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local obj = select_obj_with_projectile(0x18d)
if obj == nil then return end
if obj.obj_n == 122 or --candle
obj.obj_n == 145 or --candelabra
obj.obj_n == 164 or --fireplace
obj.obj_n == 90 or --torch
(obj.obj_n == 206 and obj.frame_n == 0) then --flaming brazier
fade_obj_blue(obj)
if obj.frame_n == 0 or obj.frame_n == 2 then
if obj.obj_n == 90 then
Obj.use(obj) -- we want to use usecode to remove the torch
else
obj.frame_n = obj.frame_n + 1;
end
return magic_success()
end
elseif obj.obj_n == 0xdf and obj.frame_n == 0 then --unlit keg
use_keg(obj)
return magic_success()
end
return magic_no_effect()
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