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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_AUDIO_CHANNEL_H
#define AGS_ENGINE_AC_AUDIO_CHANNEL_H
#include "ags/shared/ac/dynobj/script_audio_clip.h"
#include "ags/engine/ac/dynobj/script_audio_channel.h"
namespace AGS3 {
int AudioChannel_GetID(ScriptAudioChannel *channel);
int AudioChannel_GetIsPlaying(ScriptAudioChannel *channel);
int AudioChannel_GetPanning(ScriptAudioChannel *channel);
void AudioChannel_SetPanning(ScriptAudioChannel *channel, int newPanning);
ScriptAudioClip *AudioChannel_GetPlayingClip(ScriptAudioChannel *channel);
int AudioChannel_GetPosition(ScriptAudioChannel *channel);
int AudioChannel_GetPositionMs(ScriptAudioChannel *channel);
int AudioChannel_GetLengthMs(ScriptAudioChannel *channel);
int AudioChannel_GetVolume(ScriptAudioChannel *channel);
int AudioChannel_SetVolume(ScriptAudioChannel *channel, int newVolume);
void AudioChannel_Stop(ScriptAudioChannel *channel);
void AudioChannel_Seek(ScriptAudioChannel *channel, int newPosition);
void AudioChannel_SeekMs(ScriptAudioChannel *channel, int newPosition);
void AudioChannel_SetRoomLocation(ScriptAudioChannel *channel, int xPos, int yPos);
} // namespace AGS3
#endif
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