File: tileRules.dtd

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<!-- $Id: tileRules.dtd 2785 2011-01-24 07:24:12Z darren_janeczek $ -->

<!ENTITY % bool '( true | false )'>
<!ENTITY % dir '( west | north | east | south | advance | retreat | all )'>
<!ENTITY % effect '( fire | sleep | poison | poisonField | electricity | lava )'>
<!ENTITY % speed '( slow | vslow | vvslow )'>

<!ELEMENT tileRules ( rule+ ) >

<!ELEMENT rule EMPTY >
<!ATTLIST rule name               CDATA    #REQUIRED
               balloon            %bool;   #IMPLIED
               canattackover      %bool;   #IMPLIED
               canlandballoon     %bool;   #IMPLIED
               cantwalkoff        %dir;    #IMPLIED
               cantwalkon         %dir;    #IMPLIED
               chest              %bool;   #IMPLIED
               dispel             %bool;   #IMPLIED
               door               %bool;   #IMPLIED
               effect             %effect; #IMPLIED
               horse              %bool;   #IMPLIED
               lockeddoor         %bool;   #IMPLIED
               creatureunwalkable %bool;   #IMPLIED
               replacement        %bool;   #IMPLIED
               onWaterOnlyReplacement %bool; #IMPLIED
               sailable           %bool;   #IMPLIED
               ship               %bool;   #IMPLIED
               speed              %speed;  #IMPLIED
               swimable           %bool;   #IMPLIED
               talkover           %bool;   #IMPLIED
               unflyable          %bool;   #IMPLIED
               livingthing        %bool;   #IMPLIED>