1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Music class
#ifndef AGI_SOUND_MIDI_H
#define AGI_SOUND_MIDI_H
#include "agi/sound.h"
#include "audio/midiplayer.h"
namespace Agi {
class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer {
public:
SoundGenMIDI(AgiBase *vm, Audio::Mixer *pMixer);
void play(int resnum) override;
// We must overload stop() here to implement the pure virtual
// stop() method of the SoundGen class.
void stop() override { Audio::MidiPlayer::stop(); }
// MidiDriver_BASE interface implementation
void send(uint32 b) override;
// Overload Audio::MidiPlayer method
void sendToChannel(byte channel, uint32 b) override;
void endOfTrack() override;
private:
bool _isGM;
};
} // End of namespace Agi
#endif
|