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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGI_WORDS_H
#define AGI_WORDS_H
namespace Agi {
#define DICTIONARY_RESULT_UNKNOWN -1
#define DICTIONARY_RESULT_IGNORE 0
struct WordEntry {
uint16 id;
Common::String word;
};
class Words {
public:
Words(AgiEngine *vm);
~Words();
private:
AgiEngine *_vm;
// Dictionary
// 158 = 255 - 'a' ; that's allows us to support extended character set, and does no harm for regular English games
Common::Array<WordEntry *> _dictionaryWords[158];
WordEntry _egoWords[MAX_WORDS];
uint16 _egoWordCount;
public:
uint16 getEgoWordCount() const;
const char *getEgoWord(int16 wordNr) const;
uint16 getEgoWordId(int16 wordNr) const;
int loadDictionary_v1(Common::SeekableReadStream &stream);
int loadDictionary(const char *fname);
int loadDictionary(Common::SeekableReadStream &stream);
// used for fan made translations requiring extended char set
int loadExtendedDictionary(const char *fname);
void unloadDictionary();
void clearEgoWords();
void parseUsingDictionary(const char *rawUserInput);
private:
void cleanUpInput(const char *userInput, Common::String &cleanInput);
int16 findWordInDictionary(const Common::String &userInputLowercase, uint16 userInputLen, uint16 userInputPos, uint16 &foundWordLen);
bool handleSpeedCommands(const Common::String &userInputLowercase);
static void convertRussianUserInput(Common::String &userInputLowercase);
};
} // End of namespace Agi
#endif /* AGI_WORDS_H */
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