1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/********************************************
DISCLAIMER:
This is a wrapper code to mimic the relevant std:: class
Please use it ONLY when porting an existing code e.g. from the original sources
For all new development please use classes from Common::
*********************************************/
#ifndef COMMON_STD_ALGORITHM_H
#define COMMON_STD_ALGORITHM_H
#include "common/algorithm.h"
#include "common/util.h"
namespace Std {
template<typename T> inline T abs(T x) {
return ABS(x);
}
template<typename T> inline T min(T a, T b) {
return MIN(a, b);
}
template<typename T> inline T max(T a, T b) {
return MAX(a, b);
}
template<typename T> inline T clip(T v, T amin, T amax) {
return CLIP(v, amin, amax);
}
template<typename T> inline T sqrt(T x) {
return ::sqrt(x);
}
template<typename T> inline void swap(T &a, T &b) {
SWAP(a, b);
}
template<class In, class Value>
In fill(In first, In last, const Value &val) {
return Common::fill(first, last, val);
}
template<typename T, class StrictWeakOrdering>
void sort(T first, T last, StrictWeakOrdering comp) {
Common::sort(first, last, comp);
}
template<typename T>
void sort(T *first, T *last) {
Common::sort(first, last, Common::Less<T>());
}
template<class T>
void sort(T first, T last) {
Common::sort(first, last);
}
template<class In, class T>
In find(In first, In last, const T &v) {
return Common::find(first, last, v);
}
template<class T>
T unique(T first, T last) {
T pos;
for (pos = first + 1; pos < last; ++pos) {
// Check for duplicate
for (T existingPos = first; existingPos < last; ++existingPos) {
if (*pos == *existingPos) {
// Found a match, so shift values over the duplicate
while (pos < (last - 1)) {
T &prior = pos;
++pos;
prior = pos;
}
--last;
break;
}
}
}
return pos;
}
template<class ForwardIt, class T>
ForwardIt lower_bound(ForwardIt first, ForwardIt last, const T &value) {
for (ForwardIt it = first; it < last; ++it) {
if (*it >= value)
return it;
}
return last;
}
template<class ForwardIt, class T>
ForwardIt upper_bound(ForwardIt first, ForwardIt last, const T &value) {
for (ForwardIt it = first; it < last; ++it) {
if (*it > value)
return it;
}
return last;
}
template<class ForwardIt, class T, class Compare>
ForwardIt upper_bound(ForwardIt first, ForwardIt last, const T &value, Compare comp) {
for (ForwardIt it = first; it < last; ++it) {
if (comp(value, *it))
return it;
}
return last;
}
template<class ForwardIt>
ForwardIt next(ForwardIt it, int n = 1) {
ForwardIt it2 = it;
while (n > 0) { ++it2; --n; }
while (n < 0) { --it2; ++n; }
return it2;
}
template<class BidirIt>
BidirIt prev(BidirIt it, int n = 1) {
BidirIt it2 = it;
while (n > 0) { --it2; --n; }
while (n < 0) { ++it2; ++n; }
return it2;
}
} // namespace Std
#endif
|