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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XYZZY_VIEW1_H
#define XYZZY_VIEW1_H
#include "xyzzy/view.h"
namespace Xyzzy {
class View1 : public View {
private:
byte _pal[256 * 3] = { 0 };
int _offset = 0;
public:
View1() : View("View1") {}
virtual ~View1() {}
bool msgFocus(const FocusMessage &msg) override;
bool msgKeypress(const KeypressMessage &msg) override;
void draw() override;
bool tick() override;
};
} // namespace Xyzzy
#endif
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