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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "cc.h"
#include "file.h"
#include "clouds.h"
#include "swords.h"
#include "constants.h"
#include "map.h"
void NORETURN_PRE error(const char *s, ...) {
va_list ap;
va_start(ap, s);
vfprintf(stderr, s, ap);
va_end(ap);
fputc('\n', stderr);
exit(1);
}
static void writeVersion() {
Common::File f;
if (!f.open("version.txt", Common::kFileWriteMode))
error("Could not create version.txt");
f.write("1.1\n", 4);
f.close();
}
/**
* Creates the different files in the xeen/ subfolder of
* the files/ folder. The files folder overall is zipped
* up to form the xeen data file
*/
int main(int argc, char *argv[]) {
if (argc != 3) {
error("Format: %s dark.cc \"swords xeen.dat\"", argv[0]);
}
writeVersion();
writeConstants();
writeMap();
const char *darkName = argv[1];
writeCloudsData(darkName);
const char *swordsDatName = argv[2];
writeSwordsData(swordsDatName);
printf("File creation done");
return 0;
}
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