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<?xml version="1.0"?>
<!DOCTYPE tileRules SYSTEM "dtd/tileRules.dtd">
<!-- $Id: tileRules.xml 3082 2014-09-10 01:05:01Z darren_janeczek $ -->
<tileRules>
<rule name="default"/>
<rule name="water" cantwalkon="all" swimable="true" sailable="true" onWaterOnlyReplacement="true"/>
<rule name="shallows" cantwalkon="all" swimable="true" onWaterOnlyReplacement="true"/>
<rule name="swamp" speed="slow" effect="poison" />
<rule name="grass" canlandballoon="true" replacement="true"/>
<rule name="brush" speed="vslow" />
<rule name="hills" speed="vvslow" />
<rule name="mountains" cantwalkon="all" unflyable="true" creatureunwalkable="true"/>
<rule name="lcb" cantwalkon="all" creatureunwalkable="true"/>
<rule name="lcb_entrance" cantwalkon="south" cantwalkoff="north" creatureunwalkable="true"/>
<rule name="ship" ship="true" creatureunwalkable="true"/>
<rule name="horse" horse="true" creatureunwalkable="true"/>
<rule name="floors" replacement="true"/>
<rule name="balloon" balloon="true" creatureunwalkable="true"/>
<rule name="person" cantwalkon="all" livingthing="true"/>
<rule name="solid" cantwalkon="all"/>
<rule name="solid_attackover" cantwalkon="all" canattackover="true"/>
<rule name="walls" cantwalkon="all" unflyable="true"/>
<rule name="locked_door" cantwalkon="all" lockeddoor="true"/>
<rule name="door" cantwalkon="all" door="true"/>
<rule name="secret_door" cantwalkon="retreat"/>
<rule name="chest" chest="true"/>
<rule name="poison_field" effect="poisonField" dispel="true"/>
<rule name="energy_field" cantwalkon="all" effect="electricity" creatureunwalkable="true" unflyable="true" dispel="true"/>
<rule name="fire_field" speed="vvslow" effect="fire" dispel="true"/>
<rule name="sleep_field" effect="sleep" dispel="true"/>
<rule name="lava" effect="lava" replacement="true"/>
<rule name="signs" cantwalkon="all" talkover="true"/>
<rule name="spacers" cantwalkon="all"/>
<rule name="monster" cantwalkon="all" livingthing="true"/>
<!-- Dungeon tile rules -->
<rule name="dng_altar" creatureunwalkable="true" unflyable="true"/>
<rule name="dng_door" cantwalkon="retreat"/>
<rule name="dng_room" creatureunwalkable="true" cantwalkon="retreat" unflyable="true"/>
</tileRules>
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