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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "file.h"
#include "swords.h"
#define MONSTERS_COUNT 151
extern void NORETURN_PRE error(const char *s, ...);
void writeSwordsData(const char *swordsDatName) {
Common::File f;
Common::MemFile monsters;
const int size = MONSTERS_COUNT * 60;
const int32 offset = 0x44200;
byte buffer[size];
if (!f.open(swordsDatName, Common::kFileReadMode))
error("Could not open '%s'", swordsDatName);
if (f.seek(offset) != 0)
error("Failed to seek to 0x%x for '%s'", offset, swordsDatName);
if (f.read(buffer, size) != size)
error("Failed to read %d bytes from '%s'", size, swordsDatName);
if (strcmp((const char *)buffer + 0x33, "Slime"))
error("Invalid '%s'", swordsDatName);
monsters.write(buffer, size);
Common::File::write("monsters.swd", monsters);
}
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