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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/media/audio/audio_system.h"
#include "ags/engine/ac/asset_helper.h"
#include "ags/engine/ac/audio_clip.h"
#include "ags/engine/ac/audio_channel.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/string.h"
#include "ags/shared/core/asset_manager.h"
#include "ags/engine/ac/dynobj/cc_audio_channel.h"
#include "ags/engine/ac/dynobj/cc_audio_clip.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
int AudioClip_GetID(ScriptAudioClip *clip) {
return clip->id;
}
const char *AudioClip_GetScriptName(ScriptAudioClip *clip) {
return CreateNewScriptString(clip->scriptName);
}
int AudioClip_GetFileType(ScriptAudioClip *clip) {
return clip->fileType;
}
int AudioClip_GetType(ScriptAudioClip *clip) {
return clip->type;
}
int AudioClip_GetIsAvailable(ScriptAudioClip *clip) {
return _GP(AssetMgr)->DoesAssetExist(get_audio_clip_assetpath(clip->bundlingType, clip->fileName)) ? 1 : 0;
}
void AudioClip_Stop(ScriptAudioClip *clip) {
for (int i = NUM_SPEECH_CHANS; i < _GP(game).numGameChannels; i++) {
auto *ch = AudioChans::GetChannelIfPlaying(i);
if ((ch != nullptr) && (ch->_sourceClipID == clip->id)) {
AudioChannel_Stop(&_G(scrAudioChannel)[i]);
}
}
}
ScriptAudioChannel *AudioClip_Play(ScriptAudioClip *clip, int priority, int repeat) {
ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, 0, false);
return sc_ch;
}
ScriptAudioChannel *AudioClip_PlayFrom(ScriptAudioClip *clip, int position, int priority, int repeat) {
ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, position, false);
return sc_ch;
}
ScriptAudioChannel *AudioClip_PlayQueued(ScriptAudioClip *clip, int priority, int repeat) {
ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, 0, true);
return sc_ch;
}
ScriptAudioChannel *AudioClip_PlayOnChannel(ScriptAudioClip *clip, int chan, int priority, int repeat) {
if (chan < NUM_SPEECH_CHANS || chan >= _GP(game).numGameChannels)
quitprintf("!AudioClip.PlayOnChannel: invalid channel %d, the range is %d - %d",
chan, NUM_SPEECH_CHANS, _GP(game).numGameChannels - 1);
if (priority == SCR_NO_VALUE)
priority = clip->defaultPriority;
if (repeat == SCR_NO_VALUE)
repeat = clip->defaultRepeat;
return play_audio_clip_on_channel(chan, clip, priority, repeat, 0);
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
ScriptAudioClip *AudioClip_GetByName(const char *name) {
return static_cast<ScriptAudioClip *>(ccGetScriptObjectAddress(name, _GP(ccDynamicAudioClip).GetType()));
}
RuntimeScriptValue Sc_AudioClip_GetByName(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_POBJ(ScriptAudioClip, _GP(ccDynamicAudioClip), AudioClip_GetByName, const char);
}
RuntimeScriptValue Sc_AudioClip_GetID(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetID);
}
RuntimeScriptValue Sc_AudioClip_GetScriptName(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ(ScriptAudioClip, const char, _GP(myScriptStringImpl), AudioClip_GetScriptName);
}
// int | ScriptAudioClip *clip
RuntimeScriptValue Sc_AudioClip_GetFileType(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetFileType);
}
// int | ScriptAudioClip *clip
RuntimeScriptValue Sc_AudioClip_GetType(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetType);
}
// int | ScriptAudioClip *clip
RuntimeScriptValue Sc_AudioClip_GetIsAvailable(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetIsAvailable);
}
// void | ScriptAudioClip *clip
RuntimeScriptValue Sc_AudioClip_Stop(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID(ScriptAudioClip, AudioClip_Stop);
}
// ScriptAudioChannel* | ScriptAudioClip *clip, int priority, int repeat
RuntimeScriptValue Sc_AudioClip_Play(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ_PINT2(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_Play);
}
// ScriptAudioChannel* | ScriptAudioClip *clip, int position, int priority, int repeat
RuntimeScriptValue Sc_AudioClip_PlayFrom(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ_PINT3(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayFrom);
}
// ScriptAudioChannel* | ScriptAudioClip *clip, int priority, int repeat
RuntimeScriptValue Sc_AudioClip_PlayQueued(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ_PINT2(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayQueued);
}
RuntimeScriptValue Sc_AudioClip_PlayOnChannel(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ_PINT3(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayOnChannel);
}
void RegisterAudioClipAPI() {
ScFnRegister audioclip_api[] = {
{"AudioClip::GetByName", API_FN_PAIR(AudioClip_GetByName)},
{"AudioClip::Play^2", API_FN_PAIR(AudioClip_Play)},
{"AudioClip::PlayFrom^3", API_FN_PAIR(AudioClip_PlayFrom)},
{"AudioClip::PlayQueued^2", API_FN_PAIR(AudioClip_PlayQueued)},
{"AudioClip::PlayOnChannel^3", API_FN_PAIR(AudioClip_PlayOnChannel)},
{"AudioClip::Stop^0", API_FN_PAIR(AudioClip_Stop)},
{"AudioClip::get_ID", API_FN_PAIR(AudioClip_GetID)},
{"AudioClip::get_FileType", API_FN_PAIR(AudioClip_GetFileType)},
{"AudioClip::get_IsAvailable", API_FN_PAIR(AudioClip_GetIsAvailable)},
{"AudioClip::get_ScriptName", API_FN_PAIR(AudioClip_GetScriptName)},
{"AudioClip::get_Type", API_FN_PAIR(AudioClip_GetType)},
};
ccAddExternalFunctions361(audioclip_api);
}
} // namespace AGS3
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