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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_BUTTON_H
#define AGS_ENGINE_AC_BUTTON_H
#include "ags/globals.h"
#include "ags/shared/gui/gui_button.h"
namespace AGS3 {
using AGS::Shared::GUIButton;
struct AnimatingGUIButton;
void Button_Animate(GUIButton *butt, int view, int loop, int speed, int repeat, int blocking, int direction, int sframe = 0, int volume = 100);
void Button_Animate4(GUIButton *butt, int view, int loop, int speed, int repeat);
const char *Button_GetText_New(GUIButton *butt);
void Button_GetText(GUIButton *butt, char *buffer);
void Button_SetText(GUIButton *butt, const char *newtx);
void Button_SetFont(GUIButton *butt, int newFont);
int Button_GetFont(GUIButton *butt);
int Button_GetClipImage(GUIButton *butt);
void Button_SetClipImage(GUIButton *butt, int newval);
int Button_GetGraphic(GUIButton *butt);
int Button_GetMouseOverGraphic(GUIButton *butt);
void Button_SetMouseOverGraphic(GUIButton *guil, int slotn);
int Button_GetNormalGraphic(GUIButton *butt);
void Button_SetNormalGraphic(GUIButton *guil, int slotn);
int Button_GetPushedGraphic(GUIButton *butt);
void Button_SetPushedGraphic(GUIButton *guil, int slotn);
int Button_GetTextColor(GUIButton *butt);
void Button_SetTextColor(GUIButton *butt, int newcol);
// Update button's animation, returns whether the animation continues
bool UpdateAnimatingButton(int bu);
size_t GetAnimatingButtonCount();
AnimatingGUIButton *GetAnimatingButtonByIndex(int idxn);
void AddButtonAnimation(const AnimatingGUIButton &abtn);
void StopButtonAnimation(int idxn);
int FindButtonAnimation(int guin, int objn);
void FindAndRemoveButtonAnimation(int guin, int objn);
void RemoveAllButtonAnimations();
} // namespace AGS3
#endif
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