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local lua_file = nil
--load common functions
lua_file = nuvie_load("common/intro_common.lua"); lua_file();
function play()
local gender = player_get_gender()
local g_img_tbl = image_load_all("endgame.lzc")
local text_tbl = text_load("scenetxt.lzc", 3)
local text = sprite_new(nil, 0, 160, true)
text.text_color = 4
text.text = text_tbl[0]
text.text_align = 2
local bg = sprite_new(g_img_tbl[0][0], 0, 24, true)
local jack = sprite_new(g_img_tbl[0][gender+1], 155, 151, true)
canvas_set_palette("md_title.pal", 0)
canvas_set_opacity(0xff);
mouse_cursor_visible(false)
canvas_set_update_interval(25)
music_play("mdd_mus.lzc", 11)
fade_in()
poll_for_key_or_button(150)
if should_exit() then return end
text.text = text_tbl[1]
poll_for_key_or_button(150)
if should_exit() then return end
--space capsule rockets away from mars
jack.visible = false
text.text = text_tbl[2]
bg.image = g_img_tbl[1][0]
local capsule = create_sprite(g_img_tbl[1][1], 105, 112)
capsule.visible = false
local smoke = sprite_new(g_img_tbl[1][2], 105, 112, false)
local i
for i=-1,39 do
bg.y = 23 + ((i + 3) % 4)
bg.x = ((i + 2) % 5) - 2
if i > -1 and i < 13 then
capsule.visible = true
capsule.x = 105 + (i * i * 2) / 3
capsule.y = 112 - i * i
capsule.image.scale = (i * i) + 16
smoke.image = g_img_tbl[1][2 + math.floor(i/2)]
smoke.visible = true
else
capsule.visible = false
smoke.visible = false
end
poll_for_key_or_button(3)
if should_exit() then return end
end
--capsule lands in the ocean.
bg.image = g_img_tbl[2][0]
bg.x = 0
bg.y = 24
capsule.visible = true
capsule.x = 170
capsule.y = 150
text.text = text_tbl[3]
for i=0,9 do
local j
for j=0,3 do
capsule.image = g_img_tbl[2][math.abs(2 - j) + 1]
if i == 5 then
text.text = text_tbl[4]
end
poll_for_key_or_button(8)
if should_exit() then return end
end
end
--ticket tape parade
canvas_set_opacity(0);
capsule.visible = false
bg.image = g_img_tbl[3][0]
local spector = sprite_new(g_img_tbl[3][gender+1], 190, 151, true)
text.text = text_tbl[5]
fade_in(6)
poll_for_key_or_button(150)
if should_exit() then return end
--group photo.
canvas_set_opacity(0);
spector.visible = false
bg.image = g_img_tbl[4][0]
local moongate_tbl = image_load_all("moongate.lzc")
local moongate = sprite_new(moongate_tbl[1][0], 35, 135, true)
local group = sprite_new(g_img_tbl[4][gender+1], 195, 151, true)
local photographer = sprite_new(g_img_tbl[4][3], 75, 151, true)
text.text = text_tbl[6]
fade_in(6)
for i=0,79 do
if i == 40 then
moongate.visible = false
group.visible = false
photographer.visible = false
bg.image = g_img_tbl[4][5]
poll_for_key_or_button(2)
fade_out(6)
bg.image = g_img_tbl[4][0]
moongate.visible = true
group.visible = true
photographer.visible = true
canvas_set_opacity(0xff);
else
moongate.image = moongate_tbl[1][i % 8]
if i >= 38 and i <= 42 then
photographer.image = g_img_tbl[4][4]
else
photographer.image = g_img_tbl[4][3]
end
if i == 41 then
text.text = text_tbl[7]
end
poll_for_key_or_button(3)
if should_exit() then return end
end
end
--mars dust storm
moongate.visible = false
group.visible = false
photographer.visible = false
bg.image = g_img_tbl[5]
local sand = sprite_new(nil, 240, 140, true)
local tree = sprite_new(nil, 0, 140, true)
local dust = create_sprite(g_img_tbl[6], 0, 24)
local dust1 = create_sprite(g_img_tbl[6], 0, 24)
local dust2 = create_sprite(g_img_tbl[6], 0, 24)
local dust3 = create_sprite(g_img_tbl[6], 0, 24)
local dust4 = create_sprite(g_img_tbl[6], 0, 24)
dust.visible = true
dust1.visible = true
dust2.visible = true
dust3.visible = true
dust4.visible = true
text.text = text_tbl[8]
for i=0,63 do
if math.floor(i / 8) > 4 then
sand.image = g_img_tbl[7][4]
else
sand.image = g_img_tbl[7][math.floor(i / 8)]
end
if i < 56 then
if i - 50 < 0 then
tree.image = g_img_tbl[8][0]
else
tree.image = g_img_tbl[8][i - 50]
end
else
tree.visible = false
end
dust.x = 340 - (i * 10) - math.random(0, 19)
dust.y = 24 - math.random(0, 9)
dust1.x = 420 - (i * 20) - math.random(0, 19)
dust1.y = 24 - math.random(0, 9)
dust2.x = 500 - (i * 30) - math.random(0, 19)
dust2.y = 24 - math.random(0, 9)
dust3.x = 580 - (i * 30) - math.random(0, 19)
dust3.y = 24 - math.random(0, 9)
dust4.x = 660 - (i * 20) - math.random(0, 19)
dust4.y = 24 - math.random(0, 9)
if i == 62 then
text.text = text_tbl[9]
end
poll_for_key_or_button(2)
if should_exit() then return end
end
poll_for_key_or_button(150)
if should_exit() then return end
about_martian_dreams()
end
play()
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