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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "agi/agi.h"
#include "agi/loader.h"
#include "common/config-manager.h"
#include "common/fs.h"
namespace Agi {
void AgiLoader::getPotentialDiskImages(
const char * const *imageExtensions,
size_t imageExtensionCount,
Common::Array<Common::Path> &imageFiles,
FileMap &fileMap) {
// get all files in game directory
Common::FSList allFiles;
Common::FSNode dir(ConfMan.getPath("path"));
if (!dir.getChildren(allFiles, Common::FSNode::kListFilesOnly)) {
warning("invalid game path: %s", dir.getPath().toString(Common::Path::kNativeSeparator).c_str());
return;
}
// build array of files with provided disk image extensions
for (const Common::FSNode &file : allFiles) {
for (size_t i = 0; i < imageExtensionCount; i++) {
if (file.getName().hasSuffixIgnoreCase(imageExtensions[i])) {
Common::Path path = file.getPath();
imageFiles.push_back(path);
fileMap[path] = file;
break;
}
}
}
// sort potential image files by name.
// this is an important step for consistent results,
// and because the first disk is likely to be first.
Common::sort(imageFiles.begin(), imageFiles.end());
}
} // End of namespace Agi
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