File: memory.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/********************************************
   DISCLAIMER:

   This is a wrapper code to mimic the relevant std:: class
   Please use it ONLY when porting an existing code e.g. from the original sources

   For all new development please use classes from Common::
 *********************************************/

#ifndef COMMON_STD_MEMORY_H
#define COMMON_STD_MEMORY_H

#include "common/ptr.h"
#include "common/textconsole.h"

namespace Std {

template<class T>
using shared_ptr = Common::SharedPtr<T>;

template<class T>
using weak_ptr = Common::WeakPtr<T>;

template<typename T, class DL = Common::DefaultDeleter<T> >
using unique_ptr = Common::ScopedPtr<T, DL>;

template<class T>
T *memcpy(T *dest, const T *src, size_t n) {
	return (T *)::memcpy(dest, src, n);
}

template<class T>
shared_ptr<T> static_pointer_cast(const shared_ptr<T> &src) {
	T *ptr = src.get();
	return shared_ptr<T>(ptr);
}

} // namespace Std

#endif