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local caster = magic_get_caster()
local obj = select_obj()
if obj == nil then return end
if obj.obj_n ~= 0x4e then --staff
magic_no_effect()
return
end
print("with: ")
local spell_num = select_spell()
if spell_num ~= nil then
if spell_num ~= 0x61 then --0x61 = enchant. Don't allow recursion on enchant spell. ;-)
magic_print_invocation_string(spell_num)
print("\n")
local i = 0
for child in container_objs(obj) do
i = i + 1
end
if i >= 10 then
print("\nIt's full\n")
play_sfx(SFX_FAILURE)
return
end
magic_casting_fade_effect(caster)
local charge = Obj.new(336,0, spell_num)
charge.invisible = true
Obj.moveToCont(charge, obj)
end
else
print("none\n\n")
end
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