File: msbuild.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TOOLS_CREATE_PROJECT_MSBUILD_H
#define TOOLS_CREATE_PROJECT_MSBUILD_H

#include "msvc.h"

namespace CreateProjectTool {

class MSBuildProvider final : public MSVCProvider {
public:
	MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, StringList &global_errors, const int version, const MSVCVersion &msvc);

protected:
	void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
						   const StringList &includeList, const StringList &excludeList, const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude) override;

	void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration);

	void writeFileListToProject(const FileNode &dir, std::ostream &projectFile, const int indentation,
								const std::string &objPrefix, const std::string &filePrefix,
								const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude) override;

	void writeReferences(const BuildSetup &setup, std::ofstream &output) override;

	void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, MSVC_Architecture arch, const StringList &defines, const std::string &prefix) override;

	void createBuildProp(const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration) override;

	const char *getProjectExtension() override;
	const char *getPropertiesExtension() override;

private:
	struct FileEntry {
		std::string name;
		std::string path;
		std::string filter;
		std::string prefix;

		bool operator<(const FileEntry &rhs) const {
			return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough
		}
	};
	typedef std::list<FileEntry> FileEntries;

	struct PCHInfo {
		std::string file;
		std::string outputFile;
	};

	std::list<std::string> _filters; // list of filters (we need to create a GUID for each filter id)
	FileEntries _compileFiles;
	FileEntries _includeFiles;
	FileEntries _otherFiles;
	FileEntries _asmFiles;
	FileEntries _resourceFiles;

	void computeFileList(const FileNode &dir, const std::string &objPrefix, const std::string &filePrefix);
	void createFiltersFile(const BuildSetup &setup, const std::string &name);

	void outputFilter(std::ostream &filters, const FileEntries &files, const std::string &action);
	void outputFiles(std::ostream &projectFile, const FileEntries &files, const std::string &action);
	void outputCompileFiles(std::ostream &projectFile, const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude, StringList &outPCHFiles);

	void outputNasmCommand(std::ostream &projectFile, const std::string &config, const std::string &prefix);

	static void createFileNodesFromPCHList(FileNode &dir, const std::string &pathBase, const StringList &pchCompileFiles);
	static void insertPathIntoDirectory(FileNode &dir, const std::string &path);
};

} // namespace CreateProjectTool

#endif // TOOLS_CREATE_PROJECT_MSBUILD_H