not reached
}
} else if (!lua_isfunction(info->luaState, -1)) {
lua_pushstring(info->luaState, "__persist not nil, boolean, or function");
lua_error(info->luaState);
}
// >>>>> permTbl indexTbl ...... obj metaTbl __persist
lua_pushvalue(info->luaState, -3);
// >>>>> permTbl indexTbl ...... obj metaTbl __persist obj
// >>>>> permTbl indexTbl ...... obj metaTbl ?func?
if (!lua_isfunction(info->luaState, -1)) {
lua_pushstring(info->luaState, "__persist function did not return a function");
lua_error(info->luaState);
}
// >>>>> permTbl indexTbl ...... obj metaTbl func
// Write out a flag that the function exists
info->writeStream->writeSint32LE(1);
// Serialize the function
persist(info);
lua_pop(info->luaState, 2);
// >>>>> permTbl indexTbl ...... obj
return true;
}
static void persistTable(SerializationInfo *info) {
// >>>>> permTbl indexTbl ...... tbl
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 3);
// Test if the object needs special serialization
if (serializeSpecialObject(info, 1)) {
return;
}
// >>>>> permTbl indexTbl ...... tbl
// First, serialize the metatable (if any)
if (!lua_getmetatable(info->luaState, -1)) {
lua_pushnil(info->luaState);
}
// >>>>> permTbl indexTbl ...... tbl metaTbl/nil */
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... tbl
lua_pushnil(info->luaState);
// >>>>> permTbl indexTbl ...... tbl nil
// Now, persist all k/v pairs
while (lua_next(info->luaState, -2)) {
// >>>>> permTbl indexTbl ...... tbl k v */
lua_pushvalue(info->luaState, -2);
// >>>>> permTbl indexTbl ...... tbl k v k */
// Serialize the key
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... tbl k v */
// Serialize the value
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... tbl k */
}
// >>>>> permTbl indexTbl ...... tbl
// Terminate the list with a nil
lua_pushnil(info->luaState);
// >>>>> permTbl indexTbl ...... tbl
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... tbl
}
static void persistFunction(SerializationInfo *info) {
// >>>>> permTbl indexTbl ...... func
Closure *cl = clvalue(getObject(info->luaState, -1));
lua_checkstack(info->luaState, 2);
if (cl->c.isC) {
/* It's a C function. For now, we aren't going to allow
* persistence of C closures, even if the "C proto" is
* already in the permanents table. */
lua_pushstring(info->luaState, "Attempt to persist a C function");
lua_error(info->luaState);
} else {
// It's a Lua closure
// We don't really _NEED_ the number of upvals, but it'll simplify things a bit
info->writeStream->writeByte(cl->l.p->nups);
// Serialize the prototype
pushProto(info->luaState, cl->l.p);
// >>>>> permTbl indexTbl ...... func proto */
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... func
// Serialize upvalue values (not the upvalue objects themselves)
for (byte i = 0; i < cl->l.p->nups; i++) {
// >>>>> permTbl indexTbl ...... func
pushUpValue(info->luaState, cl->l.upvals[i]);
// >>>>> permTbl indexTbl ...... func upval
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... func
}
// >>>>> permTbl indexTbl ...... func
// Serialize function environment
lua_getfenv(info->luaState, -1);
// >>>>> permTbl indexTbl ...... func fenv
if (lua_equal(info->luaState, -1, LUA_GLOBALSINDEX)) {
// Function has the default fenv
// >>>>> permTbl indexTbl ...... func _G
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... func
lua_pushnil(info->luaState);
// >>>>> permTbl indexTbl ...... func nil
}
// >>>>> permTbl indexTbl ...... func fenv/nil
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... func
}
}
static void persistThread(SerializationInfo *info) {
// >>>>> permTbl indexTbl ...... thread
lua_State *threadState = lua_tothread(info->luaState, -1);
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, threadState->top - threadState->stack + 1);
if (info->luaState == threadState) {
lua_pushstring(info->luaState, "Can't persist currently running thread");
lua_error(info->luaState);
return; /* not reached */
}
// Persist the stack
// We *could* have truncation here, but if we have more than 4 billion items on a stack, we have bigger problems
uint32 stackSize = static_cast<uint32>(appendStackToStack_reverse(threadState, info->luaState));
info->writeStream->writeUint32LE(stackSize);
// >>>>> permTbl indexTbl ...... thread (reversed contents of thread stack) */
for (; stackSize > 0; --stackSize) {
persist(info);
lua_pop(info->luaState, 1);
}
// >>>>> permTbl indexTbl ...... thread
// Now, serialize the CallInfo stack
// Again, we *could* have truncation here, but if we have more than 4 billion items on a stack, we have bigger problems
uint32 numFrames = static_cast<uint32>((threadState->ci - threadState->base_ci) + 1);
info->writeStream->writeUint32LE(numFrames);
for (uint32 i = 0; i < numFrames; i++) {
CallInfo *ci = threadState->base_ci + i;
// Same argument as above about truncation
uint32 stackBase = static_cast<uint32>(ci->base - threadState->stack);
uint32 stackFunc = static_cast<uint32>(ci->func - threadState->stack);
uint32 stackTop = static_cast<uint32>(ci->top - threadState->stack);
info->writeStream->writeUint32LE(stackBase);
info->writeStream->writeUint32LE(stackFunc);
info->writeStream->writeUint32LE(stackTop);
info->writeStream->writeSint32LE(ci->nresults);
uint32 savedpc = (ci != threadState->base_ci) ? static_cast<uint32>(ci->savedpc - ci_func(ci)->l.p->code) : 0u;
info->writeStream->writeUint32LE(savedpc);
}
// Serialize the state's other parameters, with the exception of upval stuff
assert(threadState->nCcalls <= 1);
info->writeStream->writeByte(threadState->status);
// Same argument as above about truncation
uint32 stackBase = static_cast<uint32>(threadState->base - threadState->stack);
uint32 stackFunc = static_cast<uint32>(threadState->top - threadState->stack);
info->writeStream->writeUint32LE(stackBase);
info->writeStream->writeUint32LE(stackFunc);
// Same argument as above about truncation
uint32 stackOffset = static_cast<uint32>(threadState->errfunc);
info->writeStream->writeUint32LE(stackOffset);
// Finally, record upvalues which need to be reopened
// See the comment above serializeUpVal() for why we do this
UpVal *upVal;
// >>>>> permTbl indexTbl ...... thread
for (GCObject *gcObject = threadState->openupval; gcObject != NULL; gcObject = upVal->next) {
upVal = gco2uv(gcObject);
/* Make sure upvalue is really open */
assert(upVal->v != &upVal->u.value);
pushUpValue(info->luaState, upVal);
// >>>>> permTbl indexTbl ...... thread upVal
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... thread
// Same argument as above about truncation
uint32 stackpos = static_cast<uint32>(upVal->v - threadState->stack);
info->writeStream->writeUint32LE(stackpos);
}
// >>>>> permTbl indexTbl ...... thread
lua_pushnil(info->luaState);
// >>>>> permTbl indexTbl ...... thread nil
// Use nil as a terminator
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... thread
}
static void persistProto(SerializationInfo *info) {
// >>>>> permTbl indexTbl ...... proto
Proto *proto = gco2p(getObject(info->luaState, -1)->value.gc);
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 2);
// Serialize constant refs */
info->writeStream->writeSint32LE(proto->sizek);
for (int i = 0; i < proto->sizek; ++i) {
pushObject(info->luaState, &proto->k[i]);
// >>>>> permTbl indexTbl ...... proto const
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
}
// >>>>> permTbl indexTbl ...... proto
// Serialize inner Proto refs
info->writeStream->writeSint32LE(proto->sizep);
for (int i = 0; i < proto->sizep; ++i) {
pushProto(info->luaState, proto->p[i]);
// >>>>> permTbl indexTbl ...... proto subProto */
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
}
// >>>>> permTbl indexTbl ...... proto
// Serialize the code
info->writeStream->writeSint32LE(proto->sizecode);
uint32 len = static_cast<uint32>(sizeof(Instruction) * proto->sizecode);
info->writeStream->write(proto->code, len);
// Serialize upvalue names
info->writeStream->writeSint32LE(proto->sizeupvalues);
for (int i = 0; i < proto->sizeupvalues; ++i) {
pushString(info->luaState, proto->upvalues[i]);
// >>>>> permTbl indexTbl ...... proto str
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
}
// Serialize local variable infos
info->writeStream->writeSint32LE(proto->sizelocvars);
for (int i = 0; i < proto->sizelocvars; ++i) {
pushString(info->luaState, proto->locvars[i].varname);
// >>>>> permTbl indexTbl ...... proto str
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
info->writeStream->writeSint32LE(proto->locvars[i].startpc);
info->writeStream->writeSint32LE(proto->locvars[i].endpc);
}
// Serialize source string
pushString(info->luaState, proto->source);
// >>>>> permTbl indexTbl ...... proto sourceStr
persist(info);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
// Serialize line numbers
info->writeStream->writeSint32LE(proto->sizelineinfo);
if (proto->sizelineinfo) {
len = static_cast<uint32>(sizeof(int) * proto->sizelineinfo);
info->writeStream->write(proto->lineinfo, len);
}
// Serialize linedefined and lastlinedefined
info->writeStream->writeSint32LE(proto->linedefined);
info->writeStream->writeSint32LE(proto->lastlinedefined);
// Serialize misc values
info->writeStream->writeByte(proto->nups);
info->writeStream->writeByte(proto->numparams);
info->writeStream->writeByte(proto->is_vararg);
info->writeStream->writeByte(proto->maxstacksize);
}
/* Upvalues are tricky. Here's why.
*
* A particular upvalue may be either "open", in which case its member v
* points into a thread's stack, or "closed" in which case it points to the
* upvalue itself. An upvalue is closed under any of the following conditions:
* -- The function that initially declared the variable "local" returns
* -- The thread in which the closure was created is garbage collected
*
* To make things wackier, just because a thread is reachable by Lua doesn't
* mean it's in our root set. We need to be able to treat an open upvalue
* from an unreachable thread as a closed upvalue.
*
* The solution:
* (a) For the purposes of serializing, don't indicate whether an upvalue is
* closed or not.
* (b) When unserializing, pretend that all upvalues are closed.
* (c) When serializing, persist all open upvalues referenced by a thread
* that is persisted, and tag each one with the corresponding stack position
* (d) When unserializing, "reopen" each of these upvalues as the thread is
* unserialized
*/
static void persistUpValue(SerializationInfo *info) {
// >>>>> permTbl indexTbl ...... upval
assert(ttype(getObject(info->luaState, -1)) == LUA_TUPVAL);
UpVal *upValue = gco2uv(getObject(info->luaState, -1)->value.gc);
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 1);
// We can't permit the upValue to linger around on the stack, as Lua
// will bail if its GC finds it.
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ......
pushObject(info->luaState, upValue->v);
// >>>>> permTbl indexTbl ...... obj
persist(info);
// >>>>> permTbl indexTbl ...... obj
}
static void persistUserData(SerializationInfo *info) {
// >>>>> permTbl rootObj ...... udata
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 2);
// Test if the object needs special serialization
if (serializeSpecialObject(info, 0)) {
return;
}
// Use literal persistence
// Hard cast to a uint32 length
// This could lead to truncation, but if we have a 4gb block of data, we have bigger problems
uint32 length = static_cast<uint32>(uvalue(getObject(info->luaState, -1))->len);
info->writeStream->writeUint32LE(length);
info->writeStream->write(lua_touserdata(info->luaState, -1), length);
// Serialize the metatable (if any)
if (!lua_getmetatable(info->luaState, -1)) {
lua_pushnil(info->luaState);
}
// >>>>> permTbl rootObj ...... udata metaTbl/nil
persist(info);
lua_pop(info->luaState, 1);
/* perms reftbl ... udata */
}
} // End of namespace Lua
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