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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Dummy include of STD mockup headers so they'll appear in the Visual Studio project
#include "common/std/algorithm.h"
#include "common/std/array.h"
#include "common/std/chrono.h"
#include "common/std/functional.h"
#include "common/std/initializer_list.h"
#include "common/std/limits.h"
#include "common/std/list.h"
#include "common/std/map.h"
#include "common/std/memory.h"
#include "common/std/mutex.h"
#include "common/std/queue.h"
#include "common/std/regex.h"
#include "common/std/set.h"
#include "common/std/thread.h"
#include "common/std/type_traits.h"
#include "common/std/unordered_set.h"
#include "common/std/utility.h"
#include "common/std/vector.h"
#include "common/std/xtr1common.h"
#include "common/std/xutility.h"
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