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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "agi/agi.h"
#include "agi/opcodes.h"
namespace Agi {
// FIXME: The parameter strings in the opcode table have mistakes.
// Nothing depends on the values of the individual characters.
// Some are out of sync with how the opcode function interprets
// the parameter. Only the string lengths are used to indicate
// the parameter count for parsing.
// Consult the opcode functions for the real parameter types.
static const AgiOpCodeDefinitionEntry opCodesV1Cond[] = {
{ "", "", &condUnknown }, // 00
{ "equaln", "vn", &condEqual }, // 01
{ "equalv", "vv", &condEqualV }, // 02
{ "lessn", "vn", &condLess }, // 03
{ "lessv", "vv", &condLessV }, // 04
{ "greatern", "vn", &condGreater }, // 05
{ "greaterv", "vv", &condGreaterV }, // 06
{ "isset", "v", &condIsSetV1 }, // 07
{ "has", "n", &condHasV1 }, // 08
{ "said", "nnnn", &condSaid2 }, // 09
{ "posn", "nnnnn", &condPosn }, // 0A
{ "controller", "n", &condController }, // 0B
{ "obj.in.room", "nv", &condObjInRoom }, // 0C
{ "said", "nnnnnn", &condSaid3 }, // 0D
{ "have.key", "", &condHaveKey }, // 0E
{ "said", "nn", &condSaid1 }, // 0F
{ "bit", "nv", &condBit }, // 10
};
static const AgiOpCodeDefinitionEntry opCodesV1[] = {
{ "return", "", nullptr }, // 00
{ "increment", "v", &cmdIncrement }, // 01
{ "decrement", "v", &cmdDecrement }, // 02
{ "assignn", "vn", &cmdAssignN }, // 03
{ "assignv", "vv", &cmdAssignV }, // 04
{ "addn", "vn", &cmdAddN }, // 05
{ "addv", "vv", &cmdAddV }, // 06
{ "subn", "vn", &cmdSubN }, // 07
{ "subv", "vv", &cmdSubV }, // 08
{ "load.view", "n", &cmdLoadView }, // 09
{ "animate.obj", "n", &cmdAnimateObj }, // 0A
{ "new.room", "n", &cmdNewRoom }, // 0B TODO
{ "draw.pic", "v", &cmdDrawPicV1 }, // 0C
{ "print", "s", &cmdPrint }, // 0D TODO
{ "status", "", &cmdStatus }, // 0E TODO
{ "save.game", "", &cmdSaveGame }, // 0F TODO
{ "restore.game", "", &cmdLoadGame }, // 10 TODO
{ "init.disk", "", &cmdInitDisk }, // 11 TODO
{ "restart.game", "", &cmdRestartGame }, // 12 TODO
{ "random", "v", &cmdRandomV1 }, // 13
{ "get", "n", &cmdGetV1 }, // 14
{ "drop", "n", &cmdDrop }, // 15
{ "draw", "n", &cmdDraw }, // 16 TODO
{ "erase", "n", &cmdErase }, // 17 TODO
{ "position", "nnn", &cmdPositionV1 }, // 18
{ "position.v", "nvv", &cmdPositionFV1 }, // 19
{ "get.posn", "nvv", &cmdGetPosn }, // 1A
{ "set.cel", "nn", &cmdSetCel }, // 1B
{ "set.loop", "nn", &cmdSetLoop }, // 1C
{ "end.of.loop", "nn", &cmdEndOfLoopV1 }, // 1D
{ "reverse.loop", "nn", &cmdReverseLoopV1 }, // 1E
{ "move.obj", "nnnnn", &cmdMoveObj }, // 1F
{ "set.view", "nn", &cmdSetView }, // 20
{ "follow.ego", "nnv", &cmdFollowEgo }, // 21
{ "block", "nnnn", &cmdBlock }, // 22
{ "unblock", "", &cmdUnblock }, // 23
{ "ignore.blocks", "n", &cmdIgnoreBlocks }, // 24
{ "observe.blocks", "n", &cmdObserveBlocks }, // 25
{ "wander", "n", &cmdWander }, // 26
{ "reposition", "nvv", &cmdRepositionV1 }, // 27
{ "stop.motion", "n", &cmdStopMotionV1 }, // 28
{ "start.motion", "n", &cmdStartMotionV1 }, // 29
{ "stop.cycling", "n", &cmdStopCycling }, // 2A
{ "start.cycling", "n", &cmdStartCycling }, // 2B
{ "stop.update", "n", &cmdStopUpdate }, // 2C
{ "start.update", "n", &cmdStartUpdate }, // 2D
{ "program.control", "", &cmdProgramControl }, // 2E
{ "player.control", "", &cmdPlayerControl }, // 2F
{ "set.priority", "nn", &cmdSetPriority }, // 30
{ "release.priority", "n", &cmdReleasePriority }, // 31
{ "add.to.pic", "nnnnnn", &cmdAddToPicV1 }, // 32
{ "set.horizon", "n", &cmdSetHorizon }, // 33
{ "ignore.horizon", "n", &cmdIgnoreHorizon }, // 34
{ "observe.horizon", "n", &cmdObserveHorizon }, // 35
{ "load.logics", "n", &cmdLoadLogic }, // 36 TODO
{ "object.on.water", "n", &cmdObjectOnWater }, // 37
{ "load.pic", "v", &cmdLoadPicV1 }, // 38
{ "load.sound", "n", &cmdLoadSound }, // 39
{ "sound", "nn", &cmdSound }, // 3A
{ "stop.sound", "", &cmdStopSound }, // 3B
{ "set.v", "v", &cmdSetV }, // 3C
{ "reset.v", "v", &cmdResetV }, // 3D
{ "toggle.v", "v", &cmdToggleV }, // 3E
{ "new.room.v", "v", &cmdNewRoom }, // 3F
{ "call", "n", &cmdCallV1 }, // 40 TODO
{ "quit", "", &cmdQuitV1 }, // 41
{ "set.speed", "v", &cmdSetSpeed }, // 42
{ "move.obj.v", "nvvvv", &cmdMoveObjF }, // 43
{ "get.num", "nv", &cmdUnknown }, // 44
{ "get.v", "v", &cmdUnknown }, // 45
{ "assign.v", "vv", &cmdUnknown }, // 46
{ "printvar", "v", &cmdUnknown }, // 47 prints a variable (debug script)
{ "get.priority", "nv", &cmdGetPriority }, // 48
{ "ignore.objs", "n", &cmdIgnoreObjs }, // 49
{ "observe.objs", "n", &cmdObserveObjs }, // 4A
{ "distance", "nnv", &cmdDistance }, // 4B
{ "object.on.land", "n", &cmdObjectOnLand }, // 4C
{ "set.priority.v", "nv", &cmdUnknown }, // 4D # set.priority.v / set.priority.f
{ "show.obj", "n", &cmdShowObj }, // 4E # show.obj (KQ2)
{ "load.logics", "n", &cmdLoadLogic }, // 4F # load.global.logics
{ "display", "nnns", &cmdDisplay }, // 50 TODO: 4 vs 3 args
{ "prevent.input", "", &cmdUnknown }, // 51 TODO: disables input by clearing a global, reset on new.room
{ "...", "", &cmdUnknown }, // 52 nop, 0 args
{ "text.screen", "n", &cmdUnknown }, // 53
{ "graphics", "", &cmdUnknown }, // 54
{ "stop.motion", "", &cmdStopMotion }, // 55
{ "discard.view", "n", &cmdDiscardView }, // 56
{ "discard.pic", "v", &cmdDiscardPic }, // 57
{ "set.item.view", "nn", &cmdSetItemView }, // 58
{ "reverse.cycle", "n", &cmdReverseCycle }, // 59
{ "last.cel", "nv", &cmdLastCel }, // 5A
{ "set.cel.v", "nv", &cmdSetCelF }, // 5B
{ "normal.cycle", "n", &cmdNormalCycle }, // 5C
{ "load.view", "n", &cmdLoadView }, // 5D duplicate opcode: same table entry as 09
{ "...", "n", &cmdUnknown }, // 5E nop, 1 arg
{ "...", "", &cmdUnknown }, // 5F BC script 102 when attempting to fill flask
{ "set.bit", "nv", &cmdSetBit }, // 60
{ "clear.bit", "nv", &cmdClearBit }, // 61
{ "set.upper.left", "nn", &cmdSetUpperLeft } // 62 BC Apple II
};
static const AgiOpCodeDefinitionEntry opCodesV2Cond[] = {
{ "", "", &condUnknown }, // 00
{ "equaln", "vn", &condEqual }, // 01
{ "equalv", "vv", &condEqualV }, // 02
{ "lessn", "vn", &condLess }, // 03
{ "lessv", "vv", &condLessV }, // 04
{ "greatern", "vn", &condGreater }, // 05
{ "greaterv", "vv", &condGreaterV }, // 06
{ "isset", "n", &condIsSet }, // 07
{ "issetv", "v", &condIsSetV }, // 08
{ "has", "n", &condHas }, // 09
{ "obj.in.room", "nv", &condObjInRoom}, // 0A
{ "posn", "nnnnn", &condPosn }, // 0B
{ "controller", "n", &condController }, // 0C
{ "have.key", "", &condHaveKey}, // 0D
{ "said", "", &condSaid }, // 0E
{ "compare.strings", "ss", &condCompareStrings }, // 0F
{ "obj.in.box", "nnnnn", &condObjInBox }, // 10
{ "center.posn", "nnnnn", &condCenterPosn }, // 11
{ "right.posn", "nnnnn", &condRightPosn }, // 12
{ "in.motion.using.mouse", "", &condUnknown13 } // 13
};
static const AgiOpCodeDefinitionEntry opCodesV2[] = {
{ "return", "", nullptr }, // 00
{ "increment", "v", &cmdIncrement }, // 01
{ "decrement", "v", &cmdDecrement }, // 02
{ "assignn", "vn", &cmdAssignN }, // 03
{ "assignv", "vv", &cmdAssignV }, // 04
{ "addn", "vn", &cmdAddN }, // 05
{ "addv", "vv", &cmdAddV }, // 06
{ "subn", "vn", &cmdSubN }, // 07
{ "subv", "vv", &cmdSubV }, // 08
{ "lindirectv", "vv", &cmdLindirectV }, // 09
{ "lindirect", "vv", &cmdRindirect }, // 0A
{ "lindirectn", "vn", &cmdLindirectN }, // 0B
{ "set", "n", &cmdSet }, // 0C
{ "reset", "n", &cmdReset }, // 0D
{ "toggle", "n", &cmdToggle }, // 0E
{ "set.v", "v", &cmdSetV }, // 0F
{ "reset.v", "v", &cmdResetV }, // 10
{ "toggle.v", "v", &cmdToggleV }, // 11
{ "new.room", "n", &cmdNewRoom }, // 12
{ "new.room.v", "v", &cmdNewRoomF }, // 13
{ "load.logics", "n", &cmdLoadLogic }, // 14
{ "load.logics.v", "v", &cmdLoadLogicF }, // 15
{ "call", "n", &cmdCall }, // 16
{ "call.v", "v", &cmdCallF }, // 17
{ "load.pic", "v", &cmdLoadPic }, // 18
{ "draw.pic", "v", &cmdDrawPic }, // 19
{ "show.pic", "", &cmdShowPic }, // 1A
{ "discard.pic", "v", &cmdDiscardPic }, // 1B
{ "overlay.pic", "v", &cmdOverlayPic }, // 1C
{ "show.pri.screen", "", &cmdShowPriScreen }, // 1D
{ "load.view", "n", &cmdLoadView }, // 1E
{ "load.view.v", "v", &cmdLoadViewF }, // 1F
{ "discard.view", "n", &cmdDiscardView }, // 20
{ "animate.obj", "n", &cmdAnimateObj }, // 21
{ "unanimate.all", "", &cmdUnanimateAll }, // 22
{ "draw", "n", &cmdDraw }, // 23
{ "erase", "n", &cmdErase }, // 24
{ "position", "nnn", &cmdPosition }, // 25
{ "position.v", "nvv", &cmdPositionF }, // 26
{ "get.posn", "nvv", &cmdGetPosn }, // 27
{ "reposition", "nvv", &cmdReposition }, // 28
{ "set.view", "nn", &cmdSetView }, // 29
{ "set.view.v", "nv", &cmdSetViewF }, // 2A
{ "set.loop", "nn", &cmdSetLoop }, // 2B
{ "set.loop.v", "nv", &cmdSetLoopF }, // 2C
{ "fix.loop", "n", &cmdFixLoop }, // 2D
{ "release.loop", "n", &cmdReleaseLoop }, // 2E
{ "set.cel", "nn", &cmdSetCel }, // 2F
{ "set.cel.v", "nv", &cmdSetCelF }, // 30
{ "last.cel", "nv", &cmdLastCel }, // 31
{ "current.cel", "nv", &cmdCurrentCel }, // 32
{ "current.loop", "nv", &cmdCurrentLoop }, // 33
{ "current.view", "nv", &cmdCurrentView }, // 34
{ "number.of.loops", "nv", &cmdNumberOfLoops }, // 35
{ "set.priority", "nn", &cmdSetPriority }, // 36
{ "set.priority.v", "nv", &cmdSetPriorityF }, // 37
{ "release.priority", "n", &cmdReleasePriority }, // 38
{ "get.priority", "nn", &cmdGetPriority }, // 39
{ "stop.update", "n", &cmdStopUpdate }, // 3A
{ "start.update", "n", &cmdStartUpdate }, // 3B
{ "force.update", "n", &cmdForceUpdate }, // 3C
{ "ignore.horizon", "n", &cmdIgnoreHorizon }, // 3D
{ "observe.horizon", "n", &cmdObserveHorizon }, // 3E
{ "set.horizon", "n", &cmdSetHorizon }, // 3F
{ "object.on.water", "n", &cmdObjectOnWater }, // 40
{ "object.on.land", "n", &cmdObjectOnLand }, // 41
{ "object.on.anything", "n", &cmdObjectOnAnything }, // 42
{ "ignore.objs", "n", &cmdIgnoreObjs }, // 43
{ "observe.objs", "n", &cmdObserveObjs }, // 44
{ "distance", "nnv", &cmdDistance }, // 45
{ "stop.cycling", "n", &cmdStopCycling }, // 46
{ "start.cycling", "n", &cmdStartCycling }, // 47
{ "normal.cycle", "n", &cmdNormalCycle }, // 48
{ "end.of.loop", "nn", &cmdEndOfLoop }, // 49
{ "reverse.cycle", "n", &cmdReverseCycle }, // 4A
{ "reverse.loop", "nn", &cmdReverseLoop }, // 4B
{ "cycle.time", "nv", &cmdCycleTime }, // 4C
{ "stop.motion", "n", &cmdStopMotion }, // 4D
{ "start.motion", "n", &cmdStartMotion }, // 4E
{ "step.size", "nv", &cmdStepSize }, // 4F
{ "step.time", "nv", &cmdStepTime }, // 50
{ "move.obj", "nnnnn", &cmdMoveObj }, // 51
{ "move.obj.v", "nvvvv", &cmdMoveObjF }, // 52
{ "follow.ego", "nnn", &cmdFollowEgo }, // 53
{ "wander", "n", &cmdWander }, // 54
{ "normal.motion", "n", &cmdNormalMotion }, // 55
{ "set.dir", "nv", &cmdSetDir }, // 56
{ "get.dir", "nv", &cmdGetDir }, // 57
{ "ignore.blocks", "n", &cmdIgnoreBlocks }, // 58
{ "observe.blocks", "n", &cmdObserveBlocks }, // 59
{ "block", "nnnn", &cmdBlock }, // 5A
{ "unblock", "", &cmdUnblock }, // 5B
{ "get", "n", &cmdGet }, // 5C
{ "get.v", "v", &cmdGetF }, // 5D
{ "drop", "n", &cmdDrop }, // 5E
{ "put", "nn", &cmdPut }, // 5F
{ "put.v", "vv", &cmdPutF }, // 60
{ "get.room.v", "vv", &cmdGetRoomF }, // 61
{ "load.sound", "n", &cmdLoadSound }, // 62
{ "sound", "nn", &cmdSound }, // 63
{ "stop.sound", "", &cmdStopSound }, // 64
{ "print", "s", &cmdPrint }, // 65
{ "print.v", "v", &cmdPrintF }, // 66
{ "display", "nns", &cmdDisplay }, // 67
{ "display.v", "vvv", &cmdDisplayF }, // 68
{ "clear.lines", "nns", &cmdClearLines }, // 69
{ "text.screen", "", &cmdTextScreen }, // 6A
{ "graphics", "", &cmdGraphics }, // 6B
{ "set.cursor.char", "s", &cmdSetCursorChar }, // 6C
{ "set.text.attribute", "nn", &cmdSetTextAttribute }, // 6D
{ "shake.screen", "n", &cmdShakeScreen }, // 6E
{ "configure.screen", "nnn", &cmdConfigureScreen }, // 6F
{ "status.line.on", "", &cmdStatusLineOn }, // 70
{ "status.line.off", "", &cmdStatusLineOff }, // 71
{ "set.string", "ns", &cmdSetString }, // 72
{ "get.string", "nsnnn", &cmdGetString }, // 73
{ "word.to.string", "nn", &cmdWordToString }, // 74
{ "parse", "n", &cmdParse }, // 75
{ "get.num", "nv", &cmdGetNum }, // 76
{ "prevent.input", "", &cmdPreventInput }, // 77
{ "accept.input", "", &cmdAcceptInput }, // 78
{ "set.key", "nnn", &cmdSetKey }, // 79
{ "add.to.pic", "nnnnnnn", &cmdAddToPic }, // 7A
{ "add.to.pic.v", "vvvvvvv", &cmdAddToPicF }, // 7B
{ "status", "", &cmdStatus }, // 7C
{ "save.game", "", &cmdSaveGame }, // 7D
{ "restore.game", "", &cmdLoadGame }, // 7E
{ "init.disk", "", &cmdInitDisk }, // 7F
{ "restart.game", "", &cmdRestartGame }, // 80
{ "show.obj", "n", &cmdShowObj }, // 81
{ "random", "nnv", &cmdRandom }, // 82
{ "program.control", "", &cmdProgramControl }, // 83
{ "player.control", "", &cmdPlayerControl }, // 84
{ "obj.status.v", "v", &cmdObjStatusF }, // 85
{ "quit", "n", &cmdQuit }, // 86 0 args for AGI version 2.089
{ "show.mem", "", &cmdShowMem }, // 87
{ "pause", "", &cmdPause }, // 88
{ "echo.line", "", &cmdEchoLine }, // 89
{ "cancel.line", "", &cmdCancelLine }, // 8A
{ "init.joy", "", &cmdInitJoy }, // 8B
{ "toggle.monitor", "", &cmdToggleMonitor }, // 8C
{ "version", "", &cmdVersion }, // 8D
{ "script.size", "n", &cmdScriptSize }, // 8E
{ "set.game.id", "s", &cmdSetGameID }, // 8F
{ "log", "s", &cmdLog }, // 90
{ "set.scan.start", "", &cmdSetScanStart }, // 91
{ "reset.scan.start", "", &cmdResetScanStart }, // 92
{ "reposition.to", "nnn", &cmdRepositionTo }, // 93
{ "reposition.to.v", "nvv", &cmdRepositionToF }, // 94
{ "trace.on", "", &cmdTraceOn }, // 95
{ "trace.info", "nnn", &cmdTraceInfo }, // 96
{ "print.at", "snnn", &cmdPrintAt }, // 3 args for AGI versions before 2.089
{ "print.at.v", "vnnn", &cmdPrintAtV }, // 98
{ "discard.view.v", "v", &cmdDiscardView}, // 99
{ "clear.text.rect", "nnnnn", &cmdClearTextRect }, // 9A
{ "set.upper.left", "nn", &cmdSetUpperLeft }, // 9B Apple II
{ "set.menu", "s", &cmdSetMenu }, // 9C
{ "set.menu.item", "sn", &cmdSetMenuItem }, // 9D
{ "submit.menu", "", &cmdSubmitMenu }, // 9E
{ "enable.item", "n", &cmdEnableItem }, // 9F
{ "disable.item", "n", &cmdDisableItem }, // A0
{ "menu.input", "", &cmdMenuInput }, // A1
{ "show.obj.v", "v", &cmdShowObjV }, // A2
{ "open.dialogue", "", &cmdOpenDialogue }, // A3
{ "close.dialogue", "", &cmdCloseDialogue }, // A4
{ "mul.n", "vn", &cmdMulN }, // A5
{ "mul.v", "vv", &cmdMulV }, // A6
{ "div.n", "vn", &cmdDivN }, // A7
{ "div.v", "vv", &cmdDivV }, // A8
{ "close.window", "", &cmdCloseWindow }, // A9
{ "set.simple", "n", &cmdSetSimple }, // AA AGI2.425+, *BUT* not included in AGI2.440, discard.sound in some Apple IIgs
{ "push.script", "", &cmdPushScript }, // AB
{ "pop.script", "", &cmdPopScript }, // AC
{ "hold.key", "", &cmdHoldKey }, // AD
{ "set.pri.base", "n", &cmdSetPriBase }, // AE AGI2.936+ *AND* also inside AGI2.425, discard.sound in some Apple IIgs
{ "discard.sound", "n", &cmdDiscardSound }, // AF Apple IIGS only
{ "hide.mouse", "", &cmdHideMouse }, // B0 1 arg for AGI3 Apple IIGS and AGI 3.002.086. AGI3+ only starts here
{ "allow.menu", "n", &cmdAllowMenu }, // B1
{ "show.mouse", "", &cmdShowMouse }, // B2 1 arg for AGI3 Apple IIGS
{ "fence.mouse", "nnnn", &cmdFenceMouse }, // B3
{ "get.mse.posn", "vv", &cmdGetMousePosn }, // B4
{ "release.key", "", &cmdReleaseKey }, // B5
{ "adj.ego.move.to.x.y","", &cmdAdjEgoMoveToXY } // B6 2 args for Amiga/Atari ST GR, MH1, MH2
};
//
// Currently, there is no known difference between v3.002.098 -> v3.002.149
// So version emulated;
// 0x0086,
// 0x0149
//
void AgiEngine::setupOpCodes(uint16 version) {
const AgiOpCodeDefinitionEntry *opCodesTable = nullptr;
const AgiOpCodeDefinitionEntry *opCodesCondTable = nullptr;
uint16 opCodesTableSize = 0;
uint16 opCodesCondTableSize = 0;
debug(0, "Setting up for version 0x%04X", version);
if (version >= 0x2000) {
opCodesTable = opCodesV2;
opCodesCondTable = opCodesV2Cond;
opCodesTableSize = ARRAYSIZE(opCodesV2);
opCodesCondTableSize = ARRAYSIZE(opCodesV2Cond);
} else {
opCodesTable = opCodesV1;
opCodesCondTable = opCodesV1Cond;
opCodesTableSize = ARRAYSIZE(opCodesV1);
opCodesCondTableSize = ARRAYSIZE(opCodesV1Cond);
}
// copy data over
for (int opCodeNr = 0; opCodeNr < opCodesTableSize; opCodeNr++) {
_opCodes[opCodeNr].name = opCodesTable[opCodeNr].name;
_opCodes[opCodeNr].parameters = opCodesTable[opCodeNr].parameters;
_opCodes[opCodeNr].functionPtr = opCodesTable[opCodeNr].functionPtr;
}
for (int opCodeNr = 0; opCodeNr < opCodesCondTableSize; opCodeNr++) {
_opCodesCond[opCodeNr].name = opCodesCondTable[opCodeNr].name;
_opCodesCond[opCodeNr].parameters = opCodesCondTable[opCodeNr].parameters;
_opCodesCond[opCodeNr].functionPtr = opCodesCondTable[opCodeNr].functionPtr;
}
// Alter opcode parameters for specific games
if (0x2000 <= version && version < 0x3000) {
// AGI2 adjustments
// 'quit' takes 0 args for 2.089
if (version == 0x2089)
_opCodes[0x86].parameters = "";
// 'print.at' and 'print.at.v' take three parameters before 2.089.
// This is documented in the specs as only < 2.440, but SQ1 1.0X (2.089)
// and KQ3 (2.272) take four. Bug #10872. No game scripts have been
// discovered that call either opcode with only three parameters.
if (version < 0x2089) {
_opCodes[0x97].parameters = "vvv";
_opCodes[0x98].parameters = "vvv";
}
}
if (version >= 0x3000) {
// AGI3 adjustments
// hide.mouse and hold.key take 1 parameter for 3.002.086.
// KQ4 is the only known game with this interpreter and
// its scripts do not call either opcode. no game scripts
// have been discovered that call hold.key with 1 parameter.
if (version == 0x3086) {
_opCodes[0xb0].parameters = "n"; // hide.mouse
_opCodes[0xad].parameters = "n"; // hold.key
}
// hide.mouse and show.mouse take 1 parameter on Apple IIGS.
// Used by Black Cauldron, Gold Rush, King's Quest IV, and Manhunter 1.
// Fixes bugs #6161 and #5885.
if (getPlatform() == Common::kPlatformApple2GS) {
_opCodes[0xb0].parameters = "n"; // hide.mouse
_opCodes[0xb2].parameters = "n"; // show.mouse
}
// adj.ego.move.to.x.y takes two parameters for Amiga/Atari ST
// versions of Gold Rush, Manhunter 1, and Manhunter 2.
// No scripts have been discovered that call adj.ego.move.to.x.y
// with zero parameters.
if ((getGameID() == GID_GOLDRUSH ||
getGameID() == GID_MH1 ||
getGameID() == GID_MH2) &&
(getPlatform() == Common::kPlatformAmiga ||
getPlatform() == Common::kPlatformAtariST)) {
_opCodes[0xb6].parameters = "vv";
}
}
// Apple IIgs adjustments
if (getPlatform() == Common::kPlatformApple2GS) {
// A2GS has platform-specific opcodes whose values changed over time.
// Our A2GS version numbering isn't as precise as for DOS interpreters,
// so the following version checks are just meant to separate A2GS games
// into three broad groups. The use of these opcodes has been audited in
// all known A2GS games and versions. Although all of these are currently
// no-ops in our implementation, what's important is that they prevent
// the "normal" opcodes from being unexpectedly called.
if (version <= 0x2440) {
// opcode 170: discard.sound.
// called by AGIDEMO, KQ1, LSL1, PQ1.
memcpy(&_opCodes[0xaa], &_opCodes[0xaf], sizeof(AgiOpCodeDefinitionEntry));
} else if (version < 0x3000) {
// opcode 174: discard.sound.
// called by MMMG, KQ2, KQ3, SQ2.
memcpy(&_opCodes[0xae], &_opCodes[0xaf], sizeof(AgiOpCodeDefinitionEntry));
// TODO: opcode 175: unknown opcode that takes one unknown parameter.
// called by KQ3 and SQ2. possibly related to sound. example:
// SQ2 Logic 20: called once during music after kicking spores
_opCodes[0xaf].name = "unknown";
_opCodes[0xaf].parameters = "n";
_opCodes[0xaf].functionPtr = &cmdUnknown;
// TODO: opcode 176: unknown opcode that takes one variable parameter.
// called by SQ2 in only two places:
// Logic 1: during the spaceship cutscene in the intro, called with 53
// Logic 23: called twice with 39.
_opCodes[0xb0].name = "unknown";
_opCodes[0xb0].parameters = "v";
_opCodes[0xb0].functionPtr = &cmdUnknown;
} else {
// AGI3 opcodes are already in the table:
// opcode 175: discard sound.
// called by KQ4 and MH1.
}
}
// AGI256 games use a modified opcode (set.simple) that loads 256 color pictures
if (getFeatures() & GF_AGI256) {
_opCodes[0xaa].functionPtr = &cmdAgi256LoadPic;
}
// AGIMOUSE games use a modified opcode (push.script) that gets mouse state
if (getFeatures() & GF_AGIMOUSE) {
_opCodes[0xab].functionPtr = &cmdAgiMouseGetMouseState;
}
// add invalid entries for every opcode, that is not defined at all
for (int opCodeNr = opCodesTableSize; opCodeNr < ARRAYSIZE(_opCodes); opCodeNr++) {
_opCodes[opCodeNr].name = "illegal";
_opCodes[opCodeNr].parameters = "";
_opCodes[opCodeNr].functionPtr = nullptr;
_opCodes[opCodeNr].parameterSize = 0;
}
for (int opCodeNr = opCodesCondTableSize; opCodeNr < ARRAYSIZE(_opCodesCond); opCodeNr++) {
_opCodesCond[opCodeNr].name = "illegal";
_opCodesCond[opCodeNr].parameters = "";
_opCodesCond[opCodeNr].functionPtr = nullptr;
_opCodesCond[opCodeNr].parameterSize = 0;
}
// calculate parameter size
for (int opCodeNr = 0; opCodeNr < opCodesTableSize; opCodeNr++) {
_opCodes[opCodeNr].parameterSize = strlen(_opCodes[opCodeNr].parameters);
}
for (int opCodeNr = 0; opCodeNr < opCodesCondTableSize; opCodeNr++) {
_opCodesCond[opCodeNr].parameterSize = strlen(_opCodesCond[opCodeNr].parameters);
}
}
} // End of namespace Agi
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