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<?xml version="1.0"?>
<!-- <!DOCTYPE tilemap SYSTEM "dtd/tilemap.dtd">-->
<!-- $Id: tilemap-base.xml 2773 2011-01-17 10:06:40Z darren_janeczek $ -->
<tilemap name="base" tileset="base">
<mapping tile="sea"/>
<mapping tile="water"/>
<mapping tile="shallows"/>
<mapping tile="swamp"/>
<mapping tile="grass"/>
<mapping tile="brush"/>
<mapping tile="forest"/>
<mapping tile="hills"/>
<mapping tile="mountains"/>
<mapping tile="dungeon"/>
<mapping tile="city"/>
<mapping tile="castle"/>
<mapping tile="town"/>
<mapping tile="lcb_west"/>
<mapping tile="lcb_entrance"/>
<mapping tile="lcb_east"/>
<mapping frames="4" tile="ship"/>
<mapping frames="2" tile="horse"/>
<mapping tile="dungeon_floor"/>
<mapping tile="bridge"/>
<mapping tile="balloon"/>
<mapping frames="2" tile="bridge_pieces"/>
<mapping tile="up_ladder"/>
<mapping tile="down_ladder"/>
<mapping tile="ruins"/>
<mapping tile="shrine"/>
<mapping tile="avatar"/>
<mapping frames="2" tile="mage"/>
<mapping frames="2" tile="bard"/>
<mapping frames="2" tile="fighter"/>
<mapping frames="2" tile="druid"/>
<mapping frames="2" tile="tinker"/>
<mapping frames="2" tile="paladin"/>
<mapping frames="2" tile="ranger"/>
<mapping frames="2" tile="shepherd"/>
<mapping tile="column"/>
<mapping frames="4" tile="solids"/>
<mapping tile="shipmast"/>
<mapping tile="shipwheel"/>
<mapping tile="rocks"/>
<mapping tile="corpse"/>
<mapping tile="stone_wall"/>
<mapping tile="locked_door"/>
<mapping tile="door"/>
<mapping tile="chest"/>
<mapping tile="ankh"/>
<mapping tile="brick_floor"/>
<mapping tile="wood_floor"/>
<mapping frames="3" tile="moongate_opening"/>
<mapping tile="moongate"/>
<mapping tile="poison_field"/>
<mapping tile="energy_field"/>
<mapping tile="fire_field"/>
<mapping tile="sleep_field"/>
<mapping tile="solid"/>
<mapping tile="secret_door"/>
<mapping tile="altar"/>
<mapping tile="campfire"/>
<mapping tile="lava"/>
<mapping tile="miss_flash"/>
<mapping tile="magic_flash"/>
<mapping tile="hit_flash"/>
<mapping frames="2" tile="guard"/>
<mapping frames="2" tile="villager"/>
<mapping frames="2" tile="bard_singing"/>
<mapping frames="2" tile="jester"/>
<mapping frames="2" tile="beggar"/>
<mapping frames="2" tile="child"/>
<mapping frames="2" tile="bull"/>
<mapping frames="2" tile="lord_british"/>
<mapping tile="A"/>
<mapping tile="B"/>
<mapping tile="C"/>
<mapping tile="D"/>
<mapping tile="E"/>
<mapping tile="F"/>
<mapping tile="G"/>
<mapping tile="H"/>
<mapping tile="I"/>
<mapping tile="J"/>
<mapping tile="K"/>
<mapping tile="L"/>
<mapping tile="M"/>
<mapping tile="N"/>
<mapping tile="O"/>
<mapping tile="P"/>
<mapping tile="Q"/>
<mapping tile="R"/>
<mapping tile="S"/>
<mapping tile="T"/>
<mapping tile="U"/>
<mapping tile="V"/>
<mapping tile="W"/>
<mapping tile="X"/>
<mapping tile="Y"/>
<mapping tile="Z"/>
<mapping tile="space"/>
<mapping frames="3" tile="spacers"/>
<mapping tile="black"/>
<mapping tile="brick_wall"/>
<!-- Water monsters -->
<mapping frames="4" tile="pirate_ship"/>
<mapping frames="2" tile="nixie"/>
<mapping frames="2" tile="giant_squid"/>
<mapping frames="2" tile="sea_serpent"/>
<mapping frames="2" tile="sea_horse"/>
<mapping frames="2" tile="whirlpool"/>
<mapping frames="2" tile="twister"/>
<!-- Land monsters -->
<mapping frames="4" tile="rat"/>
<mapping frames="4" tile="bat"/>
<mapping frames="4" tile="spider"/>
<mapping frames="4" tile="ghost"/>
<mapping frames="4" tile="slime"/>
<mapping frames="4" tile="troll"/>
<mapping frames="4" tile="gremlin"/>
<mapping frames="4" tile="mimic"/>
<mapping frames="4" tile="reaper"/>
<mapping frames="4" tile="insect_swarm"/>
<mapping frames="4" tile="gazer"/>
<mapping frames="4" tile="phantom"/>
<mapping frames="4" tile="orc"/>
<mapping frames="4" tile="skeleton"/>
<mapping frames="4" tile="rogue"/>
<mapping frames="4" tile="python"/>
<mapping frames="4" tile="ettin"/>
<mapping frames="4" tile="headless"/>
<mapping frames="4" tile="cyclops"/>
<mapping frames="4" tile="wisp"/>
<mapping frames="4" tile="evil_mage"/>
<mapping frames="4" tile="liche"/>
<mapping frames="4" tile="lava_lizard"/>
<mapping frames="4" tile="zorn"/>
<mapping frames="4" tile="daemon"/>
<mapping frames="4" tile="hydra"/>
<mapping frames="4" tile="dragon"/>
<mapping frames="4" tile="balron"/>
</tilemap>
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