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local caster = magic_get_caster()
magic_casting_effect()
magic_casting_fade_effect(caster)
local random = math.random
local i = random(0, 0xf)
local obj_n = 0
if i <= 3 then
obj_n = 0x173 --troll
elseif i <= 6 then
obj_n = 0x156 --giant rat
elseif i <= 9 then
obj_n = 0x169 --giant spider
elseif i <= 0xc then
obj_n = 0x158 --giant bat
else
obj_n = 0x166 --snake
end
local from_x = caster.x
local from_y = caster.y
local from_z = caster.z
for i=1,8 do
local new_x = random(0, 10) + from_x - 5
local new_y = random(0, 10) + from_y - 5
if map_can_put(new_x, new_y, from_z) then
local actor = Actor.new(obj_n, new_x, new_y, from_z)
if actor ~= nil then
actor.align = caster.align
actor.wt = WT_ASSAULT
magic_success()
return
end
break
end
end
magic_failed()
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