File: msvc.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TOOLS_CREATE_PROJECT_MSVC_H
#define TOOLS_CREATE_PROJECT_MSVC_H

#include "create_project.h"

namespace CreateProjectTool {

class MSVCProvider : public ProjectProvider {
public:
	MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, StringList &global_errors, const int version, const MSVCVersion &msvcVersion);

protected:
	const MSVCVersion _msvcVersion;

	StringList _enableLanguageExtensions;
	StringList _disableEditAndContinue;

	std::list<MSVC_Architecture> _archs;
	std::map<MSVC_Architecture, StringList> _arch_disabled_features;

	/**
	 * MSVC properties for a library required by a feature
	*/
	struct MSVCLibrary {
		const char *feature; ///< Feature ID.
		const char *release; ///< Filename of the Release build of the library.
		const char *debug;   ///< Filename of the Debug build of the library.
		const char *depends; ///< Win32 libs this library must be linked against.
	};

	std::string getLibraryFromFeature(const char *feature, const BuildSetup &setup, bool isRelease) const;
	std::string outputLibraryDependencies(const BuildSetup &setup, bool isRelease) const;

	void createWorkspace(const BuildSetup &setup) override;

	void createOtherBuildFiles(const BuildSetup &setup) override;

	void addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList) override;

	/**
	 * Create the global project properties.
	 *
	 * @param setup Description of the desired build setup.
	 */
	void createGlobalProp(const BuildSetup &setup);

	/**
	 * Outputs a property file based on the input parameters.
	 *
	 * It can be easily used to create different global properties files
	 * for a 64 bit and a 32 bit version. It will also take care that the
	 * two platform configurations will output their files into different
	 * directories.
	 *
	 * @param setup      Description of the desired build setup.
	 * @param properties File stream in which to write the property settings.
	 * @param arch       Target architecture
	 * @param defines    Defines the platform needs to have set.
	 * @param prefix     File prefix, used to add additional include paths.
	 */
	virtual void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, MSVC_Architecture arch, const StringList &defines, const std::string &prefix) = 0;

	/**
	 * Generates the project properties for debug and release settings.
	 *
	 * @param setup Description of the desired build setup.
	 * @param isRelease       Type of property file
	 * @param arch            Target architecture
	 * @param configuration   Name of property file
	 */
	virtual void createBuildProp(const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration) = 0;

	/**
	 * Get the file extension for property files
	 */
	virtual const char *getPropertiesExtension() = 0;

	/**
	 * Get the command line for the revision tool (shared between all Visual Studio based providers)
	 */
	std::string getPreBuildEvent() const;

	/**
	* Get the command line for the test generator
	*
	* @param setup Description of the desired build setup.
	*/
	std::string getTestPreBuildEvent(const BuildSetup &setup) const;

	/**
	 * Get the command line for copying data files to the build directory.
	 *
	 * @param	arch	   Target architecture
	 * @param	setup	   Description of the desired build setup.
	 * @param   isRelease  Type of build file
	 *
	 * @return	The post build event.
	 */
	std::string getPostBuildEvent(MSVC_Architecture arch, const BuildSetup &setup, bool isRelease) const;
};

} // namespace CreateProjectTool

#endif // TOOLS_CREATE_PROJECT_MSVC_H