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local USE_EVENT_USE = 0x01
function use_telescope(obj, actor)
if obj.on_map == true then
mapwindow_center_at_location(obj.x, obj.y, obj.z)
else -- FIXME - should probably work in the inventory (can't be done without cheating though)
print("Not usable\n")
return
end
local dir = really_get_direction("Direction-")
if dir == nil or dir == DIR_NONE then
mapwindow_center_at_location(actor.x, actor.y, actor.z)
print("nowhere.\n")
return
end
local dir_string = direction_string(dir)
dir_string = dir_string:gsub("^%l", string.upper)
print(dir_string..".\n")
local loc = mapwindow_get_location()
--FIXME need to fade out blacking.
mapwindow_set_enable_blacking(false)
for i=0,40 do
loc.x,loc.y = direction_get_loc(dir,loc.x, loc.y)
mapwindow_set_location(loc.x, loc.y, loc.z)
script_wait(50)
end
script_wait(600)
mapwindow_set_enable_blacking(true)
mapwindow_center_at_location(actor.x, actor.y, actor.z)
print("\nDone\n")
end
function use_silver_horn(obj, actor)
local i
for i=0,0xff do
local tmp_actor = Actor.get(i)
if tmp_actor.obj_n == 413 and tmp_actor.alive == true and actor_find_max_xy_distance(tmp_actor, actor.x, actor.y) <= 8 then
print("Not now!\n")
return
end
end
local random = math.random
for i=1,3 do
local new_x = random(1, 7) + random(1, 7) + actor.x - 8
local new_y = random(1, 7) + random(1, 7) + actor.y - 8
local snake = Actor.new(413, new_x, new_y, actor.z, ALIGNMENT_CHAOTIC)
end
print("Silver snakes are generated!\n")
end
local usecode_table = {
[154]=use_telescope,
[313]=use_silver_horn
}
function has_usecode(obj, usecode_type)
if usecode_type == USE_EVENT_USE and usecode_table[obj.obj_n] ~= nil then
return true
end
return false
end
function use_obj(obj, actor)
if type(usecode_table[obj.obj_n]) == "function" then
local func = usecode_table[obj.obj_n]
if func ~= nil then
print("\n")
func(obj, actor)
end
else
use_obj_on(obj, actor, usecode_table[obj.obj_n])
end
end
function move_obj(obj, rel_x, rel_y)
return false
end
function is_ranged_select(operation)
return false
end
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