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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGI_SOUND_A2_H
#define AGI_SOUND_A2_H
#include "audio/audiostream.h"
#include "audio/softsynth/pcspk.h"
namespace Agi {
class SoundGenA2 : public SoundGen, public Audio::AudioStream {
public:
SoundGenA2(AgiBase *vm, Audio::Mixer *pMixer);
~SoundGenA2() override;
void play(int resnum) override;
void stop() override;
int readBuffer(int16 *buffer, const int numSamples) override;
bool isStereo() const override {
return false;
}
bool endOfData() const override {
return false;
}
int getRate() const override {
return _speaker.getRate();
}
private:
Common::Mutex _mutex;
bool _isPlaying;
Audio::PCSpeaker _speaker;
};
} // End of namespace Agi
#endif /* AGI_SOUND_A2_H */
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