File: sound.xml

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<?xml version="1.0"?>
<!-- $Id: sound.xml 2767 2011-01-05 05:05:25Z darren_janeczek $ -->
<sound>
    <track file="title_fade.ogg"/>      <!-- C64 TITLE_FADE     -->
    <track file="walk_normal.ogg"/>     <!-- C64 WALK           -->
    <track file="walk_slowed.ogg"/>     <!-- C64 WALK_SLOW      -->
    <track file="walk_combat.ogg"/>     <!-- C64 WALK_COMBAT    -->
    <track file="blocked.ogg"/>         <!-- C64 BLOCKED        -->
    <track file="error.ogg"/>           <!-- C64 ERROR          -->
    <track file="pc_attack.ogg"/>       <!-- C64 PC_ATTACK      -->
    <track file="pc_struck.ogg"/>       <!-- C64 PC_STRUCK      -->
    <track file="npc_attack.ogg"/>      <!-- C64 NPC_ATTACK     -->
    <track file="npc_struck.ogg"/>      <!-- C64 NPC_STRUCK     -->
    <track file="enemy_magic_proj_hit.ogg"/>                    <!--     ACID           -->
    <track file="enemy_magic_proj_hit.ogg"/>                    <!--     SLEEP          -->
    <track file="poison_effect.ogg"/>   <!-- C64 POISON_EFFECT  -->  <!-- same as PC_STRUCK -->
    <track file="poison_damage.ogg"/>   <!-- C64 POISON_DAMAGE  -->  <!-- same as NPC_STRUCK -->
    <track file="evade.ogg"/>           <!-- C64 EVADE          -->
    <track file="flee.ogg"/>            <!-- C64 FLEE           -->  <!-- same as EVADE -->
    <track file="flee.ogg"/>            <!--     ITEM_STOLEN    -->
    <track file="magic.ogg"/>           <!--     LBHEAL         -->
    <track file="reaper_sleeper.ogg"/>  <!--     LEVELUP        -->
    <track file="moongate_flash.ogg"/>  <!--     MOONGATE       -->
    <track file="enemy_magic_proj.ogg"/><!--     CANNON         -->
    <track file="fx_tremor.ogg"/>       <!--     RUMBLE         -->
    <track file="spell_precast_R_with_mp45.ogg"/>  <!--PREMAGIC_MANA_JUMBLE-->
    <track file="spell_flash_25.ogg"/>           <!-- C64 MAGIC          -->
    <track file="fire_field_walking.ogg"/>      <!--     WHIRLPOOL      -->
    <track file="fire_field_walking.ogg"/>      <!--     STORM          -->
    <track file="badcommand.ogg"/>      <!--     MISSED  THERE IS NO MISSED SOUND!!!       -->
    <track file="attack2.ogg"/>         <!--     CREATUREATTACK -->
    <track file="hit2.ogg"/>            <!--     PLAYERHIT      -->
</sound>






<!--

horse
horse fast
steal


ccs2.wav
	6s		bad command
	15s		move
	34s		blocked
	90s		sleep
	170s	heal (LB)
	340s	moongate
	365s	attack
	366s	kill
	368s	acid trap
	394s	attack
	398s	flee
	404s	trap evaded
	436s	move in combat
	474		move slow
	482s	attack
	491s 	monster attack
	492s    monster hit
	532s	attack
	533s	hit

ccs3.wav
	39s		monster attack
	40s     monster hit
	160s	monster range attack (nixie)
	174s    monster range hit
	307		move slow
	308		move
	313		poisoned!
	370s	poison damage
	886s	poison damage (2 PCs)
	890s	poison damage (1 PC)
	950s	sleep trap
	1140s	poison damage (1 PC)
	1190s	level up (LB)
	1200s	heal (LB)
-->