File: explosion.lua

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file content (17 lines) | stat: -rw-r--r-- 413 bytes parent folder | download | duplicates (4)
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local caster = magic_get_caster()
local loc = select_location_with_projectile(0x189, caster)

if loc == nil then return end

local hit_items = explosion(0x17e, loc.x,loc.y)

for k,v in pairs(hit_items) do
	if v.luatype == "actor" then
		spell_take_fire_dmg(caster, v)
	end
	if g_avatar_died == true then
		break -- don't keep casting once Avatar is dead
	end
end

explode_surrounding_objects(loc.x, loc.y, loc.z)