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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "util.h"
#include "create_cryomni3d_dat.h"
#include "versailles.h"
size_t writeVersaillesSubtitleEntry(FILE *fp, const SubtitleEntry &entry) {
size_t size = 0;
size += writeUint32LE(fp, entry.frameStart);
size += writeString16(fp, entry.text);
return size;
}
size_t writeVersaillesSubtitle(FILE *fp, Subtitle const &subtitle) {
size_t size = 0;
size += writeString16(fp, subtitle.videoName);
size_t count = 0;
for (; count < ARRAYSIZE(subtitle.entries) &&
(subtitle.entries[count].text != nullptr ||
subtitle.entries[count].frameStart != 0); count++) { }
size += writeArray<SubtitleEntry, writeVersaillesSubtitleEntry, uint16, writeUint16LE>(fp,
subtitle.entries, count);
return size;
}
size_t writeVersaillesSubtitles16(FILE *fp, Subtitle const *subtitles, uint16 elems) {
return writeArray<Subtitle, writeVersaillesSubtitle, uint16, writeUint16LE>(fp, subtitles, elems);
}
// In Versailles platform doesn't seem to change anything
#define DEFINE_FUNCS(lang) \
size_t writeVersailles_ALL_ ## lang ## _Header(FILE *f, uint32 offset, uint32 size) { \
return writeGameHeader(f, VERSAILLES_GAMEID, VERSAILLES_VERSION, LANG_ ## lang, PLATFORM_ALL, \
offset, size); \
} \
\
size_t writeVersailles_ALL_ ## lang ## _Data(FILE *f) { \
size_t size = 0; \
\
assert(VERSAILLES_LOCALIZED_FILENAMES_COUNT == ARRAYSIZE(versailles ## lang ## localizedFilenames)); \
size += writeString16Array16(f, versailles ## lang ## localizedFilenames, \
VERSAILLES_LOCALIZED_FILENAMES_COUNT); \
\
size += writeString16(f, versailles ## lang ## EpilMsg); \
size += writeString16(f, versailles ## lang ## EpilPwd); \
\
size += writeString16(f, versailles ## lang ## BombPwd); \
\
assert(VERSAILLES_MESSAGES_COUNT == ARRAYSIZE(versailles ## lang ## messages)); \
size += writeString16Array16(f, versailles ## lang ## messages, ARRAYSIZE(versailles ## lang ## messages)); \
\
assert(VERSAILLES_PAINTINGS_COUNT == ARRAYSIZE(versailles ## lang ## paintings)); \
size += writeString16Array16(f, versailles ## lang ## paintings, ARRAYSIZE(versailles ## lang ## paintings)); \
\
size += writePadding(f); \
return size; \
}
#define DEFINE_FUNCS_CJK(lang) \
size_t writeVersailles_ALL_ ## lang ## _Header(FILE *f, uint32 offset, uint32 size) { \
return writeGameHeader(f, VERSAILLES_GAMEID, VERSAILLES_VERSION, LANG_ ## lang, PLATFORM_ALL, \
offset, size); \
} \
\
size_t writeVersailles_ALL_ ## lang ## _Data(FILE *f) { \
size_t size = 0; \
\
assert(VERSAILLES_LOCALIZED_FILENAMES_COUNT == ARRAYSIZE(versailles ## lang ## localizedFilenames)); \
size += writeString16Array16(f, versailles ## lang ## localizedFilenames, \
VERSAILLES_LOCALIZED_FILENAMES_COUNT); \
\
size += writeString16(f, versailles ## lang ## EpilMsg); \
size += writeString16(f, versailles ## lang ## EpilPwd); \
\
if ((LANG_ ## lang == LANG_JA)) { \
assert(VERSAILLES_JA_BOMB_ALPHABET_SIZE + 1 == sizeof(versaillesJABombAlphabet)); \
size += writeString16(f, versaillesJABombAlphabet); \
} \
size += writeString16(f, versailles ## lang ## BombPwd); \
\
assert(VERSAILLES_MESSAGES_COUNT_CJK == ARRAYSIZE(versailles ## lang ## messages)); \
size += writeString16Array16(f, versailles ## lang ## messages, ARRAYSIZE(versailles ## lang ## messages)); \
\
assert(VERSAILLES_PAINTINGS_COUNT == ARRAYSIZE(versailles ## lang ## paintings)); \
size += writeString16Array16(f, versailles ## lang ## paintings, ARRAYSIZE(versailles ## lang ## paintings)); \
\
/* No need to assert as we don't expect a fixed count in engine */ \
size += writeVersaillesSubtitles16(f, versailles ## lang ## subtitles, ARRAYSIZE(versailles ## lang ## subtitles)); \
\
size += writePadding(f); \
return size; \
}
DEFINE_FUNCS(FR)
DEFINE_FUNCS(BR)
DEFINE_FUNCS(DE)
DEFINE_FUNCS(EN)
DEFINE_FUNCS(ES)
DEFINE_FUNCS(IT)
DEFINE_FUNCS_CJK(JA)
DEFINE_FUNCS_CJK(KO)
DEFINE_FUNCS_CJK(ZT)
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