1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
|
<!-- $Id: tileRules.dtd 2785 2011-01-24 07:24:12Z darren_janeczek $ -->
<!ENTITY % bool '( true | false )'>
<!ENTITY % dir '( west | north | east | south | advance | retreat | all )'>
<!ENTITY % effect '( fire | sleep | poison | poisonField | electricity | lava )'>
<!ENTITY % speed '( slow | vslow | vvslow )'>
<!ELEMENT tileRules ( rule+ ) >
<!ELEMENT rule EMPTY >
<!ATTLIST rule name CDATA #REQUIRED
balloon %bool; #IMPLIED
canattackover %bool; #IMPLIED
canlandballoon %bool; #IMPLIED
cantwalkoff %dir; #IMPLIED
cantwalkon %dir; #IMPLIED
chest %bool; #IMPLIED
dispel %bool; #IMPLIED
door %bool; #IMPLIED
effect %effect; #IMPLIED
horse %bool; #IMPLIED
lockeddoor %bool; #IMPLIED
creatureunwalkable %bool; #IMPLIED
replacement %bool; #IMPLIED
onWaterOnlyReplacement %bool; #IMPLIED
sailable %bool; #IMPLIED
ship %bool; #IMPLIED
speed %speed; #IMPLIED
swimable %bool; #IMPLIED
talkover %bool; #IMPLIED
unflyable %bool; #IMPLIED
livingthing %bool; #IMPLIED>
|